Age | Commit message (Collapse) | Author |
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Now, things are becoming REALLY confusing. The script does build
pugi, but is never telling OIIO to use an external one. Which makes
it to use a bundled one.
Trying to link OSL to a different version of pugi causes a lot of
linking errors.
Interestingly enough, that was me who made OSL to use external pugi
to solve configuration problem. But now i can not reproduce that
anymore.
Ideally we would either link everything against our pugi, or not
compile it at all.
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Also (mostly in comments): behaviour -> behavior (we use American English).
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ARegion.sizex/y should never have DPI factor applied. For regular panel
regions, DPI will be applied in region_rect_recursive already, causing
it to be applied twice when region size is set dynamically (= based on
content dimensions).
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Also contains some code typo fixes (mostly, adtaptative -> adaptive,
former is nearly innexistant in English, let's stick to simple valid
words ;) ).
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Would allocate memory for AZones and register them even if their
coordinates/bounding-box was all 0, meaning they're not visible and not
interactive.
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The Convert operator works only in Object mode but it was defined in Edit menu.
Now the operator is defined in object menu and in specials menu.
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"angular mult factor" is a completely unintelligible description
for a function that raises a unit quaternion to the scalar power.
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Review of the "D Suzanne to reduce number of points and small changes in shapes and colors.
Designed by Matias Mendiola and Daniel M. Lara
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The root of the problem is that KnifeTool_OpData->colors was not init in
some cases. But the reason is unknown as it seems to be random and the
init function was always called.
So instead on init the color only once, we query the colors each time
we draw the knife points.
The overhead of this approach is negligeable.
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Issue caused probably by typo
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Allow more flexible use of drivers on B-Bone properties by
connecting the dependencies to the actual operation node that
uses the values, instead of the whole component.
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Modifiers
Since user menu entries from SPACE_BUTS/SPACE_TOPBAR are also shown in
other Editors (SPACE_VIEW3D), also allow these entries to be removed
from Quick Favorites from these Editors.
Match and deduplicate logic from screen_user_menu_draw() and
ui_popup_context_menu_for_button().
Reviewers: campbellbarton, brecht
Maniphest Tasks: T58327
Differential Revision: https://developer.blender.org/D4112
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In blender 2.8, when you zoom in, the adaptive subdivisions appear earlier than previous versions.
The grid still appears a little before the snap, but since it is very small I see no advantage in snap for this case.
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F-key to change stroke brush size
Fix random bias for jitter
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Ref D3960.
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With multi object editing it creates the charts twice, which broke some
logic in the unwrapper.
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Was caused by recent change in logic
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Object visibility is now handled by the depsgraph iterator, but this API
was incomplete as it made no distinction for visibility of the object itself,
particles and generated instances.
The depsgraph iterator API now includes information about which part of the
object is visible, and this is used by Cycles to replace the old custom logic.
Cycles and EEVEE visibility should now be consistent, which unfortunately does
means some subtle compatibility breakage for both.
Fixes T58956, T58202, T59284.
Differential Revision: https://developer.blender.org/D4109
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Was only visible after going in and out (with some strokes inbetween)
hair edit mode. The edit structure was never freed during Blender
session for some reason. Now we free those when leaving particle
edit mode.
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The issue was caused by shape keys datablock from evaluated mesh
being added to the main database.
This commit makes it so shape keys are not copied for the mesh
used as cage.
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Missing from recent orientation update.
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This code used old factor, but now this only adds complexity and makes code hard to understand.
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We were never removing the parent collection from a collection upon removal
of the parent.
Reviewers: mont29
Differential Revision: https://developer.blender.org/D4099
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Also fix and improve symmetrize behavior.
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Gizmo was scaling w/ object.
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Own regression from 2.7x when adding multi-object select support.
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Has some advantages over existing options.
- Using material links color to rendering with no way to vary colors
if objects share a material.
- Random gives no control, objects may randomly have the same color,
duplicating an object often changes it's color.
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