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AgeCommit message (Expand)Author
2011-06-30Some tweaks to naming of channels in animation editors - thanks MattJoshua Leung
2011-06-29Created UI and Group Property for Motion Capture constraints, to be used to f...Benjy Cook
2011-06-29Animation Editors - Small Visual Tweaks for UsabilityJoshua Leung
2011-06-29Compiler warning fixesJoshua Leung
2011-06-29Actions can now be made single-user from the OutlinerJoshua Leung
2011-06-29BGE Animations: Moving the BL_Action::IsDone() implementation from the header...Mitchell Stokes
2011-06-29BGE Animations: Beginning work on layer blending. Blending armature actions w...Mitchell Stokes
2011-06-29BGE Animations: Fixing a bug with priority and non continuous animations.Mitchell Stokes
2011-06-29BGE Animations: Adding blendin for Shape Actions.Mitchell Stokes
2011-06-28Set Edit bone roll on Armature Import.Sukhitha Prabhath Jayathilake
2011-06-28Action-Management from Outliner - Unlinking ActionsJoshua Leung
2011-06-28Outliner Bugfixes:Joshua Leung
2011-06-28Refactoring code for filtering actionsJoshua Leung
2011-06-27Small bug fixes:Joshua Leung
2011-06-27Some bugfixing and tweaking for retargeting. Script works now regardless of w...Benjy Cook
2011-06-27Added more IK functionality to UI. You can now toggle IK for selected bones.Benjy Cook
2011-06-27Texture Nodes AnimEdit supportJoshua Leung
2011-06-27Bugfix: Selecting nodes now updates animation editorsJoshua Leung
2011-06-27AnimChannelFiltering - Material Nodes supportJoshua Leung
2011-06-26Added IK functionality to retargeting. If rig contains an IK constraint, in a...Benjy Cook
2011-06-26set_pose function completed. Algorithms to be checked. Sukhitha Prabhath Jayathilake
2011-06-26pose channel -> pose matrix import ( in progress )Sukhitha Prabhath Jayathilake
2011-06-26AnimChannels Filtering Refactor - Part 4Joshua Leung
2011-06-26Some bugfixing and coding styles changes suggested by ideasman_42.Benjy Cook
2011-06-25Fixed issues with unit conversion and animation channels.Sukhitha Prabhath Jayathilake
2011-06-24Bugfixing and modification to ensure functionality when called from UI. Relat...Benjy Cook
2011-06-24UI and bugfixing for mocap retargeting. Still a WIP, UI/py work will modified...Benjy Cook
2011-06-24own patch [#27752] Python Callback (Scriptlink functionality)Campbell Barton
2011-06-24move callbacks file out of intern (only contains 1 function but re-using it f...Campbell Barton
2011-06-24First commit to make "Style" settings saved in startup.blendTon Roosendaal
2011-06-243D Audio GSoC:Joerg Mueller
2011-06-24free_bvhtree_from_mesh was incorrectly useing sizeof() when clearing memory.Campbell Barton
2011-06-24fix [#27742] Smart UV project no longer works in 2.58Campbell Barton
2011-06-24fix [#27747] Modal operator in Special Menu (W) ignores continues grabCampbell Barton
2011-06-24fix [#27746] Black and White Render doesn't work and/or Saves as a Blank screenCampbell Barton
2011-06-24W special menu for changing orthographic camera lens scale was missingDaniel Salazar
2011-06-24BGE Animations: Removing no longer used code and variables.Mitchell Stokes
2011-06-24BGE Animations: Making BL_Action::SetFrame() not so dependent on timing. This...Mitchell Stokes
2011-06-24BGE Animations: For KX_GameObject.setActionFrame(layer, frame), frame should ...Mitchell Stokes
2011-06-24BGE Animations: Exposing KX_GameObject's GetActionFrame() and SetActionFrame(...Mitchell Stokes
2011-06-24revert commit 27133: Committing patch [#27133] "Fix for for Object Color in B...Dalai Felinto
2011-06-24BGE Animations: Shape Action Actuators are now converted to Action Actuators ...Mitchell Stokes
2011-06-24BGE Animations: Adding the concept of priority back. Priority is handled on a...Mitchell Stokes
2011-06-24BGE Animations: Making the play modes for the Acton Actuator behave more like...Mitchell Stokes
2011-06-23GHOST Cocoa: move y origin top/bottom conversions out of windowmanager moduleBrecht Van Lommel
2011-06-23BGE Animations: Adding shape actions to BL_Action. This means Shape Actions n...Mitchell Stokes
2011-06-23Fix typo in addon user preferences menu.Brecht Van Lommel
2011-06-23BGE Animations: BL_Action now creates a PointerRNA only when constructed inst...Mitchell Stokes
2011-06-23BGE Animations: Making shape actions work again:Mitchell Stokes
2011-06-23More flexible size options for particle billboards. This adds scale factors f...Lukas Toenne