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2008-04-12fix BGE patch #7892: dRot motion is reversed on non-dynamic objectsBenoit Bolsee
Positive dRot motion actuator will now make the dynamic and non-dynamic objects rotate counter-clock wise.
2008-04-12Moved initialization of vertex flags up a bit in the subdivideChris Want
routine because they were trumping a fix I had made earlier to deal with subdivide smooth and mirror modifiers. Campbell, could you please check that this commit is compatible with the results you were expecting from commit 14227? Here is the log of that commit: http://projects.blender.org/plugins/scmsvn/viewcvs.php/trunk/blender/source/blender/src/editmesh_tools.c?root=bf-blender&view=log#rev14227
2008-04-11Make blenderplayer link to binreloc on linux.Chris Want
2008-04-11This is patch [#8531] Change gamma node max valueKent Mein
Submitted By: Stephane SOPPERA (soppera) It just increases the max value for gamma correction to 10f. Which as noted in the patch is the same as the Gimp's color level tool. Kent
2008-04-11Changed BLI_convertstringcode to replace any number of hashes with the frame ↵Campbell Barton
number. somefile_##.png -> somefile_01.png somefile_########-image.png -> somefile_00000001-image.png Before, A hash at the end of the string would be replaced by a number with 4 characters. This is still default if no #'s are in the string, so nothing has changed. To use this function from the python api use scene.render.getFrameFilename()
2008-04-11Fix for bug #8920: particles reactor crash and memory leak.Brecht Van Lommel
2008-04-11Constraints-UI:Joshua Leung
* Fixed typo in tooltip for IK Constraint * Beautified Limit Distance constraint a little bit
2008-04-11fix BGE bug #8813: new rayCastTo() function hits near sensor collision boxBenoit Bolsee
2008-04-10Little cloth code cleanup needed because of from new cache code mergeDaniel Genrich
2008-04-102nd Part: Partial commit of patch #8812 (static caused problems on sunOS)Daniel Genrich
2008-04-10Partial commit of patch #8812 (fixing inlining on sunOS)Daniel Genrich
2008-04-10Fix for mistake in pointcache refactor commit.Brecht Van Lommel
2008-04-10Fix for bug #8898: QMC AO not working correct on objects pointingBrecht Van Lommel
directly at the camera in some cases.
2008-04-10Point Cache RefactoringBrecht Van Lommel
======================= Caching and Baking: - The point cache is now cleared on DAG_object_flush_update(), and not cleared for time dependency graph updates. - There is now a Bake button instead of Protect. Also cache start and end frames were added to softbody and particles. - The cloth autoprotect feature was removed. - The Ctrl+B menu now also bakes cloth and particles next to softbody and fluids. Additionally there are now frree bake and free cache menu entries. - The point cache api has been changed. There is now a PTCacheID struct for each point cache type that can be filled and then used to call the point cache functions. - PointCache struct was added to DNA and is automatically allocated for each physics type. - Soft body now supports Bake Editing just like cloth. - Tried to make the systems deal consistently with time ipo's and offsets. Still not sure it all works correct, but too complicated to solve completely now. Library Linking: - Added some more warnings to prevent editing settings on library linked objects. - Linked objects now read from the cache located next to the original library file, and never write to it. This restores old behavior for softbodies. For local simulation the mesh and not the object should be linked. - Dupligroups and proxies can't create local point caches at the moment, how to implement that I'm not sure. We probably need a proxy point cache for that to work (ugh). Physics UI: - Renamed deflection panel to collision for consistency and reorganized the buttons. Also removed some softbody collision buttons from the softbody panel that were duplicated in this panel for cloth. - Tweaked field panel buttons to not jump around when changing options. - Tabbing e.g. Soft Body Collision into the Soft Body panel, it now only shows Collision to make the panel names readable. - I tried to make enabled/disabling physics more consistent, since all three system did things different. Now the two modifier buttons to enable the modifier for the viewport and rendering are also duplicated in the physics panels. Toggling the Soft Body and Cloth buttons now both remove their modifiers. - Fixed modifier error drawing glitch. Particles: - Particles are now recalculated more often than before. Previously it did partial updates based on the changes, but that doesn't work well with DAG_object_flush_update() .. - Fixed memory leak loading keyed particle system. Now keys are not written to file anymore but always created after loading. - Make particle threads work with autothreads. Continue Physics: - The timeline play now has a Continue Physics option in the playback menu, which keeps the simulations going without writing them to the cache. - This doesn't always work that well, some changes are not immediately updated, but this can be improved later. Still it's fun to get a feel for the physics. Todo: - Point cache can get out of sync with and undo and changing a file without saving it. - Change the point cache file format to store a version (so old point cache files can be either converted or at least ignored), and to do correct endian conversion. - Menu item and/or buttons for Ctrl+B. - A system("rm ..") was changed to remove() since the former is very slow for clearing point caches. These system() calls were already giving trouble in a bug in the tracker, but really most use of this system("") should be changed and tested. - The Soft Body Collision and Clot Collision panel titles don't mention there's point cache settings there too, doing that makes them unreadable with the default panel setup.. but may need to make the names longer anyway.
2008-04-10Fix for render scemode in the python api, forgot to commit this fileBrecht Van Lommel
when i changed it from a short to an int.
2008-04-09Cloth bugfix for new timescaling featureDaniel Genrich
2008-04-09Bugfix: scaling images anti-aliased with either the width or heightBrecht Van Lommel
staying the same did not work correct (showed up in the sequencer).
2008-04-09Cloth enhancement for upcomming cache changes: support different speed using ↵Daniel Genrich
clmd->sim_parms->timescale
2008-04-09Made aspx/y into floats so we can render precise regions (for apricot ↵Campbell Barton
terrain baking)
2008-04-09Cloth/Collision modifier now gets add to the tail of the modifier stack as ↵Daniel Genrich
that is normal behaviour for all other modifiers, too.
2008-04-09Action Editor - Renamed 'AfterTrans Delete Dupli-Frames' to 'AutoMerge Keys' forJoshua Leung
2008-04-09API Doc for new Object attributes trackAxis and upAxis.Stephen Swaney
contributed by Cedric Paille. Thanks! Fix broken indentation in Constraint doc.
2008-04-09minor edit to last commit, fixed a possible python errorCampbell Barton
2008-04-08-> Fix for last commit on FLT exporterGeoffrey Bantle
Forgot to change some dictionary keys in source which would break export. Fixed
2008-04-08use mkdtemp for the scons tempfile path rather then '.sconf_temp', this way ↵Campbell Barton
2 blenders can be compiled at once from the same path. (debug and release for instance, as long as they build in their own dir)
2008-04-08fix compiler warnings - deja vu all over again.Stephen Swaney
buttons_object.c:2326: warning: too many arguments for format buttonns_object.c:3829: warning: ordered comparison of pointer with integer zero
2008-04-08Optimization for the sequencer wipe effect, was doing a lot of unnecessaryBrecht Van Lommel
computations for each pixel making it quite slow.
2008-04-08setting the blend value for a sequencer strip would crash when the strip had ↵Campbell Barton
both char and float buffers.
2008-04-08Proper fix for camera transform with snap.Martin Poirier
Please email me or report a bug when such problem arise, it's simpler if done properly the first time.
2008-04-08Sorry, reverting bad things in modifier.cDaniel Genrich
2008-04-08Cloth bugfix: used old dm instead of new created result derivedmesh; Code ↵Daniel Genrich
cleanup + deactivation of unsued selfcollision code in kdop.c + little speedup there
2008-04-08moving the camera on the local Z axis while in the camera view didn't work ↵Campbell Barton
when snapping was enabled (even though the CTRL key was not pressed)
2008-04-08bug fix Jens Ole Wund
UI panel issues with soft bodies code cleaning .. remove some G.rt code
2008-04-08Potential fix for [#8113] Blender.Registry segfault when no permission to writeMartin Poirier
This converts exceptions in Warning in selected points of the registry module. While I couldn't reproduce the segfault ( I received the Py error as expected), this isn't a bad idea anyway, since the BPy C counterpart was discarding the error anyway, making it a warning is a bit more inline with its meaning. The exception is not preventable nor fixable from a script's point of view, so better to silence it and print a warning to the console instead.
2008-04-07Fix for bug #8073: texture nodes connected to a viewer could crash.Brecht Van Lommel
Also fixed a bug where procedural buffers did not convert correctly to different buffer types (e.g. value -> rgba would give red).
2008-04-07Doh! Typo - replace [Y] with [Z].Stephen Swaney
2008-04-07added an optional arg for object.getBoundBox(worldspace) - so you can get ↵Campbell Barton
localspace boundboxes, this is useful when getting a dipli's boundbox where the objects worldspace matrix has no useful meaning.
2008-04-07annoyance with python api, Blender.Library.Datablocks should always return ↵Campbell Barton
an empty list, rather then None when there is no datablocks.
2008-04-07Silly copypaste mistake. Thanks for noticing!Janne Karhu
2008-04-07fix for [#6342] Collada 1.4 import (of perhaps corrupt collada files) leads ↵Campbell Barton
to a complete crash of Blender 2.43 under Windows XP NMesh wasnt checking 16max material limit, also made collada import work with the user scripts dir.
2008-04-07add KX_GameObject::rayCastTo() PyDocBenoit Bolsee
2008-04-06Removed my own patch #8208: export SCA_ISensor::Evaluate() to Python. It was ↵Benoit Bolsee
only useful for the ray sensor and the new rayCastTo() function provides better functionality
2008-04-06reversing 14289, it included Ton's homedir as a default path and disabled ↵Campbell Barton
scriptlinks by default
2008-04-06Commit patch #8799: Realtime SetParent function in the BGEBenoit Bolsee
This patch consists in new KX_GameObject::SetParent() and KX_GameObject::RemoveParent() functions to create and destroy parent relation during game. These functions are accessible through python and through a new actuator KX_ParentActuator. Function documentation in PyDoc. The object keeps its orientation, position and scale when it is parented but will further rotate, move and scale with its parent from that point on. When the parent relation is broken, the object keeps the orientation, position and scale it had at that time. The function has no effect if any of the X/Y/Z scale of the object or its new parent are below Epsilon.
2008-04-06added a help link to wiki docs for curve2tree, fixed some bugs in flt_toolbarCampbell Barton
2008-04-06fix compiler warnings.Stephen Swaney
I'm not sure about the intent for this one: warning: too many arguments for format: sprintf(md->name, "FluidParticleSystem", BLI_countlist(&ob->particlesystem)); Something for Janne ?
2008-04-06Patch #8740: enable negative axis radar sensorBenoit Bolsee
2008-04-06Python API - read access to Track and Up axis attributes for Object.Stephen Swaney
Part of Patch 8557. Contributed by Cedric Paille. Thanks! Still waiting for API doc for new attributes. Finger is poised over Revert button...
2008-04-06bug fix soft body can resume with point cache Jens Ole Wund
sneak in .. springs preload
2008-04-05fix compiler warning: comparison between signed and unsignedStephen Swaney