Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2018-06-17Cleanup: trailing space for imbuf moduleCampbell Barton
2018-06-17Cleanup: trailing space for modifiersCampbell Barton
2018-06-17Cleanup: trailing space for DNA headersCampbell Barton
2018-06-17Cleanup: trailing space in source/gameengine/Campbell Barton
2018-06-17Cleanup: trailing space for BLICampbell Barton
2018-06-17Cleanup: remove unused BLI_rebase_pathCampbell Barton
2018-06-17Cleanup: BLI path extension APICampbell Barton
Use BLI_path_extension_* prefix.
2018-06-17BLI_path: add string size debug defineCampbell Barton
Off by default, only for debugging.
2018-06-17CMake: add missing headersCampbell Barton
2018-06-17Cleanup: use clamp_* from BLI_math (replace macro)Campbell Barton
2018-06-16make.bat: Fix `make showhashes` not working.Ray Molenkamp
broke in recent refactor.
2018-06-16Fix T55427: Removing Vertex Group used by Data Transfer Modifier results in ↵Bastien Montagne
crash. Only fixing crash, proper handling (a.k.a remapping) of all possible cases here, for all possible data layers, is rather involved...
2018-06-16UI: refactor drag-toggle for other button typesCampbell Barton
2018-06-16UI: minor changes from 2.8Campbell Barton
- Option to skip multi-data edits. - Open hold buttons on drag. - Utility function to set default value.
2018-06-16Cycles Cleanup: Remove unneccessary color management callLukas Stockner
2018-06-15Cycles: change Ambient Occlusion shader to output colors.Lukas Stockner
This means the shader can now be used for procedural texturing. New settings on the node are Samples, Inside, Local Only and Distance. Original patch by Lukas with further changes by Brecht. Differential Revision: https://developer.blender.org/D3479
2018-06-15WM: suppress drag events if motion is handledCampbell Barton
2018-06-15Cleanup: some more G.main removal.Bastien Montagne
We are really starting to scratch the last bits here...
2018-06-15Cleanup: validate G.main's in creator code.Bastien Montagne
Using G_MAIN here is valid!
2018-06-15Cleanup: some more G.main removal/validation...Bastien Montagne
2018-06-15Fix more Cycles CUDA errors after recent changes.Brecht Van Lommel
2018-06-15Fix T55490, intersect two triangles fails.Howard Trickey
Need to use the 'use_partial_connect' option in island connect, so changed signatures of various functions to pass that into and then down from BM_mesh_intersect (making true for intersect, false for boolean). Then fix bm_face_split_edgenet_partial_connect to work when input edges are not necessarily wire, but at least not in the face they are being connected in. That caused generalization of core BM_vert_separate_hflag_wire (which is only used in this one place in all Blender).
2018-06-15Fix (unreported) Text Editor: scrollbar exiting earlyPhilipp Oeser
caused by recent clickdrag changes
2018-06-15Fix Cycles CUDA error after recent changes.Brecht Van Lommel
2018-06-15WM: 2.8 screen compatibilityCampbell Barton
Without these minor changes loading files from 2.8 will crash. Manually applied edits from 26786a2b87a08
2018-06-14Cycles: Query XYZ to/from Scene Linear conversion from OCIO instead of ↵Lukas Stockner
assuming sRGB I've limited it to just the RGB<->XYZ stuff for now, correct image handling is the next step. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D3478
2018-06-14Cycles: Connect value inputs to Strength instead of Color when inserting an ↵Lukas Stockner
Emission node Same result, but saves an additional ConvertNode.
2018-06-14Cycles: Automatically detect HDRI resolution by default and use non-square ↵Lukas Stockner
sampling map The automatic mode checks all Enviroment Texture nodes and picks the largest image's resolution. If there are no Enviroment Textures, it just uses the old default. Also, the sampling map now isn't limited to square shapes. The automatic detection uses the exact image size, the manual UI option now halves the value to get the height. A default aspect ratio of 2:1 makes sense since this is what most HDRIs use. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D3477
2018-06-14Cleanup: remove last G.main's from Collada code.Bastien Montagne
2018-06-14Cleanup: Remove last G.main's from WM code.Bastien Montagne
Was mostly validating valid usages of G.main -> G_MAIN actually.
2018-06-14Fix T55470: Add option to not fix polygons' winding to Edit Normals modifier.Bastien Montagne
this is actually adding option to add buggy behavior, but.. NPR often expects buggy behaviors, and its one of the main targets for normal editing. So think it's reasonable to add that option (disabled by default of course). Note that am not really happy with UI, but: * Not sure where to put it, it's kind of own self-contained area option. * Don't to make it too much visible, using this should be the exception!
2018-06-13Fix undo group to use human readable name, since this shows in the UI.Brecht Van Lommel
2018-06-13Fix undo of transform after frame change undoing too much.Brecht Van Lommel
For grouped undo we should not skip the undo push, rather replace the previous undo push. This way undo goes back to the state after the last operation in the group.
2018-06-13Cycles: auto insert emission node when linking color to closure.Brecht Van Lommel
This is convenient for previewing the output of a node, and we agreed to support this behavior in both Eevee and Cycles.
2018-06-13WM: check release event for particle edit modeCampbell Barton
Caused by drag event.
2018-06-13Cleanup: get rid of last G.main in BMesh code.Bastien Montagne
2018-06-13Cleanup: moar ugly G.main removal...Bastien Montagne
Note that due to RNA get/setters issue, that one may actually add some G.main usages to the total... But at least it's not hidden anymore in a very low-level, dark corner of BKE pointcache code!
2018-06-13Fix T55467: nodes cant be resized after recent clickdrag changePhilipp Oeser
2018-06-13Cleanup: swapped X/Y UI_UNITCampbell Barton
2018-06-13Cleanup: remove more G.main from BKE area.Bastien Montagne
2018-06-12Cleanup: moar G.main removal from BKE area.Bastien Montagne
2018-06-12Cleanup: BKE_scene_free should not have to worry about cleaning its usages.Bastien Montagne
This is supposed to be handled by calling code! Henceforce, no need to call BKE_sequencer_clear_scene_in_allseqs() here, and... no need for that ugly G.main case. ;)
2018-06-12WM: remove sloppy region type accessCampbell Barton
Avoid accidentally operating on the wrong region type.
2018-06-12WM: rename BKE_regiontype_from_idCampbell Barton
This returns the first as a fallback, causing confusing usage. Renamed and added a version of the function that doesn't.
2018-06-12Fix T55452: Crash on saving with visible particle system.Bastien Montagne
Missing Main pointer in recent refactor/cleanup of G.main usages...
2018-06-12Cleanup: moar removal of G.main in BKE area...Bastien Montagne
2018-06-12Cleanup/simplify G.main usages.Bastien Montagne
Using G.main only to get main bled filepath, or built-in fonts, is OK. So now using the 'valid' G_MAIN macro here instead.
2018-06-12Cleanup: remove moar G.main from BKE area.Bastien Montagne
2018-06-12Cleanup: remove some G.main from ED's animsys.Bastien Montagne
The easy ones - there some much, much trickier to tackle there...
2018-06-12Cleanup: remove some G.main from BKE area.Bastien Montagne