Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-16 | Python Docs: update layout.html to match blender.org development submenu ↵ | Brecht Van Lommel | |
changes. | |||
2011-06-16 | use directory selector for properties defined as PROP_DIRPATH, user ↵ | Campbell Barton | |
preferences 'File' buttons for eg. | |||
2011-06-16 | directory only filesel for operators which don't have a filepath or filename ↵ | Campbell Barton | |
property. | |||
2011-06-16 | fix [#27671] Transforming sequencer effects strips crashes | Campbell Barton | |
2011-06-16 | fix [#27675] Bones shift out of place when leaving edit mode | Campbell Barton | |
- float precision issue, details commented in the source. | |||
2011-06-16 | fix for baking actions for objects with no animation data. | Campbell Barton | |
2011-06-16 | fix for own error in r37542 | Campbell Barton | |
2011-06-16 | fix [#27673] Value sliders >1 do not represent numerical ratios right | Campbell Barton | |
the soft limits for array buttons not take into account the min/max of all array elements | |||
2011-06-16 | minor speedup for UI draw code, noticed ui_get_but_val() could be called 3-5 ↵ | Campbell Barton | |
times per button draw, for RNA buttons this gets the entire array for each call so its not great to call many times. | |||
2011-06-16 | include some extra search paths for cmake openexr | Campbell Barton | |
2011-06-16 | fix to FindOpenEXR pointed out by Sergey Sharybin, | Campbell Barton | |
also added check for IlmThread and marked individual library cache variables as advanced. | |||
2011-06-16 | Blenderplayer: Setting G.main to NULL after it's freed to avoid issues later ↵ | Mitchell Stokes | |
with GPU_free_images() | |||
2011-06-15 | Committing patch #25676 Anisotropic filtering in viewport and BGE by me. | Mitchell Stokes | |
This patch adds anisotropic filtering of textures in the viewport and the BGE. The quality of the filtering is adjustable in the user preferences under System. For more information on anisotropic filtering: http://en.wikipedia.org/wiki/Anisotropic_filtering One current limitation of this setup (having the option a user preference) is it makes runtimes more troublesome. Runtimes don't have user preferences set, so for now the blender player defaults to 2x AF. Options will be added later to change this value (probably a command line option). | |||
2011-06-15 | remove unused arguments | Campbell Barton | |
2011-06-15 | error in recent commit | Campbell Barton | |
2011-06-15 | use full library paths for openexr & msvc, also remove unneeded exr includes | Campbell Barton | |
2011-06-15 | cmake: combine debug/optimized into one target_link_libraries() call. | Campbell Barton | |
2011-06-15 | replace own inline cmake include search logic for a typical FindXXX.cmake ↵ | Campbell Barton | |
module. | |||
2011-06-15 | fix for openexr include path, for both cmake and scons a custom openexr ↵ | Campbell Barton | |
install wouldn't work since it expected BF_OPENEXR/include and BF_OPENEXR/include/OpenEXR to be in the search path. | |||
2011-06-15 | Code cleanup: remove reference to workob global that no longer exists. | Brecht Van Lommel | |
2011-06-15 | Code cleanup: remove unused shaded draw mode code. | Brecht Van Lommel | |
2011-06-15 | Fix #27654: vertex parenting not working with constructive modifiers. | Brecht Van Lommel | |
Vertex parents were not requesting the original index layer, now do this as part of depsgraph building, and make constraints with vertex groups use the same system. Fix is based on patch by Campbell, but with some changes. | |||
2011-06-15 | fix [#27658] Bake action operator error on non armature objects | Campbell Barton | |
add support for baking object transformations too, also add option to clear constraints (off by default). | |||
2011-06-15 | correction for own commit r37492 | Campbell Barton | |
2011-06-15 | de-duplicate multires image filter function. (no functional change) | Campbell Barton | |
2011-06-15 | fix [#27662] Storing png/tga images ignore Alpha settings | Campbell Barton | |
- don't clear alpha when baking RGB images - when baking results in partial alpha. set the depth to 32. | |||
2011-06-15 | Changes to quick explode | Campbell Barton | |
- fix python error when the object had an empty material slot - initialize start frame from the current frame - set frame range to 300000 max (which is blenders own maximum) - mesh order was arbitrary, instead use selected -> active, removed invert option. also fix for missing include in bpy_extras.view3d_utils | |||
2011-06-14 | RGB curve widget follows user preference DPI now too. | Ton Roosendaal | |
2011-06-14 | Nodes display now follow 'DPI' user pref too | Ton Roosendaal | |
2011-06-14 | fix [#25423] Mirror clipping is ignored with single vertex extrusion when ↵ | Campbell Barton | |
using Face Snapping. | |||
2011-06-14 | Bugfix #27573 | Ton Roosendaal | |
Sculpt and Paint undo steps kept hanging in the sculpt/paint modes. Now undo will switch back to global undo, and redo enter the mode again. Just like weight/vertex paint. | |||
2011-06-14 | fix [#27659] Segfault when adding None to a group | Campbell Barton | |
2011-06-14 | include some useful info in bge docs, by ZiauddinMK on IRC. | Campbell Barton | |
2011-06-14 | Fixed weird assignment inside condition statement. | Sergey Sharybin | |
2011-06-14 | revert own fix for [#27648], looks like this needs to work differently to be ↵ | Campbell Barton | |
fixed. | |||
2011-06-14 | own mistake in recent mask commit. | Campbell Barton | |
2011-06-14 | edit DAG defines to make it easier to add more & modify. | Campbell Barton | |
2011-06-14 | mask modifier: replace bone hash lookup with a boolean array to quickly ↵ | Campbell Barton | |
check selection state. simple test gives ~28% speedup in building the vertex hash. (no functional change) | |||
2011-06-14 | mask modifier was taking into account zero weighted verts. | Campbell Barton | |
2011-06-14 | fix [#27648] Weird shading behind grayed out negate checkbox | Campbell Barton | |
2011-06-14 | cmake: correct uninitialized vars | Campbell Barton | |
2011-06-14 | Since scene sequence strips use the 'use_sequencer' setting, make it ↵ | Campbell Barton | |
available in the sequencer panel. | |||
2011-06-14 | 2.5 Camera: | Thomas Dinges | |
* Increase "Ortho_scale" maximum from 1k to 4k, Request by francoisgfx. | |||
2011-06-13 | BGE Patch: [#27425] Allow to change the damping of the camera actuator | Dalai Felinto | |
########## original name: "Allow to change the strenght of the "go behind" constraint of the camera actuator" The camera actuator is an actuator that drive the camera to follow an object, with a set of constraint. Currently, when the object followed rotate on himself (like a person, or an helicopter), the camera is really slow to go behind (at least 10 seconds). This patch gives the UI to tweak the strenght of the 'go behind'[named damping] constraint. ########### epydocs (rst) updated too | |||
2011-06-13 | Fix [#27463] COLLADA light quadratic attenuation exported wrong? | Nathan Letwory | |
Reported by Pelle Johnsen Fix falloff import. Point light and Spot light always were set to inverse quad, instead of choosing the proper one based on imported values. The | |||
2011-06-13 | Fix #27540: bug with bump mapping + reflection texture coordinates + nodes. | Brecht Van Lommel | |
2011-06-13 | Fix #27570: apply button for modifiers required the modifier to be enabled, we | Brecht Van Lommel | |
now just enable the modifier before apply. Patch Bastien Montagne (with some tweaks), thanks! | |||
2011-06-13 | Fix #27594: non-active object in weight paint mode doesn't free memory. | Brecht Van Lommel | |
Also removed some commented out 2.4x code that is already replaced. | |||
2011-06-13 | Bugfix #27537 | Ton Roosendaal | |
Using texture properties, the material nodes now re-render previews too. | |||
2011-06-13 | Fix #27635: GLSL filter uniform variable not set for group instance. | Brecht Van Lommel | |
The problem was that SCA_2DFilterActuator was defining and using a variable called "m_gameObj", when it should be using "m_gameobj" as defined by SCA_ILogicBrick. The way it was, reparenting did only half the work required to duplicate the actuator. Patch by Alex Fraser, thanks! |