Age | Commit message (Collapse) | Author |
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Fixes T64177.
Differential Revision: https://developer.blender.org/D6649
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This code was already wrong, we were just lucky that the previous coordinate
was repeated due to using the same memory location.
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Works similarly to Windows configuration where buildbot worker and
codesign machines are communicating with each other using network
drive.
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The bias was too big and cause interpenetration on geometry that was in
front of bones.
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This moves the backface culling to the fragment shader to avoid all the
limitations of the current system. This has a cost but it is unlikely that
bone drawing will be a bottleneck.
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Usual issue from those dear Bone pointers in pose data...
Note that this is more like minimal-risk, quick fix, it's nothing like
'nice to have' code. Think proper solution would be to refactor handling
of those kind of 'caches' to ensure they are valid/up-to-date in a much
easier way, at the very least.
Ideal solution being to get fully rid of those horrors, of course, but
let's not dream here. ;)
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Adds the invert vertex weights option to the Warp Modifier. Setup in the same way as the other modifiers.
Uses the existing flag char that is labeled unused.
Differential Revision: https://developer.blender.org/D6720
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Clicking and dragging (aka tweaking) an unselected item should select
it, deselect others and translate. After rB395dfff103e1, it would not
deselect others anymore.
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Adds the invert vertex weights option to the Displace modifier.
Adds a flag and char padding to the Displace modifier DNA for the invert group boolean.
Differential Revision: https://developer.blender.org/D6686
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The function `gpu_texture_create_tile_array` checked for a valid
tile ibuf when determining the packing location. During the actual packaging it didn't.
As the tiles are already ignored when selecting the packing location, we
can also ignore it when copying it to the glTexture. Therefore this
patch removes the existing BLI_assert and replaces it with a NULL check.
Reviewed By: Brecht van Lommel
Differential Revision: https://developer.blender.org/D6738
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Currently the UI for Symmetrize is confusing, for a few reasons:
- It exists as a sub-panel to the Dyntopo panel, even though it doesn't require Dyntopo to work
- It is inside a panel called Remesh, which is confusing because we now have a different Remesh panel
Changes:
- Put the Symmetrize controls in the Symmetry panel
- Rename Optimize to Rebuild BVH and move to the Sculpt menu
- Change the poll function - apparently it doesn't require Dyntopo
Differential Revision: https://developer.blender.org/D6735
Reviewed by Pablo Dobarro
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Out of bounds buffer unit-system index with zoomed out viewport.
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Improvements to keyboard shortcuts shown in menus, mostly for Macs.
Differential Revision: https://developer.blender.org/D6730
Reviewed by Brecht Van Lommel
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Using ellipsis character for line continuation since that glpyh is now narrower.
Differential Revision: https://developer.blender.org/D6728
Reviewed by Brecht Van Lommel
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The function `modifiers_disable_subsurf_temporary` disables
temporarily only subsurf modifiers with the `On Cage` option enabled.
But a modifier can act on cage even with this option disabled.
Differential Revision: https://developer.blender.org/D6722
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Resolves T69450
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This meant a non-active selected object would be skipped based on the
mode last used, mostly an issue with 'Lock Object Modes' disabled.
Other transform operators (such as snap) don't do this.
Partially reverts b8aff064662d5
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Font binaries updated with consistent keyboard symbols. Footer events now have per-platform icons.
Differential Revision: https://developer.blender.org/D6055
Reviewed by Brecht Van Lommel
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rBb6a97baa0efa already did this for World, Light, Camera, Texture.
rBb196c42d4ade already did this for Lattice.
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Specifically, this happened when automatically hiding and showing of the
menu bar and dock was enabled in the system preferences.
Differential Revision: https://developer.blender.org/D6710
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Differential Revision: https://developer.blender.org/D6504
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Some code was removed to avoid storing the combined pass when viewport
rendering other passes. But we can keep this by default, Blender overrides
the list of passes entirely.
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Reverting some changes that were made in 33317b464777
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Use OpenVDB by default, smaller particle radius to avoid volume increase, and shorter names for combined fluid particle systems.
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Manually deleting fluid particle systems had no effect in the fluid domain UI.
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This commit fixes the warning that bpy_rna.c470 was producing.
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