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2016-05-19CMake: use signed char for recastnavigationCampbell Barton
External libraries may need char to be signed.
2016-05-19Cleanup: CMake indentationCampbell Barton
Also remove outdated comment
2016-05-18Cuda wrangler: Fix very nasty bug with multiple scalar type qualifiersSergey Sharybin
2016-05-18Fix missing modifiers for mesh objectsSergey Sharybin
All modifiers for all non-lattice objects were disabled after recent commit.
2016-05-18Theme Color Sets - Dynamically generated iconsJoshua Leung
The theme color set selector (for Bone Groups) will now show previews of what each color set looks like. It does so using a 3-color band icon.
2016-05-18Fix T47727: Weird bake results with non integer color valuesSergey Sharybin
2016-05-18Fix T47737: Lattice crashes w/ smooth modifierPhilipp Oeser
Add flag for modifiers that support lattice
2016-05-18Revert string splittingCampbell Barton
Caused error on OSX
2016-05-18Revert part of 4adffde02c98f3bb058ffba5ea010a6b1045a7b1 to get Windows ↵Joshua Leung
(MSVC2013) compiling again
2016-05-18Depsgraph: Fix rest pose still using bone constraintsSergey Sharybin
2016-05-18Cycles: Fix compilation error of CUDA kernels after recent volume commitSergey Sharybin
Apparently the code path with malloc() was enabled for CUDA.
2016-05-18Cycles: Pole merging for spherical stereoSergey Sharybin
The idea of pole merge is to fade interocular distance after a certain altitude to zero when altitude goes closer to a pole. This should prevent annoyances looking up in the sky or down to the bottom. Works for both panorama and perspective cameras when Spherical Stereo is enabled. Reviewers: dfelinto, brecht Reviewed By: brecht Subscribers: sebastian_k Differential Revision: https://developer.blender.org/D1998
2016-05-18Cycles: Reduce amount of malloc() calls from the kernelSergey Sharybin
This commit makes it so malloc() is only happening once per volume and once per transparent shadow query (per thread), improving scalability of the code to multiple CPU cores. Hard to measure this with a low-bottom i7 here currently, but from quick tests seems volume sampling gave about 3-5% speedup. The idea is to store allocated memory in kernel globals, which are per thread on CPU already. Reviewers: dingto, juicyfruit, lukasstockner97, maiself, brecht Reviewed By: brecht Subscribers: Blendify, nutel Differential Revision: https://developer.blender.org/D1996
2016-05-18Cycles: Explicitly mark arguments as unusedSergey Sharybin
2016-05-18Fix T48395: Grease Pencil, pressing Ekey to sculpt don't work for left click ↵Joshua Leung
configurations When using Left Click select, it wasn't possible to sculpt using E+LMB. I've changed the order of things in the keymap so that the select operator won't end up catching and blocking all these events.
2016-05-18Fix: "Whole Character" Keying Set should not include Location on bones with ↵Joshua Leung
"connected" joint
2016-05-18Cleanup: cmake, indentation, line lengthCampbell Barton
2016-05-18Fix issue in with multiple importance sampling in recent code refactor.Brecht Van Lommel
2016-05-18Cleanup code style inconsistency in last commits.Brecht Van Lommel
2016-05-18Fix GCC/Linux build error after finite/isfinite changes.Brecht Van Lommel
2016-05-17C99/C++11: replace deprecated finite() by isfinite().Brecht Van Lommel
2016-05-17Fix C++11 build issues on OS X, remove references to outdated libs.Brecht Van Lommel
2016-05-17Code refactor: use shader pointers rather than shader indexes.Brecht Van Lommel
2016-05-17Code refactor: use dynamic shader node array lengths now that OSL supports them.Brecht Van Lommel
2016-05-17Code refactor: add some array utility methods, fix leak in assignment operator.Brecht Van Lommel
2016-05-17Bendy Bones: Small ui tweakThomas Beck
Change the order of the bending controls ("Curve XY Offsets") so the user can activate both InX and OutX by holding down the left mouse button. This way, it's easy to bend symmetrically on X or Y.
2016-05-17Fix T48434: Missing meta support in new depsgraphSergey Sharybin
2016-05-17Bendy Bones: Advanced B-Bones for Easier + Simple RiggingJoshua Leung
This commit/patch/branch brings a bunch of powerful new options for B-Bones and for working with B-Bones, making it easier for animators to create their own rigs, using fewer bones (which also means hopefully lighter + faster rigs ;) This functionality was first demoed by Daniel at BConf15 Some highlights from this patch include: * You can now directly control the shape of B-Bones using a series of properties instead of being restricted to trying to indirectly control them through the neighbouring bones. See the "Bendy Bones" panel... * B-Bones can be shaped in EditMode to define a "curved rest pose" for the bone. This is useful for things like eyebrows and mouths/eyelids * You can now make B-Bones use custom bones as their reference bone handles, instead of only using the parent/child bones. To do so, enable the "Use Custom Reference Handles" toggle. If none are specified, then the BBone will only use the Bendy Bone properties. * Constraints Head/Tail option can now slide along the B-Bone shape, instead of just linearly interpolating between the endpoints of the bone. For more details, see: * http://aligorith.blogspot.co.nz/2016/05/bendy-bones-dev-update.html * http://aligorith.blogspot.co.nz/2016/05/an-in-depth-look-at-how-b-bones-work.html -- Credits -- Original Idea: Daniel M Lara (pepeland) Original Patch/Research: Jose Molina Additional Development + Polish: Joshua Leung (aligorith) Testing/Feedback: Daniel M Lara (pepeland), Juan Pablo Bouza (jpbouza)
2016-05-17Fix CUDA MEMCPY condition, it should only copy 3D, 2D or 1D.Thomas Dinges
Found by Brecht, thanks!
2016-05-17Cycles / Requested Features: Volume was missing in logging print.Thomas Dinges
2016-05-16Usual i18n/UI messgaes fixes...Bastien Montagne
2016-05-16Remove strict header, gives issues with gcc5xCampbell Barton
2016-05-16Cleanup: use const argsCampbell Barton
2016-05-16CustomData: Support for >2gig layersCampbell Barton
2016-05-16Cleanup: simplify checks calculating tangentsCampbell Barton
2016-05-16BLI_task: Add new 'BLI_task_parallel_range_finalize()'.Bastien Montagne
Together with the extended loop callback and userdata_chunk, this allows to perform cumulative tasks (like aggregation) in a lockfree way using local userdata_chunk to store temp data, and once all workers have finished, to merge those userdata_chunks in the finalize callback (from calling thread, so no need to lock here either). Note that this changes how userdata_chunk is handled (now fully from 'main' thread, which means a given worker thread will always get the same userdata_chunk, without being re-initialized anymore to init value at start of each iter chunk).
2016-05-16BLI_task: Add back lost 'push_from_thread' change to ↵Bastien Montagne
BLI_task_parallel_range() & co.
2016-05-16Fix T48447: Inactive menu items don't grey-out iconsCampbell Barton
2016-05-16BLI_task: make foreach loop index hleper lockfree, take II.Bastien Montagne
New code is actually much, much better than first version, using 'fetch_and_add' atomic op here allows us to get rid of the loop etc. The broken CAS issue remains on windows, to be investigated...
2016-05-16Atomic ops: add 'fetch_and_add_uint32' op.Bastien Montagne
Needed for next commit.
2016-05-16Cleanup rna_Brush_direction_itemf()Bastien Montagne
Some variants of gcc compilation were reporting 'control reaching end of non-void function' error in this switch/case maze. Either use break everywhere or not at all (which is simpler, since we only always return anyway...).
2016-05-16Cycles: Cleanup after recent refactorSergey Sharybin
Wrong indentation, wrong spacing.
2016-05-16Revert "Docs: smoke typo corrections"Campbell Barton
This reverts commit b13bc48932761dd813597507b1a1dc86d951ebff. Wasn't only typo fixes, broke compiling
2016-05-16Docs: smoke typo correctionsCampbell Barton
patch by @Blendify
2016-05-16Curve Fitting: correct circular tangent length calculationCampbell Barton
Method for scaling is still not perfect but quite close.
2016-05-15Fix T48422: Revert "BLI_task: nano-optimizations to BLI_task_parallel_range ↵Bastien Montagne
feature." There are some serious issues under windows, causing deadlocks somehow (not reproducible under linux so far). Until further investigation over why this happens, better to revert to previous spin-locked behavior. This reverts commits a83bc4f59707ab and 98123ae9168.
2016-05-15BGE: Fix KX_LightObject python API documentation.Porteries Tristan
Replace "..attribute::" by ".. attribute::".
2016-05-15Fix T48425: Armature Symmetrize is flipping Custom Shape parameter.Bastien Montagne
In case not all bones are selected, not all possible mirrors are set in editbone->temp.ebone, so we need to search them...
2016-05-14Fix an error in new lockfree parallel_range_next_iter_get() helper.Bastien Montagne
Reading the shared state->iter value after storing it in the 'reference' var could in theory lead to a race condition setting state->iter value above state->stop, which would be 'deadly'. This **may** be the cause of T48422, though I was not able to reproduce that issue so far.
2016-05-14Fix Cube generated UV's rotated incorrectlyCampbell Barton