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2011-06-27initialize cmake's CMAKE_BUILD_TYPE to 'Release'Campbell Barton
add reference to cmake cache for convenience GNUMakefile
2011-06-27fix for editmode option toggleCampbell Barton
2011-06-27Bugfix #27768Ton Roosendaal
On clicking in a non-active Blender window (when you activated others), the mouse position of the first click was still the old position. Problem is in GHOST; it sends out the 'activate window' event after the mouseclick event itself. Code now checks for this case and reads the correct mouse position.
2011-06-27fix [#27778] Set Bone Flags - No Scale - Toggle seems not to work.Campbell Barton
Toggling options on the selection is better done as a generic operator. Replace ARMATURE_OT_flags_set and POSE_OT_flags_set with WM_OT_context_collection_boolean_set and use menus to access it with specific settings. This way its easy make a key shortcut which toggles any boolean on any collection - sequences, metaballs, objects, bones etc.
2011-06-27remove some unused flags and correct aud example headingCampbell Barton
2011-06-27basic sound playback example for audspace moduleDalai Felinto
(I'm on windows at the moment so I can't test it. Hopefully it should be fine)
2011-06-27fix for a leak in sound_read_sound_buffer(), used when drawing the sequencer ↵Campbell Barton
waveform.
2011-06-27print the help message if running from python directly.Campbell Barton
2011-06-27moved modules added to changelog (this isn't detected by the changelog ↵Campbell Barton
generator)
2011-06-27scenes now adjust brush usercounts on copying and freeing, pointed out by ↵Campbell Barton
Jason Wilkins
2011-06-27== Multires ==Nicholas Bishop
Fix for bug #27710, 'Multires lost from 2.49 file in 2.5x' Reported by Gaia Clary. Problem was that the old multires data didn't flush changes to vertices out to the Multires structure on filesave. So, recent bits of sculpting could be lost if the multires level wasn't changed before filesave. We already had code to deal with missing multires vertex data, which simply copies the Mesh vertex data into the multires vertex data if it matches the number of vertices in the highest level. Moved this code up a bit so that we always make this copy if the numbers match up. Was able to reproduce the bug fresh in 2.49b, and confirmed that the fix works. However, this does not help if changes were sculpted on a multires level other than the highest level and saved without a subsequent level change.
2011-06-27Minor warning cleanup & fixCampbell Barton
- comment/remove assignments from values to themselves. - add case break statements (no functional change but some source code checkers notice). - fix python errors when the sculpt brush is None.
2011-06-26fix for building with msvc/cmake take 2 (think its correct this time)Campbell Barton
also sync build flags with scons.
2011-06-26more compact code for recent sphere/line intersection functions.Campbell Barton
2011-06-26Putting back blender.org and release number in info header.Ton Roosendaal
Worked always great for tutorials in past, to check what's been used.
2011-06-262d version of line/circle intersec function.Campbell Barton
2011-06-26Fix in texts for Mesh.materials.pop()Dalai Felinto
found by accident while studying how to append materials from python ;)
2011-06-26This solves the issue of having symlinks in the LIBDIR path (CMAKE Windows). ↵Mitchell Stokes
Hopefully it doesn't break other things.
2011-06-26renamed math functions and made publicCampbell Barton
lambda_cp_line --> line_point_factor_v3 lambda_cp_line2 --> line_point_factor_v2 correction to previous commit function name isect_seg_sphere_v3 --> isect_line_sphere_v3 ... since its not clipped. added a clip argument to the python version of the function.
2011-06-26math func to find the intersection(s) between a segment and a sphere for ↵Campbell Barton
C/python. from python: i1, i2 = mathutils.geometry.intersect_line_sphere(l1, l2, sphere, radius)
2011-06-26Allow the lib dir to be a symlink, pointed out by Mitchell Stokes.Campbell Barton
2011-06-25fix incorrect ui text for is_runtimeCampbell Barton
2011-06-25Bugfix #27765Ton Roosendaal
Thumbnail save for .blend crashed, when being in editmode for a mesh that has other object users as well. Derivedmesh confusement... Thanks to Sergey for finding the cause!
2011-06-25fix for building with MSVC release, some edits I made didnt work as I ↵Campbell Barton
expected but still built for debug
2011-06-25Bugfix #27761Ton Roosendaal
Default startup theme used same node header color for "in/out" nodes as for "inactive or undefined" nodes. This made it impossible to see which of the output nodes in node setup was 'active'. Made the active in/out color a slight blueish shade of grey now.
2011-06-25wrong rna func type usedCampbell Barton
2011-06-25GHOST Cocoa: some changes to Y coordinate conversion in previous commit,Brecht Van Lommel
to fix continuous grab being broken (bug report #27760).
2011-06-25Fix [#27748] undeterministic behaviour of volumetric rendererMatt Ebb
* Made clearer in the UI that the approximate multiple scattering always enables light cache * Fixed a potential problem in anisotropic scattering
2011-06-25SVN maintenance.Guillermo S. Romero
2011-06-24own patch [#27752] Python Callback (Scriptlink functionality)Campbell Barton
Python: * adds bpy.app.handlers which contains lists, each for an event type: render_pre, render_post, load_pre, load_post, save_pre, save_post * each list item needs to be a callable object which takes 1 argument (the ID). * callbacks are cleared on file load. Example: def MyFunc(scene): print("Callback:", data) bpy.app.handlers.render_post.append(MyFunc) C: * This patch adds a generic C callback api which is currently only used by python. * Unlike python callbacks these are not cleared on file load.
2011-06-24move callbacks file out of intern (only contains 1 function but re-using it ↵Campbell Barton
for new callback api)
2011-06-24First commit to make "Style" settings saved in startup.blendTon Roosendaal
Usage currently is limited to: - Panel text, widget text and label text style: point size, shadow effects Setting individual fonts to these is not possible yet, it uses the default for it. Access goes via outliner now; check "User Preferences". UI team could add this in userpref scripts :)
2011-06-24free_bvhtree_from_mesh was incorrectly useing sizeof() when clearing memory.Campbell Barton
2011-06-24fix [#27742] Smart UV project no longer works in 2.58Campbell Barton
failed with active, unselected objects.
2011-06-24fix [#27747] Modal operator in Special Menu (W) ignores continues grabCampbell Barton
2011-06-24fix [#27746] Black and White Render doesn't work and/or Saves as a Blank screenCampbell Barton
convert to grayscale when saving renders rather then only writing the red channel.
2011-06-24W special menu for changing orthographic camera lens scale was missingDaniel Salazar
btw continues grab doesn't work with this modal ops.. whats up?
2011-06-24revert commit 27133: Committing patch [#27133] "Fix for for Object Color in ↵Dalai Felinto
BGE" by Kupoman This was causing a lot of backward compatibility problems and side effects. It has to be done properly, linked with Material ObjectColor shader_flag or at least the TF OBCOLOR (which apparently worked at some point so I've been told). If you need to use OBCOLOR simply keyframe the obcolor and it will work as before.
2011-06-23GHOST Cocoa: move y origin top/bottom conversions out of windowmanager moduleBrecht Van Lommel
and into GHOST. Also fixes a problem where e.g. the user preferences window would not open under the mouse cursor correctly.
2011-06-23Fix typo in addon user preferences menu.Brecht Van Lommel
2011-06-23More flexible size options for particle billboards. This adds scale factors ↵Lukas Toenne
for width and height of billboards, relative to the particle size. It's useful when the particle size is primarily used for collision and the like, so the billboard appearance can be adjusted independently. Also allows non-square billboards. In addition the billboards can be scaled by the particle velocity with optional head and tail factors (similar to line drawing options). This allows for pseudo-motionblur effects.
2011-06-23Remove unnecessary check. OpenAL, SDL, JACK don't depend on samplerate.Nathan Letwory
2011-06-23fix for building mingw in debug modeCampbell Barton
2011-06-23allow building with ffmpeg but not audCampbell Barton
2011-06-23correction to recent commit & made ffmpeg includes only add when enabled.Campbell Barton
2011-06-23mistake in own commit.Campbell Barton
2011-06-23cmake option to build without an audio library.Campbell Barton
2011-06-23fix for function before definition in own recent commit.Campbell Barton
2011-06-23checks in rna range functions that the max value cant be less than the min.Campbell Barton
also fix for invalid rage for FILE_OT_filenum.
2011-06-23fix for building on arch linux with ffmpeg version:Campbell Barton
LIBAVCODEC_VERSION_MAJOR 52 LIBAVCODEC_VERSION_MINOR 122