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2020-10-22Fix T81939: crash calling bmesh.utils.vert_separate()Campbell Barton
Missing NULL check in bmesh_kernel_vert_separate.
2020-10-22Fix out of bounds array access in mathutils.noiseCampbell Barton
Regression in 0b2d1badecc48.
2020-10-22WM: warn when event's have repeat set for non keyboard eventsCampbell Barton
Also add docs to event and keymap item flag.
2020-10-22WM: ensure is_repeat isn't set for mouse-move eventsCampbell Barton
Follow up to d782bad62dc53373bb28811c0672da81924371d6 Also clear this for simulated events.
2020-10-22DRW: Fix custom engine not being BGL safeClément Foucault
This was caused by unprotected drawing callbacks. As of 2.91, we require that all python callbacks used for drawing needs to be safeguarded by `GPU_bgl_end()` to end the state tracking override.
2020-10-22Fix T81784 BGL: Gizmo glitch when using glEnable/glDisableClément Foucault
This was caused by unprotected drawing callbacks. From 2.91, we now require that all python callbacks used for drawing needs to be safeguarded by `GPU_bgl_end()` to end the state tracking override.
2020-10-22EEVEE: Principle BSDF: Use multi-scatter switch for the glass variantClément Foucault
This avoid strange discrepency between the general purpose variant and the specialized glass variant which did not have a way to turn multi-scatter off.
2020-10-22Fix T77658 EEVEE: Reflection Plane partially missing reflectionsClément Foucault
The degenerate line workaround was ill defined.
2020-10-22Fix T81925: incorrectly skipped string copy in test_env_pathRobert Guetzkow
Regression in 6f3a9031f7b93e7c687edde646beed9f02d920d4 Ref D9306
2020-10-21EEVEE: Screen Space Reflection: Improve contact reflectionsClément Foucault
This patch helps the case of intricate reflections where the ray does not travel far before intersecting the geometry. In these cases there could be false negative exclusion of the ray caused by the backface rejection threshold.
2020-10-21EEVEE: Screen Space Raytrace: Fix unreported banding artifactsClément Foucault
The artifact manifested as lines of different values caused by faillure to trace the depth buffer correctly. Adding a ad-hoc value to the step size to mitigate the issue.
2020-10-21Fix T81896: Outliner missing redraw after "Set Parent (Without Inverse)"Philipp Oeser
Outliners listener (outliner_main_region_listener) needs ND_PARENT notifier to redraw, the parenting operator only spawned ND_TRANSFORM (which doesnt do a redraw). Maniphest Tasks: T81896 Differential Revision: https://developer.blender.org/D9295
2020-10-21Fix T81926: Sculpt: Box Mask operator (from menu and shortcut) doesPhilipp Oeser
nothing Caused by rB6faa765af895. Since above commit, we have to use paint.mask_box_gesture instead now. Maniphest Tasks: T81926 Differential Revision: https://developer.blender.org/D9300
2020-10-21Fix T81929: Sculpt: Mask operators missing drawing update on meshes withPhilipp Oeser
shapekeys/modifiers This was failing for all mask filters (sharpen, grow, invert, clear, shrink, contrast, smooth) and mask gestures (box, lasso). Also have to recalc shading, use SCULPT_tag_update_overlays for this. ref D8956 Maniphest Tasks: T81929 Differential Revision: https://developer.blender.org/D9302
2020-10-21UI: Allow changing the active side of line gesturesPablo Dobarro
Line gesture use always the right side of the line as active (the area of the mesh that is going to be modified) by default. This adds the ability to change the active side when the line gesture is active by pressing the F key. This allows more freedom to position the line after starting the gestures, as it won't be required to cancel the operation or undo if the line was used in the wrong direction. Reviewed By: Severin Differential Revision: https://developer.blender.org/D9301
2020-10-212.91 splashscreenDalai Felinto
To bring more attention for beta we now change the splashscreen during bcon3. Credit: Robin Tran - artstation.com/robin_tran
2020-10-21Bump subversion to 2.91.9 for bcon3 BETADalai Felinto
2020-10-21Fix T81901: Use the 2.90 scrape brush preset as defaultPablo Dobarro
The new preset I made for 2.91 is way more controllable with lower strength values and does not have the accumulate bug, but until the brush management is in place to ship multiple versions of the brush, probably most people expect something closer to the old version to be the default. Reviewed By: sergey Maniphest Tasks: T81901 Differential Revision: https://developer.blender.org/D9289
2020-10-21UI: Swap order of increment and decrement file name icon in File BrowserJulian Eisel
Swaps the order of the '+' and '-' button in the File Browser file name field, so that '-' comes first. For increasing or decreasing a value it makes more sense to have decreasing first, increasing last. Consistent to how you press on the left side of a number button for decrease, and right to increase. However this is inconsistent in another way: Usually we have a '+' button before a '-' button, but that refers to adding and removing items, not increasing or decreasing. The icons are also placed in their own buttons then, making them look more separate. So the UI Team agreed on accepting that trade-off, see today's meeting notes: https://devtalk.blender.org/t/2020-10-21-ui-team-upcoming/15849
2020-10-21UI: Better center-align Properties search button in headerJulian Eisel
For some reason the layout code doesn't center the search button properly. Add a blank icon button to add some padding, dynamically resized as the region size changes. This is quite finicky and not at all perfect. But it makes the search button look far less off-place.
2020-10-21UI: Move Properties path pin button next to the data-pathJulian Eisel
The pin button should be next to the data-path, which is what it belongs to. Note that this makes the placement of the search button in the header look quite off. That is because it's centered to the absolute header width, not the width of the main region (which is smaller because of the tab region on the left). Technically it's correct that way, visually it looks wrong. This will be addressed in a followup commit.
2020-10-21GPencil: Fix unreported problem with strokes bounding box that makes ↵Antonio Vazquez
impossible sculpt When the stroke was not flat, the bounding box projected could not be right and the strokes could not be painted or sculpted. Now, the 2D bounding box is calculated using the extremes of the 2D bounding box and not the original 3D min and max values.
2020-10-21Fix 'Make Local' operation to support liboverrides.Bastien Montagne
One can now use 'make local' from the Outliner or the 3DView to also fully localize overrides of linked data.
2020-10-21UI: Fix typo in sculpt trim tool descriptionHans Goudey
2020-10-21Fix (studio-reported) Armature: bug in handling of custom bone transform.Bastien Montagne
This specific pose channel pointer was not handled at all during rebuilding of poses, meaning that it could end up pointing at some freed pchan.
2020-10-21 Cleanup: Improve function and variable nameHans Goudey
"pt" is unecessarily cryptic, and the funciton name wasn't very clear.
2020-10-21GPencil: Sculpt 'Inverse Cursor Color' Label to "Inverse Color"Antonio Vazquez
This changes is related to commit c0a0789af557
2020-10-21Fix panel type use after free when reloading scriptsHans Goudey
In order to prevent the panel code from using the type after it is freed, the field needs to be set to NULL. This needs to be done recursively for subpanels as well as top-level panels.
2020-10-21WM: ensure is_repeat isn't copied from the last eventCampbell Barton
This means if a keymap item is set to ignore repeat events, it may do so accidentally from this setting being copied.
2020-10-21Cleanup: keep comment block at bottom of versioningCampbell Barton
The intention of this block is to have all logic that will be wrapped in a version check next subversion bump.
2020-10-21Preferences: separate feature flags for geometry nodes and point cloud typeJacques Lucke
Those two features are not directly related and one might be activated in master earlier than the other. WITH_PARTICLE_NODES was removed, because we continue the project under the name "Geometry Nodes".
2020-10-21Cleanup: Move scenes' foreach_id handling of toolsettings into own func.Bastien Montagne
2020-10-21Fluid: Fix in addition to new obstacle distance parameterSebastián Barschkis
The obstacle distance value should only be used when using second order boundaries.
2020-10-21Cleanup: rename some functions with more relevant prefix.Bastien Montagne
2020-10-21Cleanup: Clang-tidy readability-named-parameterAnkit Meel
No functional change.
2020-10-21Cleanup: Clang-tidy readability-redundant-string-initAnkit Meel
No functional change.
2020-10-21Clang-tidy: disable new warnings.Ankit Meel
Until it is decided whether to work on, or ignore these warning, disable them. See T78535 Reviewed By: sergey Differential Revision: https://developer.blender.org/D9281
2020-10-21Cleanup: early return from animation step, reduce indentation levelCampbell Barton
2020-10-21DrawManager: Adding Custom Render PassesJeroen Bakker
Currently render passes in the draw manager (eevee) must be predefined in the render result. This patch would ask the render engine for the render passes it needs, and create these as a preparation step during rendering. This allows any draw engine to define more complex render passes setup. Render passes can only be added before the call to `RE_engine_begin_result`. `RE_engine_begin_result` makes a full copy of the render passes. During rendering the render engines renders to the duplicated passes. `RE_engine_end_result` syncs the data back to the original render passes, but only if the passes existed in the original render result. Currently we work-around this issue by registering the passes in `render_result_new`. This is legacy blender internal structure and should be avoided. With upcoming projects (AOV/Cryptomatte) it becomes a bit of a mess as we are extending legacy code to support new features. This patch allows us to let each draw engine register their own render passes at render time (similar to cycles and other render engines). In the future we could get rid of legacy render passes registration in render_result_new. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D9088
2020-10-21Fix T81079: Switch object ignoring visibility settingsPablo Dobarro
Replace ED_transform_snap_object_context_create with ED_view3d_give_base_under_cursor & ED_view3d_autodist_simple so object visibility is respected and non-geometry objects can be supported. Ref D9255
2020-10-21Fix for T81757: Incorrect Overlay Line HeightHarley Acheson
Fixes error in determining 3DView Overlay Line Height. Do not base on current default font height. Differential Revision: https://developer.blender.org/D9288 Reviewed by Campbell Barton
2020-10-21Cleanup: simplify lasso transform from 17cb2a6da0c88Campbell Barton
Access as 2D array, loop forwards over the pointer since it's more common and simpler to read.
2020-10-21Cleanup: avoid error prone nested switch statements (missing break)Campbell Barton
17cb2a6da0c88 missed a break statement after a nested switch, while it didn't cause a bug nesting switch doesn't read well and is prone to errors like this. Split modal-keymap checks into their own branch to avoid this happening, also use matching event checks for all gesture operators.
2020-10-21Fluid: Added obstacle fluid distance parameterSebastián Barschkis
Being able to adjust the distance between fluid and obstacles comes in handy when trying to achieve a fluid motion over inclined obstacles. Depending on the slope of such obstacles, already small adjustments of this value can help when particles stick to obstacle surfaces (i.e. make particles not stick to obstacles).
2020-10-20UI: Add angle snapping to line gesture toolsPablo Dobarro
This adds support for snapping for line gesture tool. It is implemented in the modal keymap as Snap, which is a toggle (similar to how snapping in the transform operator works). Right now it snaps the angle of the line to 15 degree increments, which is defined in code. This should be easy to expose in the UI in the future if we need to. Reviewed By: Severin Differential Revision: https://developer.blender.org/D9115
2020-10-20Fix error in the last commitPablo Dobarro
I accidentally commited a file without saving it
2020-10-20UI: Move gesture selection with spacebarPablo Dobarro
This patch adds a modal key to move the selection box/lasso/line while drawing it. It also sets "repeat": False on the animation playback key to prevent accidental playback if the spacebar is released after the mouse button. Reviewed By: #user_interface, pablovazquez, Severin Differential Revision: https://developer.blender.org/D9227
2020-10-20EEVEE: Screen Space Reflection: Improve self intersection cases.Clément Foucault
This patch fix most self intersection comming from reflection rays. We regenerate the ray if it goes below the shading normal (should be the geometric normal but we have no access to it here). Also add the same precision based bias we use for contact shadows. This fix T81105 Eevee SSR quality regression in 2.91 alpha
2020-10-20EEVEE: Screen Space Reflection: Fix undefined behavior with invalid LODClément Foucault
Some issues happened because the lod can become negative in some cases. Also avoid sampling LOD with interpolation (floor).
2020-10-20Fix sculpt pen tilt support changing the brush strengthPablo Dobarro
SCULPT_tilt_apply_to_normal expects a normal, and offset was already scaled by radius. The funcion returns a normalized vector, so the strength of the brush was changed. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9275