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2021-06-05Fix assert check in BLI_polyfill_beautifyCampbell Barton
2021-06-05Fix assert in gpencil_batches_ensureCampbell Barton
2021-06-05Cleanup: use ternary operator for icon argumentCampbell Barton
2021-06-05Fix T88828: View/Navigation(Walk/Fly) disappeared from keymapCampbell Barton
This was unintentionally removed in f92f5d1ac62c66ceb7a6ac1ff69084fbd5e3614a.
2021-06-05Cleanup: indentationCampbell Barton
2021-06-05Cleanup: spelling in commentsCampbell Barton
Also remove reference to function that never existed for adding `bNode`.
2021-06-05FFmpeg: Fix seeking not returning the correct frame when not using TC indexSebastian Parborg
Fixed the logic for seeking in ffmpeg video files. The main fix is that we now apply a small offset in ffmpeg_get_seek_pos to make sure we don't get the frame in front of the seek position when seeking backward. The rest of the changes is general cleanup and untangling code. Reviewed By: Richard Antalik Differential Revision: http://developer.blender.org/D11492
2021-06-05Fix T88813: Scalable allocator not used on win10Ray Molenkamp
Due to the way we ship the CRT on windows TBB's malloc proxy was unable to attach it self to the memory management functions on windows 10. This change moves ucrtbase.dll out of the blender.crt folder and back into the main blender folder to side step some undesirable behaviour on win10 making TBB once more able to attach it self. Having this work again, should give a speed boost in memory allocation heavy workloads such as mantaflow. For details on how this only failed on Win10 see T88813
2021-06-05Edit Mesh: partial updates for normal and face tessellationCampbell Barton
This patch exposes functionality for performing partial mesh updates for normal calculation and face tessellation while transforming a mesh. The partial update data only needs to be generated once, afterwards the cached connectivity information can be reused (with the exception of changing proportional editing radius). Currently this is only used for transform, in the future it could be used for other operators as well as the transform panel. The best-case overall speedup while transforming geometry is about 1.45x since the time to update a small number of normals and faces is negligible. For an additional speedup partial face tessellation is multi-threaded, this gives ~15x speedup on my system (timing tessellation alone). Exact results depend on the number of CPU cores available. Ref D11494 Reviewed By: mano-wii
2021-06-04Nodes: Add Multiply Add to Vector Math nodesCharlie Jolly
Cycles, Eevee, OSL, Geo, Attribute This operator provides consistency with the standard math node. Allows users to use a single node instead of two nodes for this common operation. Reviewed By: HooglyBoogly, brecht Differential Revision: https://developer.blender.org/D10808
2021-06-04windows/deps: Fix TBB build issues.Ray Molenkamp
rB847579b42250 updated the TBB build script which had some unintended consequences for windows as the directory layout slightly changed. This change adjusts the builder to the new structure, there are no version/functional changes.
2021-06-04Texture Paint: changing paint slots and viewport could go out of syncPhilipp Oeser
When changing to another texture paint slot, the texture displayed in the viewport should change accordingly (as well as the image displayed in the Image Editor). The procedure to find the texture to display in the viewport (BKE_texpaint_slot_material_find_node) could fail though because it assumed iterating nodes would always happen in the same order (it was index based). This is not the case though, nodes can get sorted differently based on selection (see ED_node_sort). Now check the actual image being referenced in the paint slot for comparison. ref T88788 (probably enough to call this a fix, the other issue(s) mentioned in the report are more likely a feature request) Reviewed By: mano-wii Maniphest Tasks: T88788 Differential Revision: https://developer.blender.org/D11496
2021-06-04LibOverride: Fix early break in some of the resync code.Bastien Montagne
This `break` moved out of its braces at some point in the previous fixes/refctors... :(
2021-06-04GPencil: Change Fill Boundary iconAntonio Vazquez
The icon has been changed to `eye` because is more consistent with other areas.
2021-06-04GPencil: Change Fill extend lines iconAntonio Vazquez
The icon has been changed to `eye` because is more consistent with other areas.
2021-06-04Update Camera presetsFynn Grotehans
The (tracking) camera presets have not been updated in the last 7 or more years, so they are very outdated. I found it pointless to have a few specific camera models in the list and instead add the most commonly used sensor sizes/film sizes. This way the list is shorter, easier to maintain/becomes later outdated, and is more user friendly for most people who don't own any of the specific cameras. I added the Crop Factor to the Beginning of the name, so it gets sortet in the correct order and presets are easier to find based on the size. Reviewed By: #render_cycles, #motion_tracking, brecht, sergey Differential Revision: https://developer.blender.org/D10739
2021-06-04Greasepencil: show pressure curve widgets in the sidebarPhilipp Oeser
These were only showing in the Properties Editor, but there is no reason to have the panels be different in the sidebar (they should not show in the top bar though). agreed upon by both @anoniov and @mendio ref T88787
2021-06-04BlenLoad: Ensure linked IDs are properly sorted.Bastien Montagne
So far, linked IDs were not properly sorted at all, only the ones explicitely linked from WM code would be, but any indirectly linked data-blocks would end up in some random order in their lists. While not ideal, this is not a huge issue in itself, but it had bad side-effects, e.g. causing (recursive) resync of overrides to happen in random order, leading to mismatches between name indices of newly-generated override IDs and the one existings e.g. And in general, it is much better to be consistent here. Note that the file sub-version is bumped for this commit, since some sorting (the directly linked IDs which we keep a reference to) should never need to be re-done after relevant doversion process.
2021-06-04GPencil: Cleanup unneeded variable assignAntonio Vazquez
The variable is assigned below again and the initial value is not used.
2021-06-04Fix T88803: GPencil Thickness modifier produces thicker linesAntonio Vazquez
There was a double apply of the thickness due a bug in the fading new parameter. Differential Revision: https://developer.blender.org/D11483
2021-06-04Math: Added max_uu/min_uu variations.Jeroen Bakker
2021-06-04Geometry Nodes: Curve Length NodeJohnny Matthews
This commit adds a node that outputs the total length of all evalauted curve splines in a geometry set as a float value. Differential Revision: https://developer.blender.org/D11459
2021-06-04Geometry Nodes: Support curve data in the geometry delete nodeHans Goudey
This commit implements support for deleting curve data in the geometry delete node. Spline domain and point domain attributes are supported. Differential Revision: https://developer.blender.org/D11464
2021-06-04Cleanup: Add comment explaining assertHans Goudey
This triggers fairly often during development, so it might save some frustration at some point to have a comment here.
2021-06-03Overlay: Flash on Mode Transfer overlayPablo Dobarro
This implements T87633 This overlay renders a flash animation on the target object when transfering the mode to it using the mode transfer operator. This provides visual feedback when switching between objects without extra overlays that affect the general color and lighting in the scene. Differences with the design task: - This uses just a fade out animation instead of a fade in/out animation. The code is ready for fade in/out, but as the rest of the overlays (face sets, masks...) change instantly without animation, having a fade in/out effect gives the impression that the object flashes twice (once for the face sets, twice for the peak alpha of the flash animation). - The rendering uses a flat color without fresnel for now, but this can be improved in the future to make it look more like the shader in the prototype. - Not enabled by default (can be enabled in the overlays panel), maybe the defaults can change for 3.0 to disable fade inactive and enable this instead. Reviewed By: jbakker, JulienKaspar Differential Revision: https://developer.blender.org/D11055
2021-06-03VSE: Add refresh_all operator to all sequencer regionsRichard Antalik
This operator is needed in some cases to update image preview. In workspaces with smaller timelines this is limiting, because users need to first check that mouse cursor is in correct place, then press CTRL+R shortcut.
2021-06-03VSE: Remove JPEG reference from proxy panelRichard Antalik
Proxies doesn't use MJPEG codec anymore, but text still referenced it.
2021-06-03GHOST/wayland: fix restoring hidden cursorChristian Rauch
2021-06-03GHOST/wayland: fix non-moving normal cursorChristian Rauch
2021-06-03GHOST/wayland: add 'xdg-decoration' supportChristian Rauch
2021-06-03GHOST/wayland: adapt window and cursor surface scale to support HiDPI screensChristian Rauch
2021-06-03GHOST/wayland: handle return values for data sourcesChristian Rauch
2021-06-03GHOST/wayland: set parent relation only for dialogs to mimic X11 behaviourChristian Rauch
2021-06-03GHOST/wayland: handle missing relative-pointer and pointer-constraints supportChristian Rauch
2021-06-03GHOST/wayland: get cursor settings via D-BusChristian Rauch
2021-06-03GHOST/wayland: inhibit warningChristian Rauch
2021-06-03cmake: use absolute path for Wayland librariesChristian Rauch
2021-06-03GHOST/wayland: set swap interval to 0Christian Rauch
The Wayland server will not update hidden surfaces. This will block the main event loop and thus also block updates to visible windows in a multi- window setup.
2021-06-03WM: only use the tablet drag threshold for mouse button eventsCampbell Barton
Keyboard click-drag events now use the "Drag Threshold". This resolves a problem where keyboard click drag events used a much smaller threshold when using a tablet.
2021-06-03LibOverride: fix previous commit (rB826bed4349fa).Bastien Montagne
2021-06-03LibOverride: Fix some fail cases with auto-resync.Bastien Montagne
In some cases e.g. only objects would actually need resync, so collections on the override character would not be resynced, and if some objects were sharing relationships with others those could be lost/destroyed.
2021-06-03Fix missing updates in RNA override create functions.Bastien Montagne
2021-06-03LibOverride: Add `override_hierarchy_create`to ID's RNA API.Bastien Montagne
2021-06-03Fix T88762: UI using tab to enter next button could clamp the hard min/Philipp Oeser
max unneccessarily Since rB298d5eb66916 [which was needed to update buttons with custom property range functions correctly], using tab would always clamp (hardmin/hardmax) properties which were using FLT_MAX / INT_MAX as range in their property definitions. The clamping of rB298d5eb66916 was copied over from rB9b7f44ceb56c [where it was used for the softmin/softmax], and while the re-evaluation of hardmin/hardmax is needed for custom property range functions, the clamping should actually not take place. There are many properties using FLT_MAX / INT_MAX etc. and while it probably would be good to update these with ranges that make more sense -- not using FLT_MAX / INT_MAX would not have done the clamping here -- there should not be an arbitrary limit to these and they should stay as they are. Maniphest Tasks: T88762 Differential Revision: https://developer.blender.org/D11473
2021-06-03Cleanup: make formatJacques Lucke
2021-06-03LibOverride: ensure proper indirect tag for 'virtual' linked IDs.Bastien Montagne
Ensure 'virtual' linked override IDs generated by the recursive resync process are tagged as indirectly linked data. This is needed to avoid the 'missing data' messages on those virtual data-blocks after saving and reloading.
2021-06-03IDManagement: Collection: Fix several issues in relationships building code.Bastien Montagne
`BKE_main_collections_parent_relations_rebuild`, `BKE_collection_parent_relations_rebuild` anf their internal dependencies had two issues fixed by this commit: * Main one was that a same collection could be processed several times, sometimes even in an infinite loop (in some rare corner cases), by `collection_parents_rebuild_recursive`. * More exotic, code here would not ensure that the collections it was processing were actually in Main (or a master one from a scene in Main), which became an issue with some advanced ID management processes involving partially out-of-main remapping, like liboverride resync.
2021-06-03Cleanup: use ascii characters instead of unicode where possibleCampbell Barton
Follow own code style docs.
2021-06-03Cleanup: spelling in comments, correct outdated commentsCampbell Barton
2021-06-03Cleanup: use doxy sections for node_relationships.ccCampbell Barton