Age | Commit message (Collapse) | Author |
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multires.
Code had special guards for such edges to stop this from happening. I
don't see why this is needed though since code above assigns smoothed
positions for all vertices in the grid.
After removing the guards I saw that this in fact was the only place
where grd adjacency was used, so I completely removed it.
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'...' in longest filename.
We must take kerning into account everywhere! Note this will disappear in upcomming filebrowser
refactor anyway.
Reported through IRC by Pablo (venomgfx), thanks.
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This adds description of the Font object and about its (only one)
attribute, as well as an example of use.
Reviewers: campbellbarton, fsiddi, dfelinto, moguri
Reviewed By: dfelinto
Subscribers: lordloki
Projects: #documentation, #game_engine
Differential Revision: https://developer.blender.org/D863
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graph
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commit rB51f33 )
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The issue was introduced in e529882 by doing wrong range checking.
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As used already for mesh & curves.
Add confirmation menu for curve & armature,
since this isn't such a common operation and undoing leaves object data
(long term bug/todo to fix).
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This commit re-shuffles code in split kernel once again and makes it so common
parts which is in the headers is only responsible to making all the work needed
for specified ray index. Getting ray index, checking for it's validity and
enqueuing tasks are now happening in the device specified part of the kernel.
This actually makes sense because enqueuing is indeed device-specified and i.e.
with CUDA we'll want to enqueue kernels from kernel and avoid CPU roundtrip.
TODO:
- Kernel comments are still placed in the common header files, but since queue
related stuff is not passed to those functions those comments might need to
be split as well.
Just currently read them considering that they're also covering the way how
all devices are invoking the common code path.
- Arguments might need to be wrapped into KernelGlobals, so we don't ened to
pass all them around as function arguments.
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It was possible race condition on empty curves -- it's possible that curve
object is fully updated and path is null in that cases, Proper way to deal
with this is to check curve_cache for non-NULL.
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It was kept disabled due to render artifacts which weer in fact caused by bad
memory access, which is fixed in the previous commit.
We now also can make it enabled in regular AMD split kernel after someone tests
the updated code.
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The issue was caused by underallocation of object motion related arrays,
which happened by accident.
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one.
This is needed when you want to bake only part of an armature's bones, since they
all share a single action, otherwise you'd lose non-baked bones' animation...
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for Cycles UI
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This reverts commit eb799dc3501483ff87ec26395bf365b1fbe3dd56.
I recommend reading code before doing cleanup, next time...
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This will print a warning and users will get overlap of pie buttons, but
it should be quick paper over the cracks and at least should keep
blender working until a more complete fix is coded.
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Tweak event was being added to the end of the event queue (out of order),
meaning any mouse releases already in the queue wouldn't be used to exit the gesture.
Gestures could get stuck (mostly when the system wasn't able to handle events fast enough).
Now tweak events are now added in order.
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This will fix exporting of metadata and importing for imbufs, but image
editor will not display these metadata since multilayer gets converted
to renderresult, which does not support metadata display yet.
This commit is more meant for external image editors/viewers.
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Use first packed image as legacy image->packedfile, so saving .blend file with
latest builds makes it so packed images are not lost when opening with previous
releases.
This will only work reliably if mutliview is not used, otherwise it'll be only
first view in the .blend file, which is rather expected since previous releases
are not aware of views.
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Using OBJECT prefix for editmode operators causes
shortcuts to go into the wrong keymap.
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Not such a nice solution, but good to have this working.
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Use a separate limit for face-angle and shape comparisons.
There was no way to join non-rectangular, co-planer tries.
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Previously was only checking active layers
Also add delimit by edge seam
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Needed to get correct 'inactive' effect on buttons with big previews.
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'Compare' AST nodes.
Otherwise, we'd get 'MOVIE' from `text="Build Proxy / Timecode" if clip.source == 'MOVIE' else "Build Proxy")`...
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