Age | Commit message (Collapse) | Author |
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Error introduced when removing the automerge bmesh operator.
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While the vast majority of labels would never get a button context menu
(as opposed to the regular context menu of this region), draggable
labels would still reach code for such context menu creation. From what
I can tell only file browser icons/thumbnails and the properties editor
data path would be affected. The button context menu doesn't make sense
for them, so let the region context menu show up instead.
If at some point we want button context menus for specific labels, we
can make checks more granular.
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This new option applies the opacity using the strength of the stroke instead to use the alpha channel of the material.
Tested in greasepencil-object branch
{F7712796}
The vertex group filter has been removed because this filter is not logic in Material mode and must be valid only in Strength mode.
{F7713147}
Reviewers: pepeland, mendio
Reviewed By: mendio
Differential Revision: https://developer.blender.org/D5650
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Split include directories into regular and system ones, which
makes it so strict flags are properly cancelled out for GFlags
headers.
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Was happening in macros, polluting the namespace.
No functional changes, just making things cleaner.
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Find/Replace can now use regular expressions.
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Now the material is set as fill if the curve is 2D and is filled with a material. This is done in the Convert operator only, because the SVG add-on works totally different due the SVG has more parameters to determine the type of filling.
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Buttons marked as the default action are shown in full selected color. Simplification of all the related active_default code.
Differential Revision: https://developer.blender.org/D5574
Reviewed by Campbell Barton
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Use this since it's a common operation for batch naming.
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For reasons similar to drivers, it should be possible to set an
explicit Euler rotation order in constraints that use Euler angles.
The Transform constraint in a way approaches drivers in its use,
in that it effectively alters channels using values of other
channels after applying a fixed form mathematical expression.
For this reason, instead of just specifying the euler order for
its inputs, it uses the same enum as driver variables. However
Quaternion components are converted to a weighted pseudo-angle
representation as the rest of the constraint UI expects angles.
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This bug was introduced when adding the support for default materials.
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After adding the Euler order option, it's an easy addition to
the enum. The list of channels had of course to be expanded too.
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Matches rename active, supports objects, bones, sequence strips & nodes.
Support chaining actions, these can be extended, initially support:
- set/prefix/suffix
- search replace
- stripping characters
- capitalization.
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Also remove unused arguments.
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Specifically on Linux, when not having a tests checkout.
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This commit adds support to convert curves to Grease Pencil strokes and create the materials too.
Also, there is a new python API. This API is required by the modified SVG import addon to create strokes( see T67065).
All curves selected in one operation are converted in the same Grease Pencil object.
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Needed for buildbot, but interactively solving svn conflicts in the middle
of manual make update is also not ideal.
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The meaning of the euler angles completely depends on the rotation
order. Currently the rotation order is taken from the target of the
driver variable, which somewhat makes sense if it uses euler, but if
it's quaternion, then the order is always set to XYZ.
Add a new option for the rotation channels of the Transform Channel
driver variables that defaults to the old behavior, but allows setting
an explicit rotation order.
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Depending on the outliner display mode and the outliner dirty state,
a sync may not be needed on each draw. This commit adds a check
before syncing to prevent syncing when not needed.
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This changes from-outliner selection syncing to always sync the
selection state of objects. This allows selecting objects while in
edit mode for parenting or adding hooks. This also fixes a few issues
where the sync algorithm would fail when no active object existed.
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Spotted by @deadpin on chat
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Missing in previous commit
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now in regular codebase.
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Better be specific with the data that needs updating.
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Older cmake did not find the BlendThumb sub project.
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Not sure since when that one has been enabled, but there is no reasons
to print all that for regular users...
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This is meant to replace the individual build steps for the various libraries
and submodules, so we can easily get the correct revisions associated with
different branches and releases.
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Differential Revision: https://developer.blender.org/D5545
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Was doing int comparision against size_t, so added casts.
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This patch continue the efforts to split the `gpu_shader_material` file
started in D5569.
Dependency resolution is now recursive. Each shading node gets its own
file. Additionally, some utility files are added to be shared between
files, like `math_util`, `color_util`, and `hash`. Some files are always
included because they may be used in the execution function, like
`world_normals`.
Some glsl functions appeared to be unused, so they were removed, like
`output_node`, `bits_to_01`, and `exp_blender`. Other functions have
been renamed to be more general and get used as utils, like `texco_norm`
which became `vector_normalize`.
A lot of the opengl tests fails, but those same tests also fail in
master, so this is probably unrelated to this patch.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5616
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Collection contents alphabetical sort now uses a Natural Sort that takes number magnitude into account.
Differential Revision: https://developer.blender.org/D5636
Reviewed by Brecht Van Lommel
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This commit includes the new brush cursor, active vertex updates and the normal radius brush property for all sculpt brushes.
-The new brush cursor previews the real stroke radius over the mesh and the sampled sculpt normal.
-The active vertex is used in sculpt tools and brushes as a starting point for an operation, similar to a preselection. It is also mirrored following the enabled symmetry options to preview the stroke symmetry.
-The normal radius brush property limits the radius that is going to be used to sample the sculpt normal and area center. It controls how closely the cursor follows the surface and it improves the behavior of most brushes, making them suitable for hard surface sculpting.
Reviewed By: campbellbarton, brecht
Differential Revision: https://developer.blender.org/D3594
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