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2015-01-13Cleanup: fixes for building with recent clangCampbell Barton
2015-01-13error in last commitCampbell Barton
2015-01-13Fix T43156: Cycles incorrect final render, proper viewport with moblur disabledSergey Sharybin
Really stupid issue caused by typo in bitfield bit lead to bit conflict, Not sure how it was done, could be some bad merge conflict resolve in the original commit or just pure man stupidnes. This is a nice example when having set of small test render scenes hooked to the ctest would really help. It's probably not that stopper issue (even tho still quite bad) since it was made 2 months ago. But if we ever do 'a' this time it's a nice change to include.
2015-01-13FileBrowser: minor tweak/UI consistency: add 'viewzoom' icon to search field.Bastien Montagne
2015-01-13FileBrowser: Add an 'hidden file' icon, and use it instead of named checkbox ↵Bastien Montagne
for 'show hidden' param.
2015-01-13Fix T42459: Knife fails at small scaleCampbell Barton
Occluding geometry failed when near overlapping (or cutting small objects).
2015-01-13BMesh: option to filter out faces during raycastCampbell Barton
This allows us to more easily cast from the surface of a mesh without normal offsets (Which can give precision issues).
2015-01-13Cleanup: consistent arg order in bmeshCampbell Barton
2015-01-13Make version_update() callback being invoked when linking/appending datablocksSergey Sharybin
This way addons and render engines which needs to do versioning code on files will properly do it when something is being linked or appended to the scene. Previously that callback was only called for the local main only, making it impossible to do tweaks on linking.
2015-01-13Fix T40616: Deformation Motion Blur for modifiersSergey Sharybin
Added extra checks for constructive modifiers which might in theory cause deformation motion blur. it's still not totally perfect but we're getting really close to what we can do in the best case scenario. This commit might cause some extra time being spent on scene synchronization because there might be now some false-positive results, but render time should stay quite the same as before (apart from cases when there is deformation happening which was not detected before).
2015-01-13Fix T43229: Knife-project regression (broke knife-project)Campbell Barton
There have been quite a few issues with knife precision, tested reports (T43229, T42864, T42459, T41164) and this works with all.
2015-01-13Blender-Internal: avoid redundant area checkCampbell Barton
2015-01-13Math Lib: improve area calculationCampbell Barton
- area_quad_v3 now works correctly with concave quads. - add area_squared_*** functions, to use when comparing to avoid a sqrt().
2015-01-13Fixes for SplineIK:Joshua Leung
* Ensure that when new constraints are created, the new settings have sensible default values. TODO: we need to version-patch old files * Fix problem with variable shadowing (which wasn't causing problems AFAIK)
2015-01-13Bugfix: The "bulge_min" setting for the Stretch To constraint prevented ↵Joshua Leung
bones from shrinking below 1.0 scale From the looks of things, this was a typo. The result was that if you had a bone with the minimum volume restriction in place, the bone would not get any thinner when it was stretched out.
2015-01-13Pataz-Gooseberry Request: Limits on Volume Preservation for Spline IKJoshua Leung
This commit adds a new type of volume preservation mode to Spline IK which makes it possible to set limits on the minimum and maximum scaling of bone "fatness". * The old volume preseving mode has been kept but renamed, to avoid breaking old rigs. "Volume Presevation" uses the new method, while "Inverse Preservation" is the old one. * The code and settings for this new xz scale mode are directly lifted from the improved Stretch To constraint
2015-01-13Fix T43128: Headerless panels are reorderable on Windowsjulianeisel
Seems like a weird issue, but to sort panels "qsort" is used, which works slightly different on Windows. So all I had to do was cleaning up the logic in find_highest_panel so that headerless panels are sorted, but that it absolutly not allows headerless panels to be above normal panels. I made sure it works fine on Linux as well.
2015-01-12Cleanup: add missing MovieClip entry in RNA's id_type_items, and respect ↵Bastien Montagne
alphabetical sorting (on UI names for enums, on ID codes otherwise).
2015-01-12correct last commit: less cryptic camera checkCampbell Barton
2015-01-12Fix T43206: region_2d_to_origin_3d has no ortho offsetCampbell Barton
With ortho views the value would be aligned to the 'rv3d->ofs' Now it works in camera ortho & regular ortho views.
2015-01-12BMesh: Tweak behavior for select more/lessCampbell Barton
Stepping over faces gives overall nice results but it stopped wire edges from working. Now step over wire too.
2015-01-12Fix: Don't show filesel buttons when no operators runningCampbell Barton
2015-01-12Fix T42754: File-Selector lost on fullscreen exitCampbell Barton
There was a hard-coded check to exit the fileselector when restoring a view. Now, when space types differ, flag areas as temporary and switch back to the previous type only in this case. This means you can select a file while having a file-selector space type open, and not loose it every time.
2015-01-12Fix OpenGL Context freeingCampbell Barton
2015-01-12Second try to fix missing previews of mat/tex/etc. in .blend files.Bastien Montagne
This time, it's a dedicated operator user has to run before saving the file. And it recursively check all IDs linked from each scene, therefore rendering materials etc. previews using a scene they are used in. Note the renderengine issue is not completely addressed this way (existing code for icon previews seems to ignore completely other engines, and IDs not linked anywhere (fake-user ones) will be rendered with current scene's engine as fallback, also you can get a material linked to an hidden object in a scene, etc.). Reviewers: sergey, campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D980
2015-01-12Cycles: Fix crash after recent BVH changes on empty BVH treesSergey Sharybin
It's apparently not nice to access 0th element of zero-size vector in C++.
2015-01-12BLI linkstack macros: do not prepend the 'anti-namespace-collision' to var name.Bastien Montagne
Issue was, in case of using such stack within a structure, the '_' underscore would be added in front of struct variable (e.g. `my_struct.my_stack` would lead to (try to) using `_my_struct.my_var_pool` ...). Now underscore is appended to var names, ugly but working. Note did not touch to the alloca variants of those macros, since in this case enforcing a pure local use is best I think.
2015-01-12Cycles: Fix compilation error on platforms without SSE supportSergey Sharybin
Overview this in one of the previous BVH commits.
2015-01-12Cleanup: rename BKE's 'object_data_transfer' to 'data_transfer' to avoid ↵Bastien Montagne
same file names with ED_object's one.
2015-01-12Avoid type re-definition for as long C11 is explicitly enabled in compilersSergey Sharybin
2015-01-12Fix typo in OCIO configuration fileSebastian Koenig
2015-01-12Cycles: Add leaf primitives sanity check asserts to the kernelSergey Sharybin
This way we'll notice that leaf splitting didn't happen correct pretty easily in debug builds. There'll be absolutely no impact on release builds.
2015-01-12Cycles: Enable leaf split by primitive type and adopt BVH traversal for thisSergey Sharybin
This commit enables BVH leaf nodes split by the primitive type and makes it so BVH traversal code is now aware and benefits from this. As was mentioned in original commit, this change is crucial to be able to do single ray to multiple triangle intersection. But it also appears to give barely visible speedup in some scene. In any case there should be no noticeable slowdown, and this change is what we need to have anyway.
2015-01-12Cycles: Optimize leaf splitting code by avoid vector allocationSergey Sharybin
Use variables allocated in the stack and avoid heap allocation which should make leaf splitting code a bit faster.
2015-01-12Cycles: BVH params option to split leaf node by primitive typesSergey Sharybin
The idea of this change is make it possible to split leaf nodes by primitive type, making leaf containing primitives of the same type. This would become handy when working on a single ray to multiple triangles intersection code, plus with careful implementation it might give some extra benefits on BVH traversal code by avoiding primitive type fetch and check for each primitive in the node. But that's a bit tricky to have benefits on this change only because depth of BVH increases. This option is not exposed to the interface at all and not used even secretly, the commit is only needed to help working further in this direction without messing around with local patches and worrying of them running out of date.
2015-01-12Cleanup: styleCampbell Barton
2015-01-12Fix T42069: Fonts /w non-ascii paths fail in win32Campbell Barton
Workaround freetype's use of fopen by swapping FT_New_Face for our own version which uses BLI_fopen.
2015-01-12revert part of 7a1dc20Campbell Barton
These warnings are false positives & confuses intended logic to set dummy values.
2015-01-11Fix T43208 material flickering in edit mode.Antony Riakiotakis
Happens because material setting now occurs in the derived mesh drawing routine as it should. However that means that it also happens during selection and that influenced the drawing state somehow. In 2.72 this did not occur because material setting happened during draw setting (skip or draw) instead of after the draw setting passed (so selection would skip it by use another draw setting function). Of course this violated design but worked. Made it now so backbuffer selection does not enable materials (it's redundant in those cases anyway). This could be ported to a possible 'a' release but as is classic with display code there may be some other places that it could backfire. Tested fix with texture/vertex painting and selection which use backbuffer for both subsurf and regular meshes and it seems to work OK.
2015-01-11Modifiers shall be listed in alphabetical order in UI...Bastien Montagne
2015-01-11Cleanup: quite some harmless but noisy warnings from gcc...Bastien Montagne
2015-01-11Transfer data: cleanup: Remove 'vertex_group_transfer_weight' operator.Bastien Montagne
We can now use 'generic' data transfer instead. Note new one is not an exact replacement, it should be able to do everyting old op could do though, and more.
2015-01-11Data transfer: make operator able to work 'reversed' (i.e. transfer from ↵Bastien Montagne
selected objects to active). Needed to replace weight transfer modifier in WeightPaint mode... Note this is not exposed to users in UI, shall remain technical intern parameter imho. Esp. since behavior when several sources is a bit 'random' (merely uses each source in selection order...). Also, this correct a bug, where 'lib' linked objects/meshes could not be used as source...
2015-01-11Fix T43204: Shrinkwrap constraint, project mode: Space ignored in bone case.Bastien Montagne
Own fault in rBb154aa8c060a60d to fix T42447... Reverted that commit, and added kind of not-so-nice hack instead. Note root of the issue comes from the special case we are doing here re 'Local' space of parent-less objects. In that case, local space should be the same as world one, but instead we apply the object rotation to it... This is inconsistent with all other cases and could very well lead to other issues as T42447, but afraid fixing that properly would be rather hairy - not to mention it would likely break all existing riggings etc. :( Should be safe for a 2.73a, shall we need it.
2015-01-11Fix three issues reported by coverity in own recent code. Including two ↵Bastien Montagne
potential crashers.
2015-01-10Fix building with very strict flags, use size_t rather than int for string ↵Bastien Montagne
length. Reported on bf-committers.
2015-01-10GPencil Editing: FKEY now controls the eraser size when in Stroke Edit ModeJoshua Leung
2015-01-10cleanup: style & warningsCampbell Barton
2015-01-10Fix for regression in bmesh connect-pairCampbell Barton
T42563 fix wasn't right, fortunately this doesn't fail in most cases.
2015-01-10Transfer data: add modifier.Bastien Montagne
Not much to add, modifier uses same code as operator basically, only key difference is that modifier will never create data layers itself, you have to use dedicated operator for that.