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2004-12-22This commit was manufactured by cvs2svn to create tagv2.36no-author
'blender-2-36-release'.
2004-12-22Another last minute bug... (thanks aphex)Ton Roosendaal
Add text, TAB, CTR+Z, TAB -> crash... :/ Just forgot 1 if()... was there for weeks! So...
2004-12-22Last minute fix #2Ton Roosendaal
Undo on SHIFT+backspace in edit of 3d Text object, caused text editing to stop working normal. (only added text in beginning)
2004-12-22Last minute fix #1Ton Roosendaal
Dxf reader had 2 crucial erros; - didnt read files correct with \r\n enters (\n and \r go fine) - polyline triangles were added as quads with identical first and last vertex, going terrible wrong on mesh import of 3DS files.
2004-12-22Splash now has subtle credits for artist; www.venomgfx.com.arTon Roosendaal
2004-12-21Eeek! last minute error.Ton Roosendaal
Commit of dec 9... still uses fopen(name, "ab") instead of "wb" Caused targa and bmp files to write wrong on save-over, appended instead.
2004-12-21Accidentally committed corrupt SConstruct.... here's the one fixedTon Roosendaal
2004-12-21Upped sconstruct for 2.36 releaseTon Roosendaal
2004-12-21Upped version for makefiles, and new splash (original image)Ton Roosendaal
2004-12-21Upped release code to 2.36Ton Roosendaal
2004-12-21- release log 2.36Ton Roosendaal
- added note in copyright.txt to emphasis you can use blender artwork freely - removed old logs, current log contains link to the old ones on the web
2004-12-21Fix for 2042Ton Roosendaal
With the new rule that allows correct calculation of vertex normals on a mixed solid/smooth mesh, it is essential that vertex normals get recalculated when changing smooth settings. Such a facility doesnt exist in Blender yet, only after leaving editmode. Hacking in a "enter editmode, leave editmode" event on the "Set Smooth" button isn't nice... instead I've tweaked the calculus of vertexnormals that it always sets them OK, apart from where they get mixed with solid faces. Only in rare occasions this can still go "wrong" and needs a TAB-TAB to fix. Will add that comment in release notes. For next release we should definitely solve this smoothing bizz!
2004-12-21bugfix: #2031 World setIpo() method checks for wrong IPO typeStephen Swaney
wrong constant name.
2004-12-21bugfix: #2032 Ipo_woIcuName() uses CAM instead of WO constantsStephen Swaney
Wrong constant names. Fix contributed by Joilnen B. Leite <pidhash>
2004-12-20Bugfix for #2036Ton Roosendaal
Backbuffer selection codes issue on OSX. On some h/w configs, with "1000s of colors set", the drivers seem to round colors up or down... whilst until now rounding always was just truncating bits. This gives errors in writing color codes and reading it back. The c code only changed for OSX. For other OS's and HW this test could be done as well.
2004-12-19Fix in hook menu; "select" option only worked in vertex selectmode.Ton Roosendaal
2004-12-19Fix for #2034Ton Roosendaal
It appeared that the method as used in unified render for "render all sub- pixels" isn't very well resistant to having large amounts of faces in a single pixel. The bug file had about 16x70x2 faces per pixel... causing tremendous slowdown and even wrong render. I've disabled the option (was coded by Nzc in NaN days) and made it sampling in the main render loop. Goes much faster, error free. Only loss is in that it doesnt use superiour subsamples for gauss anymore. Here the normal render performs slightly better. Not a real issue though. Hard to notice.
2004-12-19Fixed adding a filename extension for bmp images.Rob Haarsma
2004-12-19Bugfix, reported by Basse: static particles didnt render correct withTon Roosendaal
"Layer" Lamp. Was just missing a value being written in halo struct.
2004-12-19Bug fix #2026Ton Roosendaal
Slightly altered rules for calculating vertexnormals. By only averaging face normals from faces actually set 'smooth', the result looks much more nice (for example on a cylinder with caps solid). Vertex normals not being used by smooth faces are set to the face normal direction. Shows both in editor as rendering.
2004-12-19A one-line commit; Quicktime movies used as texture are now loaded at the ↵Rob Haarsma
highest quality. I noticed Quicktime did not display interlaced fields for DV movies, it works OK now !
2004-12-17bugfix: #2025 getCurveBP (and others) segfaultStephen Swaney
This method is now unsupported. The original intent appears to return the first BPoint of an Ipo curve. However, BPoint Ipo curves are not implemented and the first point therefore never existed. The segfault was from an unchecked input parameter. Calling this method now always throws a NotImplemented exception.
2004-12-16Increased builtin limit for selection buffer (border select in Object mode)Ton Roosendaal
to allow up to 2500 objects (was 500). Still an arbitrary limit, could use better code. For now its less frustrating :)
2004-12-16Errors in saving runtime, and fileops in file window; files were copiedTon Roosendaal
or deleted without keeping track of spaces in names, causing in potential loss of data. Needs review!
2004-12-15Bug #2019Ton Roosendaal
Separate in Mesh editmode, selectmode 'face', and with a selection that used to be in vertex mode a full select (like selecting the 2 opposing faces in a cube) caused crash. There was still no good face-select awareness there... tsk! :)
2004-12-15Fix for #2017Ton Roosendaal
Actually a 1 liner fix, added displist re-make event for wave objects being used to vertexparent objects to. Will of course be much better solved with the dep graph!
2004-12-14Small fixes for UI;Ton Roosendaal
- Add UV Sphere now aligns with view, as do all primitives - Small drawing error in edges between blender areas (black lines were 2 pixels too short) - Replaced the heuristics in opening sublevel menus, to be less frustrating. It now keeps sublevel open while mouse moves within the triangle defined by original mouse location (before moving) and the closest vertical edge of the new sub menu. Works nice for toolbox and pulldowns.
2004-12-14Bug fix #2016Ton Roosendaal
Particles added to mesh being deformed with Armature crashes. Bug introduced with 2.33, particle collisions... leon added some fancy updates for actions and armature displists there, which are highly disputable. I left it in, because I didn't see it was actually new. Note: particles added while updating mesh with armatures is not supported, it will shoot particles from original location. What does work, is static particles.
2004-12-14Makefile didnt copy files correctly, obviously because the nan_definitionsTon Roosendaal
were not there...
2004-12-13While giving snapto a good test (thanks all_select.blend!) I found it wasTon Roosendaal
not implemented on MetaBall editmode, causing an old global var to wreak havoc.
2004-12-13Bug fix #2013Ton Roosendaal
Face dots didn't recalculate after a 'snap to grid' or 'snap to cursor'.
2004-12-13STEP macro was a typo waiting to happen.Kent Mein
Fix done by LetterRip. Kent
2004-12-13Set the physics scale on added objects. (Fix bug #1837)Kester Maddock
2004-12-13Reset backface culling. (Fix bug #1960)Kester Maddock
2004-12-13Bug fix, after irc report sk1p:Ton Roosendaal
frame-sliding (LMB) in action, nla, sound and ipo window went into very tight while loop, causing cpu to choke. Added nice idle. Bug fix, found self while testing: - relative.blend, editmode - delete part, exit editmode - enter editmode, undo twice, exit editmode -> crash The trick to copy 'old' locations of vertices to keys isnt undo-resistant yet. This fix at least doesnt crash, but copying doesnt work when undo-ing back to previous editmode session (indices just differ from current mesh...)
2004-12-12Bug, reported by Bassam;Ton Roosendaal
When editing Meshes with vertex keys (RVKs), the undo stack isn't updated correctly, causing a loss of the situation when entering editmode after changing active key, and doing undo immediate after. This due to an 'optimizer' in the undo code that tried to prevent undos pushed on identical situations (e.g. pressing TAB multiple times). Decided to remove that convention, the annoyance of having possible multiple undos in a row isn't worth solving it by potential losses.
2004-12-12Bugfix #2008Ton Roosendaal
Combination of: - render movie - with border set - and "crop" set Crashed. Was due to feeding movie initialize code wrong frame sizes. Another oldie! Also found that crop+border+parts doesnt work. This now is prevented with warning and return.
2004-12-12Added missing include path for BIF_toolbox.h.Simon Clitherow
2004-12-12 - bug fix reported by LetterRip at IRC (just typo: expant isn't expand)Jiri Hnidek
2004-12-12- bug fix #1874Jiri Hnidek
https://projects.blender.org/tracker/?func=detail&aid=1874&group_id=9&atid=125 normal vectors of vertexes are exported correctly now
2004-12-12fix for potential crasher. we were returning pointer to a local varJean-Luc Peurière
2004-12-12Bug fix #2005Ton Roosendaal
Simple case; make MAXSTACK define for vrml import to allow import up to 750k faces or 1M vertices (was 125k faces, 160k vertices).
2004-12-11Ctrl+C and CTRL+V copy/paste didn't work for COL buttons ("swatches").Ton Roosendaal
Thanks Chris B for a useful fix!
2004-12-11Bugfix #1589Rob Haarsma
When the render output directory doesn't exist (on windows) the BLI_recurdir_fileops() function tries to create a directory with no name. Added check if a name is specified..
2004-12-11The ugly global R.flag was reset to zero, before it was calling functionsTon Roosendaal
that could popup error() boxes. These dont work then, and need to be disabled by keeping R.flag on R_RENDERING This is a half fix for a report Rob H works on. Will wait for his test.
2004-12-11Fix for bug #1823Ton Roosendaal
Hiding window (Apple-H) caused the modifier to hang when reopened. Added 1 line that re-reads modifier on "Inputchange" event, which only is when you switch focus from one app to another. Might solve more issues reported with 'hanging' keys.
2004-12-11Fixes, after bug report Stefano:Ton Roosendaal
- Dupli-Frames objects didn't render correct with Motion Blur (they moved!) - VertexKey on Bezier paths didn't animate the 'twist' rotation. This did work for Nurbs paths. Plus; removed Nabla slider from Stucci, it doesn't work for that texture.
2004-12-10As addition to the use of Colorband for normals;Ton Roosendaal
- Stucci now accepts it too (for normals and color) Note; stucci doesn't return a single value, like marble or wood, that's still so, to disable it coloring the "Col" Map input by default. - Magic texture now accepts Colorband
2004-12-10Bug fix #1994Ton Roosendaal
Sequence editor crash when you delete Scenes which were used as a strip. Related to that, file reading code didn't restore pointers for strips correctly when you save with open "Meta" strip. First bug 8 year old. Second 1 month. :)
2004-12-10Disabled debug printing. Pfft.Rob Haarsma