Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2013-12-28Cycles Volume Render: add support for overlapping volume objects.Brecht Van Lommel
2013-12-28Cycles Volume Render: support for rendering of homogeneous volume with absorp...Brecht Van Lommel
2013-12-28Code cleanup: move shadow_blocked function into separate file.Brecht Van Lommel
2013-12-28Cycles Volume Render: add flags to quickly detect when objects have a volume ...Brecht Van Lommel
2013-12-28Cycles Volume Render: work on nodes and closures.Brecht Van Lommel
2013-12-28Fix regression T37971: Crash setting recursive dupli-vertsCampbell Barton
2013-12-28Fix T37939, concern raised in rBd9e0a94: Avoid access to linked nodeLukas Tönne
2013-12-28update console shell for changes in apiCampbell Barton
2013-12-28Text3d: avoid calculating the font boundbox scale for every characterCampbell Barton
2013-12-28Fix for text3d issue, \n was attempting to find a character tooCampbell Barton
2013-12-28Fix for 3d fonts loading the character of the string terminator.Campbell Barton
2013-12-283D Text: use ghash for character lookupsCampbell Barton
2013-12-28Fix for BKE_nurb_handles_autocalc using 2d tests on 3d dataCampbell Barton
2013-12-28Math Lib: add dist_squared_to_line_v2, avoids sqrt in scanfill and 3d-textCampbell Barton
2013-12-28creation of path from std::string on Windows (VC10/11/12) crashes (access error)Martijn Berger
2013-12-28Cycles: Move SIMD utility functions into its own file.Thomas Dinges
2013-12-27Basic scons support for building with Visual Studio 2013 although full MSVC 2...Martijn Berger
2013-12-27Cycles / Perlin Noise: Optimize noise calculation by using SIMD instructions ...Thomas Dinges
2013-12-27Fix T36474: Blender 2.68a crashes upon renderingSergey Sharybin
2013-12-27Remove TODO. Those args could be useful in the future.Sergey Sharybin
2013-12-27Typo fix in a commentSergey Sharybin
2013-12-27Code Cleanup: styleCampbell Barton
2013-12-27API Docs: use a simpler example for merging namespacesCampbell Barton
2013-12-27Cycles / Hair: Avoid duplicate calculations and remove redundant if branch, i...Thomas Dinges
2013-12-27Rigidbody: Code cleanupSergej Reich
2013-12-27Rigidbody: Code cleanupSergej Reich
2013-12-27Fix T37955: Freestyle render misalignmentSergey Sharybin
2013-12-27Fix out-of-date comment which came from DAG-MT branchSergey Sharybin
2013-12-26Rigidbody: Allow triangle mesh shapes to deform during simulationSergej Reich
2013-12-26Rigidbody: Use own structure to store mesh data for collision shapesSergej Reich
2013-12-26Rigidbody: Add option to choose mesh source for collision shapesSergej Reich
2013-12-26Usual minor UI messages fixes...Bastien Montagne
2013-12-26Avoid temporary change of animation data flags for nodes filterSergey Sharybin
2013-12-26Bullet: Update to svn r2719Sergej Reich
2013-12-26Threaded object update and EvaluationContextSergey Sharybin
2013-12-26Fix T37945: Crash after undoSergey Sharybin
2013-12-26Simplify isect_point_poly_v2 functions using angle_signed_v2v2Campbell Barton
2013-12-26Cycles / Hair: Further cleanup of UI and internals.Thomas Dinges
2013-12-26Polyfill: minor changes to which fix rare errors with float precisionCampbell Barton
2013-12-26Fix T37946: Error filling ngonsCampbell Barton
2013-12-26Cycles / Hair: Some cleanup and optimizations for hair code.Thomas Dinges
2013-12-26correction to last commitCampbell Barton
2013-12-26Correct alloc string and comment in makesdnaCampbell Barton
2013-12-26Fix T37939: Crash on exit (reading from freed node trees)Campbell Barton
2013-12-26correction to last commitCampbell Barton
2013-12-26BGE: Add missing NULL check from recent LOD updatesCampbell Barton
2013-12-26Code Cleanup: remove object arg to CDDM_from_mesh mesh_create_derivedCampbell Barton
2013-12-25Missed this in last commitSergej Reich
2013-12-253D View: Draw rigid body collision shapes.Sergej Reich
2013-12-253D View: Fix drawing bounds for game engineSergej Reich