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2021-11-06Fix class specifier for GeometrySet.Kévin Dietrich
2021-11-06Merge branch 'master' into temp-abc-featuresKévin Dietrich
2021-11-06Fix missing velocities importKévin Dietrich
2021-11-06Fix wrong scope used for creating scalar attributesKévin Dietrich
2021-11-06Cleanup: remove window_manager & editor includes from BLFCampbell Barton
Remove the need to include the window manager & editor functions in low level font rendering code. - The default font size is now set when changed in the preferences. - Flushing cache is set as a callback.
2021-11-06Merge branch 'blender-v3.0-release'Hans Goudey
2021-11-06Cleanup: Decrease variable scope, rename functionsHans Goudey
2021-11-06Merge branch 'blender-v3.0-release'Aaron Carlisle
2021-11-06Update RNA to user manual url mappingsAaron Carlisle
2021-11-06Merge branch 'blender-v3.0-release'Hans Goudey
2021-11-06Fix: Property editor icon jittering in some casesLeon Leno
In the tools tab, the tool icon would be offset when it intersected the bottom of the editor. With some screen resolutions, the icons on the left side of the editor would also move when intersecting the bottom of the editor. This happened because of the truncation in the implicit conversion from float to int. Instead, use explicit conversion functions. Differential Revision: https://developer.blender.org/D11097
2021-11-06Cycles: perform CPU film reading in the kernel, to use AVX2 half conversionBrecht Van Lommel
Adds a bunch of CPU kernel function to process on row of pixels, and use those instead of calling unoptimized implementations. Fixes T92598
2021-11-05Fix T91733, T92486: Cycles wrong shadow catcher with volumesBrecht Van Lommel
Changes: * After hitting a shadow catcher, re-initialize the volume stack taking into account shadow catcher ray visibility. This ensures that volume objects are included in the stack only if they are shadow catchers. * If there is a volume to be shaded in front of the shadow catcher, the split is now performed in the shade_volume kernel after volume shading is done. * Previously the background pass behind a shadow catcher was done as part of the regular path, now it is done as part of the shadow catcher path. For a shadow catcher path with volumes and visible background, operations are done in this order now: * intersect_closest * shade_volume * shadow catcher split * intersect_volume_stack * shade_background * shade_surface The world volume is currently assumed to be CG, that is it does not exist in the footage. We may consider adding an option to control this, or change the default. With a volume object this control is already possible. This includes refactoring to centralize the logic for next kernel scheduling in intersect_closest.h. Differential Revision: https://developer.blender.org/D13093
2021-11-05Merge branch 'blender-v3.0-release'Brecht Van Lommel
2021-11-05Fix T92566: Cycles distant lights too dim in reflectionsBrecht Van Lommel
2021-11-05Fix T92503: Cycles OSL crash with object attributesBrecht Van Lommel
Can't cast to float4 because it might not have correct alignment.
2021-11-05UI: Fix minor theme mismatchPablo Vazquez
Pie menu got wrong item highlight and options settings were outdated.
2021-11-05Fix T92815: Incorrect handling of evaluated meshes from curvesHans Goudey
Evaluated meshes from curves are presented to render engines as separate instance objects now, just like evaluated meshes from other object types like point clouds and volumes. For that reason, cycles should not consider curve objects as geometry (previously it did, meaning it retrieved a second mesh from the curve object as well as the temporary evaluated mesh geometry). Further, avoid adding a curve object's evaluated mesh as data_eval, since that is special behavior for meshes that is arbitrary. Adding an evaluated mesh there but not an evalauted pointcloud is arbitrary, for example. Retrieve the evaluated mesh in from the geometry set in BKE_object_get_evaluated_mesh now, to support that change. This gets us closer to a place where all of an object's evaluated data is stored in geometry_set_eval, and we just have helper functions to access specific geometry components. Differential Revision: https://developer.blender.org/D13118
2021-11-05UI: Fix minor theme mismatchPablo Vazquez
Pie menu got wrong item highlight and options settings were outdated.
2021-11-05UI: Apply recent theme fixes for Preferences saved in 3.1 buildsJulian Eisel
Followup to e65230f0c03c. Pablo and I decided it's fine to reset themes again when saved with the recent 3.1 builds. This needed to be done a bit careful, since a normal version patch resetting the theme would've reset the theme for anybody opening preferences of a 3.0 build (even the final release build) in a 3.1 build. So make sure the theme is at least from a 3.1 build (but not newer then this commit of course).
2021-11-05Cleanup: Use reference for non-optional C++ parameterJulian Eisel
A reference makes clear that NULL is not an expected value. So it's the prefered way of passing a `const` input parameter (at least if it may not be cheap to copy).
2021-11-05Fix T92815: Incorrect handling of evaluated meshes from curvesHans Goudey
Evaluated meshes from curves are presented to render engines as separate instance objects now, just like evaluated meshes from other object types like point clouds and volumes. For that reason, cycles should not consider curve objects as geometry (previously it did, meaning it retrieved a second mesh from the curve object as well as the temporary evaluated mesh geometry). Further, avoid adding a curve object's evaluated mesh as data_eval, since that is special behavior for meshes that is arbitrary. Adding an evaluated mesh there but not an evalauted pointcloud is arbitrary, for example. Retrieve the evaluated mesh in from the geometry set in BKE_object_get_evaluated_mesh now, to support that change. This gets us closer to a place where all of an object's evaluated data is stored in geometry_set_eval, and we just have helper functions to access specific geometry components. Differential Revision: https://developer.blender.org/D13118
2021-11-05Merge branch 'blender-v3.0-release'Hans Goudey
2021-11-05Fix part of T89313: Attribute search crash during animation playbackHans Goudey
During animation playback, data-blocks are reallocated, so storing pointers to the resulting data is not okay. Instead, the data should be retrieved from the context. This works when the applied search item is the "dummy" item added for non-matches. However, it still crashes for every other item, because the memory is owned by the modifier value log, which has been freed by the time the exec function runs. The next part of the solution is to allow uiSearchItems to own memory for the search items.
2021-11-05Merge branch 'blender-v3.0-release'Hans Goudey
2021-11-05Fix T92848: Crash when joining curves with spline domain attributesHans Goudey
The point domain attributes (stored on splines) are sorted so they have a consistent order on all splines after the join. However, spline domain attributes were included in the new order, which didn't work because the length of the attribute lists didn't match. The simple fix is to only include point domain attributes in the new order vector.
2021-11-05Merge branch 'blender-v3.0-release'Pablo Vazquez
2021-11-05UI: Use arrow icon on context pathsPablo Vazquez
The current `ICON_SMALL_TRI_RIGHT_VEC` uses dark hard-coded colors ([`0.2`, `0.2`, `0.2`]) which makes it impossible to theme and hard to see in dark contexts. Use `ICON_RIGHTARROW` to match the Outliner's breadcrumbs. This icon uses `TH_TEXT` so it's visible as long as the rest of the text is. ##### Master (Properties editor background made red on purpose to be able to see the triangle icon) {F11713038, size=full} #### This patch {F11713039, size=full} Reviewed By: #user_interface, Severin, HooglyBoogly Maniphest Tasks: T92771 Differential Revision: https://developer.blender.org/D13106
2021-11-05Fix: Viewport stats wrong for Geometry Nodes instancesErik
In some cases when geometry is created in Geometry Nodes the viewport stats will show 0 because runtime data is not filled. This patch sets the runtime data on instances. Differential Revision: https://developer.blender.org/D12738
2021-11-05Merge branch 'blender-v3.0-release'Hans Goudey
2021-11-05Fix T92850: Curve to mesh incorrect for single point profilesHans Goudey
For single point splines that weren't at the origin, the results were incorrect. Now take into account the tilt, radius, etc. just like the general case.
2021-11-05Fix GCC warnings after own recent commitJulian Eisel
Caused by 4e09fd76bcab.
2021-11-05Cleanup: Remove misleading commentJulian Eisel
Python isn't doing any conversion here. We just do a regular lookup of the given enum identifier in the RNA enum definition.
2021-11-05Cleanup: Remove redundant scope qualifiers.Jeroen Bakker
2021-11-05Merge branch 'blender-v3.0-release'Pablo Vazquez
2021-11-05UI: Various theme fixes related to contrastPablo Vazquez
* Animation channels (Fixes T92612) * Curve widget (Fixes T92595) * Pie menu (Fixes T92590) * Radio and toggle buttons background * Checkbox background * Fix highlighted marker name on Dopesheet (text highlight on Dopesheet) #### Master {F11697667, size=full} #### This Patch {F11697669, size=full} {F11697849, size=full} {F11697833, size=full} {F11697852, size=full} Reviewed By: #user_interface, campbellbarton, Severin Maniphest Tasks: T92595, T92612, T92590 Differential Revision: https://developer.blender.org/D13087 # Conflicts: # source/blender/blenkernel/BKE_blender_version.h
2021-11-05VSE: Remove separator lines between rowsPablo Vazquez
The VSE grid theme setting is currently used for two things: * Indicate time intervals (vertical lines) * As separator between channels (horizontal lines) This adds visual noise because for the time interval to be visible, the grid color needs to be bright, resulting in a rectangle-grid backdrop. Recently, the VSE got a theme setting to customize alternate-row background color. This should be sufficient to tell the channels apart without the need for a line in between. Additionally, this patch makes the VSE background use the theme setting as-is, without hard-coded darkening, to ease the tweaking of themes. This aligns the style of the VSE backdrop with the rest of Blender (Outliner rows, File Browser, Spreadsheet, Info and animation editors). Related reports: T92581 Related task: T92792 #### Before {F11680317, size=full} #### After {F11694981, size=full} Reviewed By: #user_interface, Severin Maniphest Tasks: T92581 Differential Revision: https://developer.blender.org/D13072
2021-11-05Merge branch 'blender-v3.0-release'Bastien Montagne
2021-11-05Fix potential uninitialized memory in link/append code.Bastien Montagne
2021-11-05Cleanup (UI): Add/use type for operator context enumJulian Eisel
Adds a `wmOperatorCallContext` typedef for the existing `WM_OP_XXX` operator context enum. This adds type safety, allows the compiler to produce better warnings and helps understanding what a variable is for. Differential Revision: https://developer.blender.org/D13113 Reviewed by: Campbell Barton
2021-11-05Cleanup: Remove wrong comments in versioningJulian Eisel
This comment is from the block at the end of the versioning functions, where we have an unversioned block to collect versioning code that doesn't require immediate version bumping. The comment was probably just copied over with the code when bumping the version eventually.
2021-11-05Fix T92807: Incorrect display planar tracking.Jeroen Bakker
Issue introduced in {7e66616b7e15} where the shader was replaced with a 2d image shader. This patch reverts several commits that removed the 3d image shader.
2021-11-05Cleanup: Split image engine into ImageEngine, SpaceAccessor and DrawingMode.Jeroen Bakker
Image engine is used to draw an image into a space. The current structure wasn't clear and couldn't be easilly extended. This refactor spliced the image draw engine into 3 main components. - Space accessors: contains an interface to communicate with space data (Image editor, UV Editor, Node Editor) in a common way. This reduced the branching in the code base. - DrawingMode: contains an interface to the used tactic to draw an image inside the space framebuffer. Currently only one mode is implemented; in the future there could be a separate drawing mode for huge images. - ImageEngine: the core that connects the draw manager with the space data and drawing mode.
2021-11-05GPencil: Fix dash modifier missing vertex color.YimingWu
The original code did not copy vertex color to the generated stroke, now fixed.
2021-11-05GPencil: Fix dash modifier missing vertex color.YimingWu
The original code did not copy vertex color to the generated stroke, now fixed.
2021-11-05Merge branch 'blender-v3.0-release'Campbell Barton
2021-11-05Merge branch 'blender-v3.0-release'Campbell Barton
2021-11-05Merge branch 'blender-v3.0-release'Campbell Barton
2021-11-05Merge branch 'blender-v3.0-release'Campbell Barton
2021-11-05Merge branch 'blender-v3.0-release'Campbell Barton