Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-09 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-06-09 | Cleanup: trailing space in RNA | Campbell Barton | |
2018-06-09 | Cleanup: style | Campbell Barton | |
2018-06-09 | UI: initial support for parent panels in popovers | Campbell Barton | |
Currently this just includes the panels, no support for collapsing yet. | |||
2018-06-09 | RNA: revert object mode re-order | Campbell Barton | |
This was done so numbered shortcuts made sense. Now order matches master. | |||
2018-06-09 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-06-09 | GHOST/X11: Print the keycode w/ debug enabled | Campbell Barton | |
2018-06-09 | Workbench: Fix xray normal not being normalized. | Clément Foucault | |
2018-06-09 | Workbench: Matcaps: Fix matcap under perspective. | Clément Foucault | |
This fixes the problem that matcaps have when using a very larg FOV in perspective view. This was because it was stupidly using the normal direction which can not aligned with the view vector under perspective. So to workaround this problem we don't use the normal as is, but compute how much it's facing the camera. This changes how matcaps looks in perspective because they now always use the full range of the matcap (which is expected). | |||
2018-06-09 | Workbench: Fix incident vector calculation. | Clément Foucault | |
This fixes specular in perspective view. | |||
2018-06-09 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-06-09 | GHOST/X11: Correct non-latin kb workaround case | Campbell Barton | |
Harmless since this is always enabled, only do this for easier troubleshooting when disabling the define. | |||
2018-06-09 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-06-09 | GHOST/X11: support accessing physical keycodes | Campbell Barton | |
This means we can check keys such as tilde in a generic way. | |||
2018-06-09 | GHOST/X11: Map unknown us.intl key to accentgrave | Campbell Barton | |
2018-06-09 | Layout for materials closer to single column | Pablo Vazquez | |
2018-06-09 | Audaspace: add support for latest ffmpeg. | Jörg Müller | |
2018-06-08 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-06-08 | WM: correct recent change to click/drag detection | Campbell Barton | |
fb1915d87090a - caused click/drag events not to be detected. Now check a key is a mouse or keyboard event. | |||
2018-06-08 | Merge branch 'master' into 28 | Campbell Barton | |
2018-06-08 | WM: fix panel drag event handling | Campbell Barton | |
2018-06-08 | WM: fix node link & background drag | Campbell Barton | |
2018-06-08 | WM: fix panel drag event handling | Campbell Barton | |
2018-06-08 | WM: fix node link & background drag | Campbell Barton | |
2018-06-08 | Depsgraph: Remove no longer needed nodetree values copying on eval | Dalai Felinto | |
Note: Depsgraph still calls the nodetree eval function that doesn't nothing in turn. We can remove it, but it is harmless though. | |||
2018-06-08 | UI: clear properties color when empty | Campbell Barton | |
2018-06-08 | Sculpt/Paint: move PBVH building to use evaluated mesh instead of deprecated ↵ | Bastien Montagne | |
Derivedmesh. Pretty straightforward changes, merely mimicking dm-related code, which was already essentially using either Mesh or BMesh data to build the PBVH... Note that we "lose" the subsurf (a.k.a. grid) PBVH case here, but that one was already dead code in current blender2.8, since final dm is always a cddm built from evaluated mesh. Proper fix is pending new code for subsurf/multires area. | |||
2018-06-08 | UI: remove tools space type, use properties context | Campbell Barton | |
We've decieded to use tools context in properties editor. | |||
2018-06-08 | DRW: Fix animated material not refreshing | Dalai Felinto | |
This introduces a garbage collection system similar to gpu_texture. | |||
2018-06-08 | Fix crash with wertex and weight modes | Sergey Sharybin | |
Similar to recent sculpt mode. | |||
2018-06-08 | Rename: GPU_material_get_uniform_buffer > GPU_material_uniform_buffer_get | Dalai Felinto | |
2018-06-08 | Rename: GPU_texture_orphans | Dalai Felinto | |
2018-06-08 | Workbench: XFlip Matcap per 3D View | Jeroen Bakker | |
Note: Icons are not yet updated. | |||
2018-06-08 | Fix T55387: Render fullscreen from top menu crashes Blender | Julian Eisel | |
Would try to use data from global area for the newly created fullscreen area. This should not happen, so instead of a global area use first area from layout. | |||
2018-06-08 | Alembic: replaced BLI_assert() with comment why the assert is wrong | Sybren A. Stüvel | |
The comment also hints at what should be fixed, instead. | |||
2018-06-08 | Alembic: slight clarifications | Sybren A. Stüvel | |
2018-06-08 | Alembic export: get evaluated object when exporting shape | Sybren A. Stüvel | |
2018-06-08 | Alembic: Moved a BLI_assert | Sybren A. Stüvel | |
The assert should only be triggered when assigning a pointer, and not simply when checking the pointer. | |||
2018-06-08 | mesh_get_eval_final() should check ob->runtime.mesh_eval | Sybren A. Stüvel | |
It has nothing to do with ob->derivedFinal, which it checked before. | |||
2018-06-08 | Add check in BKE_pbvh_apply_vertCos that number of deforming cos matches ↵ | Bastien Montagne | |
number of pbvh vertices. This shall help catching issues in future. | |||
2018-06-08 | Fix T55404: Auto key with only-available doesn't work | Sergey Sharybin | |
2018-06-08 | Code cleanup | Jeroen Bakker | |
2018-06-08 | Workbench: Custom StudioLight UI | Jeroen Bakker | |
2018-06-08 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-06-08 | GHOST/X11: Map unknown es,dk keys to accentgrave | Campbell Barton | |
2018-06-08 | Alembic: fixed MSVC incompatibility | Sybren A. Stüvel | |
2018-06-08 | Workbench: Default specular settings when no materials are used | Jeroen Bakker | |
2018-06-08 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-06-08 | Cleanup: unused var, trailing space | Campbell Barton | |
2018-06-08 | GHOST/X11: Map unknown de,fr keys to accentgrave | Campbell Barton | |
This still uses the correct string when typing text, it just allows the key to be used in keymaps. We should eventually add scan-code support. |