Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-11-23 | skip some redundant looping in bevel code. | Campbell Barton | |
2012-11-23 | fix for inset getting bad UV's/VCols at face boundaries. | Campbell Barton | |
2012-11-23 | Bugfix [#29186] Object contribute to fluid sim animation start earlier than ↵ | Daniel Genrich | |
keyframe Also fix: - Fluid simulation was always lagging 1 frame behind: E.g. the 250th frame in blender showed 249th frame of the fluid simulation. Change: - Animated enabled/disabled property only gets counted as "on" if value >= 1 Note that this bugfix should solve many problems with timings of animated fluid sim properties. | |||
2012-11-23 | Fix bevel crash in OSX debug build. | Howard Trickey | |
Code to select from output slot moved before EDBM_op_finish, which frees slot buffers. | |||
2012-11-23 | final fix for Sensor Fit (AUTO, HOR, VERT) in panorama lens - patch by ↵ | Dalai Felinto | |
Brecht Van Lommel and me | |||
2012-11-23 | Bugfix [#33268] Crash when delete all or segment from curve with SplineIK | Joshua Leung | |
Path rebuild may fail after certain editing operations. Instead of blindly assuming that path rebuilds will always succeed, we now give up trying to evaluate in case of failure. | |||
2012-11-23 | Style: AnimData vars should be named "adt" NOT "ad" | Joshua Leung | |
2012-11-23 | BGE Docs: Adding docs for bge.logic.NextFrame() and bge.logic.PrintMemInfo() ↵ | Mitchell Stokes | |
based on their doc strings. There was also an :rtype: in the bge.logic.setExitKey() docs that should have been :type:. | |||
2012-11-23 | BGE Docs: Adding docs for KX_Scene.drawObstacleSimulation() based on its doc ↵ | Mitchell Stokes | |
string. | |||
2012-11-23 | Fix cycles OSL wrong reflection texture coordinate. | Brecht Van Lommel | |
2012-11-23 | BGE Docs: Documenting missing Sound Actuator attributes based on RNA UI strings. | Mitchell Stokes | |
2012-11-23 | BGE Docs: Adding docs for the KX_GameObject.playAction() play_mode constants. | Mitchell Stokes | |
2012-11-23 | BGE Docs: Reordering the "Various" constants so they are in alphabetical order. | Mitchell Stokes | |
2012-11-22 | Reverting previous buildbot commit - sm_13 still fails actually | Sergey Sharybin | |
2012-11-22 | Fix #33265: editing uv vertex coordinates in panel could move hidden uv's. | Brecht Van Lommel | |
2012-11-22 | Buildbot: enable sm_13 for 32bit linux | Sergey Sharybin | |
2012-11-22 | Cycles: disable anisotropic BSDF on CUDA sm 1.x, to try to get it building ↵ | Brecht Van Lommel | |
again. | |||
2012-11-22 | Solved descriptors leak in OCIO module on windows | Sergey Sharybin | |
Seems was simply caused by wrong destructor used in processorRelease | |||
2012-11-22 | Fix #33264: Array MOD First Last option does nothing | Sergey Sharybin | |
2012-11-22 | Tweak macbook trackpad version check, now assumes to be there for version >= 10. | Brecht Van Lommel | |
2012-11-22 | Fix for animation possible offset in sequencer. | Sergey Sharybin | |
BKE_scene_update_for_newframe should be called before RE_BlenderFrame in seq_render_scene_strip. It's not entirely nice, but bot sure about better solution for now. | |||
2012-11-22 | Fix #33263: Sequencer Command Line Bugs | Sergey Sharybin | |
Was own regressions since recursive sequencer commit. | |||
2012-11-22 | Fix #33185 correct now, forgot stringlength incrased | Jens Verwiebe | |
2012-11-22 | BGE Docs: Moving the KX_ArmatureSensor.type constant docs from bge.types.rst ↵ | Mitchell Stokes | |
to bge.logic.rst where the rest of the constants docs are. | |||
2012-11-22 | BGE: KX_ACT_ARMATURE_SETINFLUENCE constant for BL_ArmatureActuator.type was ↵ | Mitchell Stokes | |
documented but not actually added to bge.logic. | |||
2012-11-22 | minor speedup for bevel, avoid calling find_bevvert() when we know the edge ↵ | Campbell Barton | |
isn't beveled. | |||
2012-11-22 | Fix #33185 by taking new sysctl hw.model into accont | Jens Verwiebe | |
2012-11-22 | minor edit to console line adding, all callers have the console space, may ↵ | Campbell Barton | |
as well pass it. | |||
2012-11-22 | fix for clear line adjusting console selection. | Campbell Barton | |
2012-11-22 | BGE Docs: Changing ROT_* Armature Channel constants in the docs to be ↵ | Mitchell Stokes | |
ROT_MODE_* to match the actual constants from bge.logic. | |||
2012-11-22 | BGE Docs: Fixing indentation. | Mitchell Stokes | |
2012-11-22 | avoid string -> unicode conversion when registering classes, also avoid ↵ | Campbell Barton | |
unlikely but possible crash if the py-class returns new instances of PyObjects it doesnt own when registering the class. | |||
2012-11-22 | indentation edits | Campbell Barton | |
2012-11-22 | BGE Docs: Adding some basic docs for the KX_STEERING_* constants. Right now ↵ | Mitchell Stokes | |
just their names and values are in the docs, not what they actually do. | |||
2012-11-22 | BGE Docs: Moving the BL_ArmatureChannel.rotation_mode constant docs from ↵ | Mitchell Stokes | |
bge.types.rst to bge.logic.rst where the rest of the constants docs are. | |||
2012-11-22 | BGE Docs: Moving the BL_ArmatureConstraint constant docs from bge.types.rst ↵ | Mitchell Stokes | |
to bge.logic.rst with the rest of the constants docs are. | |||
2012-11-22 | BGE Docs: Adding RM_* mode constants from KX_NavMeshObject.draw() | Mitchell Stokes | |
2012-11-22 | Moving the Armature Actuator constant docs from bge.types.rst to ↵ | Mitchell Stokes | |
bge.logic.rst with the rest of the constants docs are. Not only is this more consistent, but it also makes Campbell's script happier. | |||
2012-11-22 | Some KX_CONSTRAINTACT_* constants were incorrectly documented as ↵ | Mitchell Stokes | |
KX_CONSTRAINT_*. | |||
2012-11-22 | Adding docs for KX_NavMeshObject based on doc strings found in ↵ | Mitchell Stokes | |
KX_NavMeshObject.cpp. | |||
2012-11-22 | BGE: KX_PhysicsObjectWrapper was not being used anywhere in the code base, ↵ | Mitchell Stokes | |
but it was being maintained (style, docs, name changes, etc), so I'm removing it. | |||
2012-11-22 | BGE: Removing some glIsEnabled() calls from DisableForText() in ↵ | Mitchell Stokes | |
KX_BlenderGL.cpp. Use of glIsEnabled() is discouraged since it causes a potential sync with the graphics card. Also, it's faster to just always use glDisable() (even if that feature is already disabled) then to check if it's enabled first. | |||
2012-11-22 | more bge reference api docstrings, leaving KX_FontObject and ↵ | Campbell Barton | |
KX_NavMeshObject as TODO. | |||
2012-11-22 | bge camera axix actuator was undocumented and python had incorrect limits on ↵ | Campbell Barton | |
this attribute. | |||
2012-11-22 | modify the python stub to include __file__ and __name__, also correct odd ↵ | Campbell Barton | |
indent in KX_KetsjiEngine.cpp | |||
2012-11-22 | add missing bgl and gpu api docstrings (found using docstring completeness ↵ | Campbell Barton | |
checker) | |||
2012-11-22 | fix own error - remove doubles slot name. | Campbell Barton | |
2012-11-22 | Fix 33149: LLVM caused startup crash on linux systems using Mesa llvmpipe. | Brecht Van Lommel | |
Now we hide the LLVM symbols with an ld version script to avoid conflicts. | |||
2012-11-22 | Fix: Normal maps and triangulate modifier will give incorrect result on | Antony Riakiotakis | |
rectangular faces after applying rotation, reported by Metalliandi This issue is caused by floating point precision error. After applying rotation, the edge lengths change slightly and on rectangular faces the length comparison can be flipped. Solved by giving a slight offset to the length calculation for the diagonal during triangulation calculation. (Same as done during uv unwrapping) | |||
2012-11-21 | camera sensor ui fix: grey out values when not affecting camera | Dalai Felinto | |
reviewed by Thomas Dinges (DingTo) |