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2011-05-17synched with trunk at revision 36569Nick Samarin
2011-05-09Fix for memory leak caused by re-making mipmapsSergey Sharybin
Problem was caused by different limits for "last" mipmap: it was 1x1 for mkaing mipmaps and 2x2 for re-making. 2x2 should be enough for mipmap.
2011-05-09set svn end of lines to nativeCampbell Barton
2011-05-09Code cleanup: warning fixes.Brecht Van Lommel
2011-05-09Code cleanup: remove unused image window code, already implemented elsewhere.Brecht Van Lommel
2011-05-09Bug fix own collection:Sergey Sharybin
- Recreate mipmaps if they're dirty when drawing background image (this prevents "delayed" update of background image when you're paiting on it in image editor). - Mark mipmaps as dirty when inverting image channels. TODO: there's memory leak caused by IMB_remakemipmap, but it'll be anuther bugfix commit after discussion with other devs.
2011-05-08fix [#27324] WindowManager.invoke_search_popup() crashes blender and does ↵Campbell Barton
not work also minor formatting fixes.
2011-05-08comment some unused code.Campbell Barton
2011-05-08Apply second half of [#21590] .dds textures: fix for DXT1n format + sync ↵Nathan Letwory
with upstream nvtt submitted by Amorilia This updates the DDS module with upstearm nvtt (r1042).
2011-05-08Fixes for bugs noticed during previous fix:Joshua Leung
- In Drivers mode of Graph Editor, expanders for sub-object data were not working at all. This was because they were getting overriden by an errant ob-level drivers check - Adding drivers from py-api didn't update Graph Editor
2011-05-08RNA Bugfix:Joshua Leung
The following script would fail: #ob = bpy.context.active_object pb = bpy.context.active_pose_bone pb.bone.driver_add("hide") # <--- exception here The RNA-path function for Bone assumed that when it got called, it's "id_data" (or owner-idblock-pointer) would only be ID_AR (i.e. an armature). However, in the above example, pb.bone has ob as its id_data, resulting in an invalid RNA path getting created. Added check for this case, since it's likely to be common
2011-05-08Committing patch [#27133] "Fix for for Object Color in BGE" by KupomanMitchell Stokes
The tracker description: "This patch fixes this bug: http://projects.blender.org/tracker/index.php?func=detail&aid=25487&group_id=9&atid=306 This was accomplished by making sure the KX_GameObject's object color gets set during the conversion process in the method gameobject_from_blenderobject. Otherwise all the values for object color default to 0. The reason adding an IPO worked as a work around is because it set the object color." The bug report mentioned is bug [#25487] "BGE: Object Color only works when it has a keyed frame"
2011-05-08Patch [#26799] embedded blenderplayer not receiving keyboard input by ↵Dalai Felinto
Sebastian Korczak (patch co-reviewed by Nathan Letwory) Overview: GHOST using rawinput for keyboard input. GHOST window receives WM_INPUT only when it is the active window. Child window cannot be active, so when embedding blenderplayer, WM_INPUT is consumed by top level parent window (for Burster it is the web browser window). Patch register raw input device as 'inputsink' - it makes GHOST window receives all keyboard messages. Window procedure check if GHOST window is active or focused. ::TranslateMessage(&msg) generates WM_CHAR etc. messages from WM_KEYDOWN, WM_KEYUP etc. Because of using RawInput only WM_INPUT messages are processed, so we doesn't need WM_CHAR, WM_KEYDOWN etc. [this is why ::TranslateMessage is no longer getting called]. Note: It's responsibility of the parent window (aka the wrapper) to send WM_SETFOCUS to child window (embedded blenderplayer). However some parent windows (e.g. webbrowsers) will not send WM_SETFOCUS to the child window when someone clicks on it. In those cases the blenderplayer needs to be patched to call setFocus(&msg); in the event of WM_LBUTTONDOWN (see GHOST_SystemWin32.cpp)
2011-05-08Apply part of [#21590] .dds textures: fix for DXT1n formatNathan Letwory
Submitted by Amorilia. DXT1 .dds textures with 1-bit alpha channel have their alpha channel imported in Blender. The patch also makes change to contact info for the patch submitter. I left the sync with upstream nvtt for another commit.
2011-05-07Fix #27319: Text editor "Find" does not locate words.Sergey Sharybin
Added new option to find panel of space text which toggles case-esensitive search. Additional changes: - Send NC_TEXT|NA_EDITED when removing markers in find_and_replace modifier this prevents "sticked" markers which disappears on first redraw when search text wasn't found - Do not show "Text wasn't found" error when text to be searched is contained in the end of buffer and it's selected. Replacing/marking used to happen, but this popup message was really annoying for this case. TODO: It's incorrect to use UI_GetThemeColor4ubv from this operator
2011-05-07io_utils.axis_conversion(...) utility function to easily convert the forward ↵Campbell Barton
& up axis between different apps on import/export.
2011-05-07patch from Dan Eicher, CPack/RPM working againCampbell Barton
2011-05-07missed updating warp modifier UI, gave a py error when selecting texture UI ↵Campbell Barton
layer.
2011-05-07fix [#27298] Alt + RMB always extends selectionCampbell Barton
2011-05-07Forgot to mention that for scons, I've disabled install of the texture andBrecht Van Lommel
sequence plugins, as was already done for cmake, they don't work in 2.5. This is a fix for last commit, this file shouldn't have been included.
2011-05-07Code cleanup: remove source/kernel module, this wasn't really the kernel ofBrecht Van Lommel
anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
2011-05-06Code cleanup: PIL_dynlib, renamed to BLI_dynlib, and other tweaks.Brecht Van Lommel
2011-05-06patch [#27205] Infinite recursion inside resolve_ncase() when passed a ↵Campbell Barton
driver letter on Windows that does not exist by Brandon Ehle (azverkan)
2011-05-06Patch #27225: blenderplayer resource compilation error fix for cmake + mingw,Brecht Van Lommel
patch by Ryakiotakis Antonis.
2011-05-06py/rna debugging option (defaults to off), which quickly exposes errors with ↵Campbell Barton
RNA functions holding string pointers by making a temp copy of the string and freeing after the function is called.
2011-05-06fix [#27304] uiItemsFullEnumO: operator missing srna ''Campbell Barton
python strings are not static so dont hold pointers to them within blenders UI.
2011-05-06[#26715] Blender2.57 crash when opening in Windows, non-latin char in pathCampbell Barton
this isn't a fix but GetModuleFileName is returning a name that doesn't exist, so finding python after this isn't working. Show a popup that the path has an invalid name so at least the user can move it.
2011-05-06add zlib include dir for cmake too.Campbell Barton
2011-05-05fix to scons after exotic was removed (patch from jms)Dalai Felinto
2011-05-05Fix for [#27294] Subframes cause dampened particles to behave differentlyJanne Karhu
* The unphysical particle damping wasn't scaled according to the timestep.
2011-05-05fix [#27285] Renderslot missingCampbell Barton
scale fixes size header buttons by DPI
2011-05-05sphinx api docs: fix for addons linking to the wrong operator SVN url's.Campbell Barton
also change from blender from 'release' back to beta so new docs don't overwrite the 2.57b release docs.
2011-05-05remove exotic.c, there was no operators to access these formats and they ↵Campbell Barton
were not well maintained.
2011-05-05alternative to joe's commit r36451.Campbell Barton
loopcut now follows 'Release confirms' user preference.
2011-05-04new rna api call: RNA_struct_idprops_unset(op->ptr, "someprop"), added to ↵Campbell Barton
allow un-setting operator properties.
2011-05-04new BLF functionsCampbell Barton
- BLF_height_max - BLF_width_max - BLF_descender - BLF_ascender use for tooltip and image stamp.
2011-05-04Own TODO item: sculpting on constructive modifiersSergey Sharybin
- Constructive modifiers are enabled by default in sculpt mode. - There's option to disable all constructive modifiers in the "Options" panel of toolbox in sculpt mode, - Use one column in options panel to make strings easier to read - No modifiers would still be applied on multires
2011-05-04drawing in 3d camera view conversion between mouse/camera view border was ↵Campbell Barton
broken.
2011-05-04pass colors to glColor as vectors where possible.Campbell Barton
2011-05-04fix 2 bugs with addon installationCampbell Barton
- installing an addon which creates a new script directory didn't add this to the sys.path. - installing the addon was meant to set the search string to the addon name but was broken.
2011-05-04workaround [#27276] Full Screen toggle for Save Screenshot ignoredCampbell Barton
don't show the option in the file sel, it only has effect when set before invoke.
2011-05-04rna object constraint remove function wasn't calling ↵Campbell Barton
ED_object_constraint_update().
2011-05-04fix [#26920] working with bones causes segmetation fault.Campbell Barton
ITASC IK solver data wasn't being cleared when constraints were removed, would access freed memory and crash.
2011-05-04use UNUSED in some more function args, no functional changes.Campbell Barton
2011-05-04fix for crash executing sculpt via python.Campbell Barton
2011-05-04Patch [#26799] 2.5x blenderplayer (BGE) anti-aliasing & embedding by ↵Dalai Felinto
Sebastian Korczak (with some small tweaks) + adding GHOST_PRINTF The patch can also be found in http://codereview.appspot.com/4431072/ ############## This patch fix anti-aliasing (multisampling) implementation for win32 platform. It also gives opportunity to embed blenderplayer inside parent window. Usage: blenderplayer.exe -i 123456 -m 16 file.blend where: 123456 - parent window handler (integer, default: 0) 16 - multisample level (integer, default: 0, max: 16. Put there maximum level you want. If not supported, player will automatically try 15,14,13,...,3,2,1) ############## This patch was originally created as part of the Burster (aka webplugin) project but benefit any one embedding the bge in a custom OpenGL context. By the way, to embed the BGE in a .Net application is really straightforward now =) The Multisampling work for blenderplayer as a whole. Missing functionalities: - to expose the multisampling to the ui (so far it only works in console) - window focus and keyboard messages for embedded blenderplayer (supported in their previous patch for 2.49, yet to be ported over) - handle resizing (to be investigated, indeed the changes in getState() in GHOST_WindowWin32.cpp are going to get in the way of that if I'm not mistaken. To be addressed together. Doxygen documentation to be added whenever I sort out how to do so. Sorry Nathan too many stuff to deal with at the same time. The sooner this patch gets in, the sooner the missing functionalities can be patched on top of that.
2011-05-03Do not lock key whn undoing to another shapekey while sculptingSergey Sharybin
2011-05-03bplayer stub update + remove some tabsDalai Felinto
2011-05-03fix [#27160] Shaded checkbox is not working.Campbell Barton
2011-05-03fix [#27271] Going into sculpt mode causes crashCampbell Barton