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2015-05-20Send color managed signal if input spaces changes during image savingSergey Sharybin
We're currently only supporting save to a default format color space, which makes it a bit tricky to prevent ImBuf from being changed. For until when saving to a custom colorspace works we'll just reload image if the space changes.
2015-05-20Atomic operations: Add function declarations at the top of the headerSergey Sharybin
No functional changes, just helps grasping what operations are actually supported.
2015-05-20doxygen: corrections/updatesCampbell Barton
Also add depsgraph & physics
2015-05-20doxygen: update configCampbell Barton
2015-05-20doxygen: rename included files (they were ignored)Campbell Barton
2015-05-20BGE: Use CameCase code style for KX_WorldInfo python API.Porteries Tristan
2015-05-19BGE: Fix T40555: LibLoad material caching issuePorteries Tristan
Previously we don't merge material cached list, it create dangling pointer and memory leak. Now we merge material cache list during the scene merge, and remove material in this list during the library free. Reviewers: agoose77, dfelinto, hg1, pgi, campbellbarton, moguri Reviewed By: campbellbarton, moguri Subscribers: campbellbarton, youle, kupoman Projects: #game_engine Differential Revision: https://developer.blender.org/D1278
2015-05-19Support string metadata loading for OpenEXR files.Antony Riakiotakis
2015-05-19Fix part of T44768 Yet another Intel driver failing on viewport AmbientAntony Riakiotakis
occlusion (Maybe we should add drivers that DO work instead, but in the future those will be much more since Intel claims to have fixed the issue)
2015-05-19Clear animation list to avoid referencing freed memory.Antony Riakiotakis
2015-05-19Fix T44766: Connect fails /w selected ngon edgesCampbell Barton
2015-05-19BMesh: calls to store selection at the list headCampbell Barton
2015-05-19BMesh: add BM_edge_pair_share_face_by_lenCampbell Barton
2015-05-19Fix T44755 set_value node output in node tree not properly converted toAntony Riakiotakis
color in GLSL Issue here is that intermediate result was clipped as an optimization in such nodes and thus not converted to the correct type properly. Now only clip those values if types match. This keeps both the optimization and the conversion. I looked at converting uniform types always but it's more involved to compare types at conversion time for such links because the type was getting overridden during link duplication.
2015-05-19Fix T44553.Antony Riakiotakis
Front face option did not get the correct normals to function - area normal would always point to the direction of the stroke
2015-05-19Fix T44762: Materials flicker in edit-modeCampbell Barton
2015-05-19Fix T44759: Blender has problems reading and writing 42k images to PNGSergey Sharybin
2015-05-19Object Drawing: avoid redundant material updateCampbell Barton
2015-05-19BMesh: editmode drawing set every faces materialCampbell Barton
Check for changes in material (as other drawing code already does)
2015-05-19Cycles: Check for validity of the tiles arrays in progressive refineSergey Sharybin
In certain configurations (for example when start resolution is set to small value for background render and progressive refine enabled) number of tiles might change in the tile manager. This situation will confuse progressive refine feature and likely cause crash. We might also add some settings verification in the session constructor, but having an assert with brief explanation about what's wrong should already be much better than nothing.
2015-05-19Cycles: Check for whether update/write callbacks are set prior to calling themSergey Sharybin
This changes the progressive refine part, regular update was already checking for whether callbacks are set.
2015-05-19SCons: install Python executable when its bundledCampbell Barton
2015-05-19CMake: install Python executable when its bundledCampbell Barton
2015-05-19Python: search for 'python' and 'python#.#'Campbell Barton
2015-05-19CMake: remove temp assignment, unused varsCampbell Barton
2015-05-19Building without Python works againCampbell Barton
2015-05-18Final solution for Intel card Ambient Occlusion in T43987.Antony Riakiotakis
Forgot to account for offscreen case in addition to compositing
2015-05-18Fix T44708: UI label should use pluralJulian Eisel
Just to keep commit ratio up while being busy preparing for final exams ;)
2015-05-18BGE: Fix blenderplayer bad call stubs not updated.Porteries Tristan
Please (dfelinto) compile the bge to avoid these kind of problems.
2015-05-18BGE: Set default envMap resolution to 512 pixelsPorteries Tristan
I propose to change the environment map render default resolution (600) to 512 (Thanks brecht for the correction... I don't know why I said dpi) (to make it compatible with this script: http://en.wikibooks.org/wiki/GLSL_Pr...cting_Surfaces ) to make cubeMap reflections easier and avoid this error: invalid envmap size please render with CubeRes @ power of two unable to initialize image(0) in MAMaterial, image will not be available http://blenderartists.org/forum/showthread.php?371232-BGE-proposal-Set-default-envMap-resolution-to-512-dpi http://blenderartists.org/forum/showthread.php?370026-Problem-with-cube-map-textures (post 11) Author : youle (Ulysse MARTIN) Reviewers: hg1, agoose77, lordloki, moguri, panzergame, dfelinto Reviewed By: panzergame, dfelinto Subscribers: brecht Projects: #game_engine Differential Revision: https://developer.blender.org/D1306
2015-05-18Multi-View: small cleranup/refactor with RE_pass_find_by_type and ↵Dalai Felinto
RE_RenderLayerGetPass
2015-05-18Fix T44752: Clip Editor doesn't respect ColorSpace setting when playback ↵Sergey Sharybin
after Prefetch
2015-05-18Solve threading conflict related on proxy group's inverse matrixSergey Sharybin
It was possible that two threads will start calculating proxy group's inverted matrix and store it in the object itself. This isn't good idea because it means some threads might be using partially written matrix.
2015-05-18Make object material drivers evaluation thread safeSergey Sharybin
Previously it was very easy to run into situation when two objects are sharing the same materials with drivers which will cause threading access issues. This actually only needed for the old depsgraph, but since it's still the one we're using by default we'd better solve this issue.
2015-05-18Attempt to make drivers more safe for threadingSergey Sharybin
There were some reported data race conditions in the python interpreter which seems to be rather valid. Surely this is not very pretty solution, but it might solve some annoying bugs related on threading.
2015-05-18Correction to early output in the parallel range implementationSergey Sharybin
The used heuristic of checking the value prior to lock is not totally safe because assignment is not atomic and check might not give proper result.
2015-05-18Make switching to threaded malloc safe to be called from threadsSergey Sharybin
For a long time this function was only intended to be used from the main thread, but since out implementation of parallel range (which is currently only used by mesh deform modifier) we might want to switch to threaded alloc from object update thread. Now we're using spinlock around the check, which makes the code safe to be used from all over the place. We might consider using a bit of atomics operations magic there, but it's not so much important for now, this code is not used in the performance critical code path.
2015-05-18Filebrowser: Do not intent to draw empty strings, loss of time.Bastien Montagne
Fixes assert raised in `UI_text_clip_middle_ex()` when trying to draw (empty) 'size' string for appended/linked blender datablocks.
2015-05-18Fix assert in outliner regarding WM and SCR ID types...Bastien Montagne
2015-05-18Fix T44553: Dyntopo ignores front-face optionCampbell Barton
When 'Front Faces' brush option was enabled, dyntop would still adjust detail on back-faces.
2015-05-18Cleanup: use const for Imbuf file typesCampbell Barton
2015-05-18Fix T44543: painted texture lost after first saveCampbell Barton
Fix for T36639 caused all path changes to reload (which could loose user content). Change behavior: - Only reload data when a flag is explicitly passed (currently only used by Find Files operator) - Don't reload images which have been painted onto and not saved (dirty flag set).
2015-05-18Fix multi-drag & multi-select, Alt press mid-dragCampbell Barton
This would enable multi-value-editing in the middle of the drag action.
2015-05-18Fix T44707: cycles border render regressionSv. Lockal
2015-05-18UI: errors in buttons now show in info reportCampbell Barton
Mistakes in button expressions were previously only printed to the console.
2015-05-18Change behavior of cycles xml to conform the spec: "Each XML document has ↵Martijn Berger
exactly one single root element"
2015-05-17BGE: Fix T42244 LibLoad crash with logic brick KX_TouchSensorPorteries Tristan
I remove duplicate and wrong code which treat the special case of KX_TouchSensor. And Also the re-conversion of linked logic brick.
2015-05-17Fix Node Editor using wrong snap element menu when called from shortcutJulian Eisel
Kudos to @kopias for notifying me :)
2015-05-17Cycles: Enable advanced shading on AMD / OpenCL.Thomas Dinges
That is needed for Motion Blur and Render Passes to work properly. I hope there are no nasty side effects, but we need to test this.
2015-05-17Cycles / OpenCL: Enable Camera Motion and Hair for AMD.Thomas Dinges
Only enabled for the Experimental kernel though, so the feature set must be changed in the UI to use the features.