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2015-03-24Fix T44092: Maya preset doesn't allow attaching Nodes to Frames via D&DJulian Eisel
2015-03-24Cleanup - move proxy storage options to the proxy itself - also willAntony Riakiotakis
enable more storage options, since seq->flag is running out of space
2015-03-24Updating python API documentation for function bge.render.makeScreenshotInes Almeida
2015-03-24Fix T44102: Mirrored objects render black with Blender Internal and Autosmooth.Bastien Montagne
Normals are not vertices, we cannot apply matrix's scale to them...
2015-03-24Fix T44110: Plane track doesn't work when built with sconsSergey Sharybin
For some reason recent change in avoiding non-aligned eigen vectors was behaving differently for cmake and scons. Made it a bit different now by storing scalars. This is more robust approach anyway, because it's not really guaranteed Mat.col() gives a pointer inside data, depending on column-major vs. row-major storage. This is to be backported to 2.74 branch.
2015-03-24Fix T44089: All addons do not use same default for orientations.Bastien Montagne
Transformed 'OrientationHelper' class into 'orientation_helper_factory' function, which returns an OrientationHelper customized class with specified default axes.
2015-03-24CMake: tweak recent py module changesCampbell Barton
support installing portable builds to CMAKE_INSTALL_PREFIX
2015-03-24Fix for building blender as a Python moduleCampbell Barton
Installation didn't work on debian distro's now install into PYTHON_SITE_PACKAGES (which is detected and can be configured).
2015-03-24UI: remove UI_BTYPE_SEARCH_MENU_UNLINKCampbell Barton
Internal change only, use UI_BTYPE_SEARCH_MENU with an unlink flag instead. They are really the same button type, one just happens to have the option to unlink.
2015-03-24Cleanup: unused functionCampbell Barton
2015-03-24Blender world value viewport updateThomas Szepe
This patch will update the 3D viewport if a word value has changed. This patch does not depends on an other patch, but should applied after https://developer.blender.org/D151 otherwise the the word value viewport update is be slow. Reviewers: brecht Reviewed By: brecht Subscribers: thelasthope, darkxiv Differential Revision: https://developer.blender.org/D159
2015-03-24BGE: Remove old world bge.render APIThomas Szepe
This patch can be used to remove the old world bge.render API if the new world API D157 is used. If the new world API is applied we can remove the old API because the old has newer worked. The patch keep the two old working methods for backward compatibility. Reviewers: campbellbarton, moguri Reviewed By: campbellbarton, moguri Subscribers: brecht Differential Revision: https://developer.blender.org/D158
2015-03-24BGE: Add new world API KX_WorldInfo (KX_Scene)Thomas Szepe
This Patch will add a the world API (mist, background, ambient) to KX_WorldInfo. The new API uses now attributes. Reviewers: campbellbarton, moguri Reviewed By: moguri Subscribers: klauser, brecht Differential Revision: https://developer.blender.org/D157
2015-03-24BGE: Remove BlenderWorldInfoThomas Szepe
This patch will remove the BlenderWorldInfo and move the source into KX_WorldInfo. Reviewers: brecht, moguri Reviewed By: brecht, moguri Differential Revision: https://developer.blender.org/D156
2015-03-24BGE: World color management fixThomas Szepe
This patch will fix the color management for the mist and global ambient color. It will remove the old "Color Management" switch in the BGE "Render > Shading" panel and will use the "Display Device" setting in the "Scene > Color Management" panel instead. Reviewers: moguri, brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D154
2015-03-24BGE: Code clean up for world (mist, background, ambient)Thomas Szepe
Code clean up for BGE world mist, background and global ambient color. Move mist render update to BlenderWolrdInfo Reviewers: moguri, brecht Reviewed By: moguri, brecht Differential Revision: https://developer.blender.org/D152
2015-03-24BGE: Fix T43592: World GLSLThomas Szepe
This patch will fix the world GLSL (mist, background, ambient) update for the BGE. Reviewers: moguri, brecht Reviewed By: moguri, brecht Subscribers: panzergame Differential Revision: https://developer.blender.org/D151
2015-03-23CMake: readme.html version trick broke packagesCampbell Barton
2015-03-23tweaks to packman buildCampbell Barton
remove --asroot arg to makepkg
2015-03-23BGE: Fix T27322: World F-CurveThomas Szepe
This patch fixes the world (mist, background, ambient) F-Curve for for the BGE. Reviewers: moguri, brecht Reviewed By: moguri, brecht Differential Revision: https://developer.blender.org/D150
2015-03-23BGE: Add setMistType and setMistIntensity API.Thomas Szepe
This patch adds the missing setMistType() and setMistIntensity() to the API Reviewers: campbellbarton, brecht, moguri Reviewed By: campbellbarton, brecht, moguri Subscribers: campbellbarton, dingto Differential Revision: https://developer.blender.org/D149
2015-03-23BGE: Multitexture world (mist, ambient) fixThomas Szepe
This patch fix the existing word API for mist and global ambient lighting. Add deprecated message to disableMist() Add setUseMist(enable). Reviewers: dfelinto, campbellbarton, moguri Reviewed By: moguri Subscribers: solarlune, jta, brecht Projects: #bf_blender:_next Differential Revision: https://developer.blender.org/D148
2015-03-23cleanup: use spaces for alignmentMike Erwin
while studying GPU lib
2015-03-23Remove 'lorem ipsum' operatorCampbell Barton
its a very specific function, and not hard to paste body text from elsewhere. We can make an addon if its important to some users.
2015-03-23compile fixMike Erwin
2015-03-23Disable high quality depth of field for GPUs that don't support it,Antony Riakiotakis
system will fall back to low quality depth of field. Also add check in case some of the errors are caused by crappy framebuffer object support.
2015-03-23BGE: LoD Hysteresis clean upJorge Bernal
Move scene hysteresis value to KX_Scene where it should be (instead of KX_GameObject)
2015-03-23Fix T44076, SSAO in solid mode will disable antialiasing in wireframeAntony Riakiotakis
mode. Yes it will, because those modes stay active. So on user side, expose depth of field option always (I don't see why not), but disable SSAO in wireframe/bounding box mode. It is a known limitation that compositing does not support antialiasing yet, but better give users some more control. This could be included in final release but it's not that serious either.
2015-03-23Versioning code to correct socket naming afterAntony Riakiotakis
340b76b42c53816ddac1b4cecdff3d8d2010a9cc Reported by formerly Old_Demon on blenderartists. Apparently this caused old files to lose their links to material sockets (noob own mistake from inexperience with node system). This should either be included in release with version checking being set to version 2.73 and subversion 10, without tweaking the BKE_blender.h file OR 340b76b42c53816ddac1b4cecdff3d8d2010a9cc should be reverted for this release. Thanks to Lukas for checking this out.
2015-03-23Use linear filtering for final pass of high quality depth of field, noAntony Riakiotakis
need to get nearest point anymore.
2015-03-23Shader errors:Antony Riakiotakis
Count line from beginning of the whole shader source instead of each string sepatately since it helps with finding out the error line in most tested platforms
2015-03-23Fix T44093: Color picker SV+H order wrong.Campbell Barton
Based on HSV ordering, SV+H had S<>V swapped.
2015-03-23Allow bg-image rotation for camera viewsCampbell Barton
2015-03-23Cleanup: comments, styleCampbell Barton
2015-03-23Tidy up the user interface for depth of field based on feedback byAntony Riakiotakis
NudelZ on irc, thanks!
2015-03-23Use same rgb -> greyscale for BLI_math as imbufCampbell Barton
2015-03-23Change coefficients to 4 digit precision only.Antony Riakiotakis
Need to match convention and sum up to 1.0 (previous set had a minor 10^(-10) overflow) Thanks to Campbell for taking notice.
2015-03-23Make sure matcap icons are within range.Antony Riakiotakis
Basically out of range could happen when opening files made in 2.72 when the new icons for texture painting were added. Apparently some more caution is needed here.
2015-03-23Mitigate T44035: Proportional editing lagCampbell Barton
Calculating connected data can be slow, it still lags with heavy meshes but perform some optimizations (nearly twice as fast)
2015-03-23Fix T43926: Volume scatter: intersecting objects GPU rendering artifactsSergey Sharybin
Fix T44007: Cycles Volumetrics: block artifacts with overlapping volumes The issue was caused by uninitialized parameters of some closures, which lead to unpredictable behavior of shader_merge_closures().
2015-03-22Fix wrong sizeof() in new ghash hashing helpers code.Bastien Montagne
Spotted by Coverity.
2015-03-22OSX: fix 1 leak ( found and fixed by marcclintdion ) and 1 possible leak in ↵Jens Verwiebe
dragndrop, backport to 2.74
2015-03-22BGE: New hysteresis offset to improve LOD level transitionsJorge Bernal
This change introduces a new hysteresis parameter that it will be added or subtracted to/from the LOD distance to avoid popping when a LOD object moves close to the LOD transition continuously. Then, we have the following: - a new LOD Hysteresis setting per scene (default 10%) which is located in Scene context --> Level of Detail panel. This scene parameter also will active/deactive the scene hysteresis. - and a new LOD Hysteresis setting per object (default 10%) which is located in Object context --> Levels of Detail panel. The LOD hysteresis setting per object (if active) will overwrite the hysteresis setting per scene value. For the new blends: the hysteresis setting per scene would be active by default and the per object would be inactive by default. For the old blends: both hysteresis settings (per scene and per object) would be inactive by default. A quick way to take advantage of this feature for old blends would be to activate the hysteresis parameter in the scene context -> Level of Detail panel Reviewers: campbellbarton, kupoman, moguri Reviewed By: kupoman, moguri Subscribers: nonamejuju, lordodin Differential Revision: https://developer.blender.org/D957
2015-03-22BGE: Add physics constraints replicationThomas Szepe
This patch will add a physics constraints replication for group instances (dupli group). It also fix crashing when when a group instance is made from a linked group instance and both are on the active layer. Initial patch T31443 from moerdn (Martin Sell). Reviewers: lordloki, sergof, moguri, sybren Reviewed By: moguri, sybren Differential Revision: https://developer.blender.org/D658
2015-03-21Revert part of D1074 related to acceleration taked into account.Jorge Bernal
It has been reverted because it was affecting obstacle avoidance (T44041). This fix should be backported to 2.74
2015-03-21Cleanup: instantiate arg once in context macroCampbell Barton
2015-03-21Cleanup: minor edits to project generatorsCampbell Barton
2015-03-21OSX/GHOST: need one more release in error caseJens Verwiebe
2015-03-21Fix T44065: fixed vehicle constraintSybren A. Stüvel
Commit ffee7f1a58a18bc08add94176ddffe29809139a6 broke vehicle constraints; this fixes that.
2015-03-21Cleanup: constify view3d/cameraCampbell Barton