Age | Commit message (Collapse) | Author |
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(sorry broken!) :)
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Reported by Frank W. Samuelson among others.
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- more crispy splash screen from Matt
- insert key menu reworded in more logical way ("Nah, the other kind" :)
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shift+o caused a crash if no object was active (tsk...)
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- spec was at wrong location in shaded view
- shaded view didnt do 'nospec' and 'nodiffuse' options
Both fixed!
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not show a splash, hah!
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- the plane has a material
- material has texture
- scene has a world
- default set 'draw faces' and 'draw edges'
that last one for the noobies, to prevent them complaining!
- added a note in interface.c about the new api doc
- forgot to commit blender.c, for setting the G.f from the file
(this will save faceselect and vertexpaint mode too)
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it. Ouch, I really need to remove those small parts of duplicate code for
2.29 - too much maintanance which eventually goes wrong.
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lamp was selected.
- left in that; when a lamp is selected with materialbuttons open, it goes
to lampbuttons automatic, and vice versa
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also provided a patch in do_versions to make saved action windows work.
now you can zoom out nicely again!
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scheme
- restored commented out test_view2d() call in changeactionspace(). this
fixes the errors when opening a new or larger action window, with wrong
layout/matrices
(HOS: can you verify that doesnt break stuff?)
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- Updates and fixes to the documentation files, only, no code involved.
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access a NULL field. This function returns now PyNone.
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Well, it fixes the crash, but the cause can still be in wrong freeing
memory when deleting strips...
Hos; I leave in the bugreport with a note for you
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Fixes build problems where (for example) plugin was to be made before the real
blender targets, and the entire build failed because of this missing directory.
It used to be so that nan_subdirs.mk made the output directory, but that relies
on DIR being correctly set, which is no longer the case.
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WARN: this recompiles other stuff too, outside of the loader. be sure
to 'make' in source/blender/ or a higher dir.
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shady!
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reported bug: deleting object, with material button visible, crash!
fixed now...
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of right-mouse selection of objects, now calls a correct glFlush
only to be noticed at osx and nvidia systems...
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In editmode;
press OKEY to toggle proportional editing
press SHIFT+OKEY to toggle sharp/smooth proportional editing
- outside of editmode, the SHIFT+O toggles subsurf on/off
- its a compromise... :)
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Moved the declaration of a variable to the beginning of a function.
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blender to compile
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(mesh or lattice) RVK IpoCurves: support currently includes:
- RVK sliders. Pressing the little triangle next to
the word 'sliders' in the channel names opens them up.
- NKEY in the area where the key block names are allows the
user to change the name of the keyblock, and the max and min
values of the RVK sliders.
- ability to visualize the keyframes for the IpoCurves when
the object is selected.
- right mouse can be used to select the keys
- border select in the main area can be used to border
select keys.
- AKEY selects/deselects all of the keys
- GKEY and SKEY can be used to grab or scale the key
selections.
- XKEY deletes the selected keys.
- DKEY duplicated the selected keys.
- VKEY, HKEY and shift-HKEY change the bezier handles for
the selected keys.
Please, please, please test!
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vertices
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- added 'draw edges' mode in F9 menu
- changed ugly 'draw faces' in a nice transparant :)
- hotkey for screenshots: ALT+CTRL+F3 now works too
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files.
* updated the build environment to include the needed .c files.
* Updated the modules.h file to expose the necessary functions to other
modules.
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in Tuhopuu
- added the Tuhopuu feature which displays material-buttons and lamp-
buttons integrated. saves button presses that way!
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for a better looks.
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Still compilation problems, wrong type returned in a function.
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- Trying to correct a compile problem. IpoCurve_Init wasn't declared in modules.h
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do a make clean in source/blender/ to be sure!
- Included the new shaders from Cessen... well, only the shader calls
themselves. To make sure the shaders work I nicely integrated it
- MaterialButtons: layout changed a bit, but still resembles the old
layout. The 'shader' options now are located together.
- Shaders are separated in 'diffuse' and 'specular'. You can combine them
freely.
- diffuse Lambert: old shader
diffuse Oren Nayar: new shader, gives sandy/silky/skinny material well
diffuse Toon: for cartoon render
- specular Phong: new spec, traditional 70ies spec
specular CookTorr: a reduced version of cook torrance shading, does
off specular peak well
specular Blinn: new spec, same features as CookTorr, but with extra
'refraction' setting
specular Toon: new spec for cartoon render
- default blender starts with settings that render compatible!
- works in shaded view and preview-render
- works in unified render
Further little changes:
- removed paranoia compile warnings from render/loader/blenlib
- and the warnings at files I worked at were removed.
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again, and move your mouse around to scan the image.
MiddleMouse works too, but less intuitive
- at some systems it is still slow, bad clipping code...
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again. You'll have to do it twice... first CTRL+C will send an internal
break (exit render loops)
- I prefer this in foreground mode too, but Python uses it as well, to
escape from loops. We have to fix this once.
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Blender : declatation of the module IpoCurve
Ipo : modifications (new attributes) to keep the compatibility with 227 api
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to understand the central loop better.
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1 - Children
2 - Immediate Children
3 - Parent
4 - Objects on shared layers
1: Selects all direct children of the active object
2: Select all children, children's children etc. of the active object
3: Makes the parent of the current object active, and deselects the
active object
4: Selects all objects that share at least one layer with the active object
Useful for stepping through object hierarchies and for quickly selecting
objects belonging together.
See my message on bf-committers as well.
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created by audio_makestream(). Fixes "Err Totblck stream len..." messages
and memory leak.
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