Age | Commit message (Collapse) | Author |
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Adds property poll function to transform.
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This allows operators to filter out properties from the
auto-generated draw functions.
Some custom draw functions can move to using this.
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RNA API Object.ray_cast would not normalize direction vector before
doing first quick bbox intersection test, while using its returned
distance value. This could lead to wrong exclusion of object.
Thanks to @codemanx for finding that issue.
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Also added note that direction parameter should be normalized vector
in case one intend to use returned distance values.
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The old springs with damping 1.0 operate in a special way that
is more similar to plastic deformation than a spring. Some users
rely on that, so let the user choose which implementation to use.
This also restores full backward compatibility with 2.79.
Reviewers: sergof
Differential Revision: https://developer.blender.org/D3544
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We actually still had cases of Meta strip duplication resulting in
non-unique strip names. Quiet surprising this went unoticed for so long. :(
Fixed that bug, and think it was last one (at least, no other case of
SEQ_DUPE_UNIQUE_NAME usage should be broken, I think...), and raised
subversion and updated doversion to run uniquename check on strips on
all previous fileversions.
Note: will have to do that again when merging in 2.8...
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pointed out by anchpop on irc.
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This is purely runtime data, so move it to new tags. ;)
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Add new tag to bSound (runtime flags), and make read code to set a 'no
reload waveform' new tag, since it uses a mapping to get existing
waveform in undo case...
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Damped Track by specification attempts to arrive at the desired
direction via the shortest rotation. However with opposite vectors
there are infinitely many valid 180 degree rotations. Currently
it gives up and does nothing.
I think that it would be more reasonable to resolve the ambiguity
arbitrarily, so that Damped Track won't have a weird dead zone.
To make it more predictable I use a local axis.
In addition, the singularity area vicinity has some floating
point precision problems that result in significant jitter.
This applies workarounds for two causes of instability.
Differential Revision: https://developer.blender.org/D3530
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broke when i removed the 2013 support.
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This increases stack memory usage some, and ideally we'd support a dynamic
size. But this is quite difficult on the GPU and hopefully 32 is enough even
for very complex cases.
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This is a physically-based, easy-to-use shader for rendering hair and fur,
with controls for melanin, roughness and randomization.
Based on the paper "A Practical and Controllable Hair and Fur Model for
Production Path Tracing".
Implemented by Leonardo E. Segovia and Lukas Stockner, part of Google
Summer of Code 2018.
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This patch adds a new matte node that implements the Cryptomatte specification.
It also incluces a custom eye dropper that works outside of a color picker.
Cryptomatte export for the Cycles render engine will be in a separate patch.
Reviewers: brecht
Reviewed By: brecht
Subscribers: brecht
Tags: #compositing
Differential Revision: https://developer.blender.org/D3531
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metadata loading code was assuming all videos in Blender were from
FFMPEG... added empty place-holders for other types too, we probably
could load some metadata from pictures or AVI files too!
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versionning code would unref those twice... Reported by @ßergey on IRC, thanks!
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So far only noticed system de-initialization doesn't perform full
object free. So rather harmless but yet stupid.
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Some sort of rudiment from many years ago, is never set by 2.5x code.
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Also use unsigned short for loop index within a polygon for UV vertex
mapping, which matches UV element mapping.
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ddee0931b868 added PROP_RAW_BOOLEAN case for foreach_set, but missed
foreach_get
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D3534
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quaternion
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D3487
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Features to get the 2nd, 3rd, 4th closest point instead of the closest, and
various distance metrics. No viewport/Eevee support yet.
Patch by Michel Anders, Charlie Jolly and Brecht Van Lommel.
Differential Revision: https://developer.blender.org/D3503
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Restore operator had same option named differently.
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Useful to store a snapshot of the current keymap state
so changes to the default keymap are ignored.
Also useful for testing keymap export works properly.
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Type registration is mostly boiler plate logic,
which can be separated from other API's.
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This works for Cycles, Eevee, texture nodes and compositing. It helps to
reduce the number of math nodes required in various node setups.
Differential Revision: https://developer.blender.org/D3537
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Also clarify comments.
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More will be added in 2.8, keep this manageable.
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This was used for saving files for Blender 2.6x.
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Useful so Python can clean up before/after undo steps.
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