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2021-02-17Python: gpu module: add new submodules and typesGermano Cavalcante
This commit extends the gpu python API with: ``` gpu.types.Buffer #"__init__", "to_list" gpu.types.GPUTexture #"__init__", "clear", "read", "format" gpu.types.GPUFrameBuffer #"__init__", "bind", "clear", "is_bound", "viewport", ("__enter__", "__exit__" with "GPUFrameBufferStackContext") gpu.types.GPUUniformBuf #"__init__", "update" gpu.state #"blend_set", "blend_get", "depth_test_set", "depth_test_get", "depth_mask_set", "depth_mask_get", "viewport_set", "viewport_get", "line_width_set", "line_width_get", "point_size_set", "color_mask_set", "face_culling_set", "front_facing_set", "program_point_size_set" ``` Add these methods to existing objects: ``` gpu.types.GPUShader #"uniform_sample", "uniform_buffer" ``` Maniphest Tasks: T80481 Differential Revision: https://developer.blender.org/D8826
2021-02-17Cleanup: fix compiler warningsBrecht Van Lommel
2021-02-17Fix T85694: Cycles incorrect grayscale conversion with some OpenColorIO configsBrecht Van Lommel
2021-02-17Cycles: add support for Arm Neon instructions using sse2neonBrecht Van Lommel
Based on patch contributed by Apple and Stefan Werner. Ref D8237, T78710
2021-02-17Cycles: add utility functions for zero float2/float3/float4/transformBrecht Van Lommel
Ref D8237, T78710
2021-02-17Cycles: refactor intrinsic functions implementationBrecht Van Lommel
* Add processor independent fallbacks * Use uint32_t and uint64_t types * Remove unused functions * Better comments and less indentation Ref D8237, T78710
2021-02-17BLI: use sse2neon to emulate SSE instructions with Arm NeonBrecht Van Lommel
* WITH_CPU_SSE was renamed to WITH_CPU_SIMD, and now covers both SSE and Neon. * For macOS sse2neon.h is included as part of the precompiled libraries. * For Linux it is enabled if the sse2neon.h header file is detected. However this library does not have official releases and is not shipped with any Linux distribution, so manual installation and configuration is required to get this working. Ref D8237, T78710
2021-02-17BLI: add BLI_simd.h header to wrap SSE includesBrecht Van Lommel
In preparation of adding Neon support. Ref D8237, T78710
2021-02-17Merge branch 'blender-v2.92-release'Nathan Craddock
2021-02-17Cleanup: Missing word in rna descriptionNathan Craddock
One of the sentences changed recently in rBc63df3b33f01 was missing a word. No functional changes.
2021-02-17Merge branch 'blender-v2.92-release'Philipp Oeser
2021-02-17Fix T85722: missing updates adding modifiers via pythonPhilipp Oeser
Was reported for Geometry Nodes Editor "New" button, but was true for any modifier added via modifiers.new(). Now just add appropriate nofifier. Maniphest Tasks: T85722 Differential Revision: https://developer.blender.org/D10450
2021-02-17Merge branch 'blender-v2.92-release'Brecht Van Lommel
2021-02-17Cleanup: Split COM_compositor into multiple functions.Jeroen Bakker
2021-02-17Geometry Nodes: Expose material index attributeHans Goudey
The `material_index` attribute can adjust which material in the list will be applied to each face of the mesh. There are two new things about this attribute that haven't been exposed by the attribute API yet. Each comes with limitations: 1. Integer data type: Most attribute nodes are currently written to use float data types. This means that they can't write to this attribute because they can't change the type of a built-in attribute. 2. Polygon domain: This is our first attribute using the polygon domain, meaning until some of the interpolations are implemented, some operations may not work as expected. Currently the two nodes that work with this attribute are Attribute Fill and Attribute Randomize. Differential Revision: https://developer.blender.org/D10444
2021-02-17Cleanup: make local vars const.Jeroen Bakker
2021-02-17Cleanup: Bundle static globals in structJeroen Bakker
2021-02-17Cleanup: Comment styleJeroen Bakker
2021-02-17Cleanup: Allocate Execution System on stack.Jeroen Bakker
2021-02-17Cleanup: Make ChunkOrderHotspot a structJeroen Bakker
2021-02-17Cleanup: Make ChunkOrder a struct.Jeroen Bakker
2021-02-17Fix T85440: crash with displacement shaders and updating geometry in viewportBrecht Van Lommel
When primitive offsets change we need to rebuild or refit BVHs, however this was also tagging other data as modified too late in the geometry update process. Now ensure only the BVHs are updated. Ref D10441
2021-02-17Cleanup: Use 'pygpu_' prefix in the cpython GPU moduleGermano Cavalcante
`py_` prefix can be confused with the Python's own API's.
2021-02-17Cleanup: Fix typo errorAntonio Vazquez
2021-02-17Fix T80862: Small stroke opacity modulation is best done in the fragment shaderJamell Moore
To avoid anti-aliasing artifacts on GPencil strokes that have a size smaller than 1 the thickness is clamped and the opacity reduced. This was done in vertex shader but this had the side effect of causing strokes that go from large to small to fade across their lengths. **Solution** The opacity modulation has now been moved to the fragment shader as advised by Clément Foucault. The strokeThickness that was passed to the shader was clamped to prevent it from being too small so an additional unclamped thickness has been passed to the fragment to calculate the opacity modulation. Alternatively I could have chosen strokeThickness and clampedThickness but I decided against renaming the variables in the current code. Reviewed By: fclem Differential Revision: https://developer.blender.org/D10438
2021-02-17Geometry Nodes: realize instances before deform modifierJacques Lucke
This is a follow up commit for rB96da8e9ca302b8d879744. Ref T85281.
2021-02-17Geometry Nodes: realize instances before passing geometry to constructive ↵Jacques Lucke
mesh modifier Previously, when the output of a Geometry Nodes modifier would contain instances, those could not be accessed by other existing modifiers (e.g. the Array modifier). That is because those modifiers don't know about instances. Upcoming commits will improve an this in two ways: * Also realize instances before deform modifiers. * Convert a point cloud in the geometry to mesh vertices so that they can be accessed as well. Note, making instances real can result in loosing some information that we do not support in Geometry Nodes yet. That includes some special builtin attributes like bevel weights. Ref T85281. Differential Revision: https://developer.blender.org/D10432
2021-02-17Cycles: support accessing custom mesh attributesJacques Lucke
This makes custom mesh attributes available in Cycles. Typically, these attributes are generated by Geometry Nodes, but they can also be created with a Python script. * The `subdivision` code path is not yet supported. * This does not make vertex weights and some other builtin attributes available in Cycles, even though they are accesible in Geometry Nodes. All attributes generated in Geometry Nodes should be accessible though. * In some cases memory consumption could be removed by not storing all attributes in floats. E.g. booleans and integer attributes for which all values are within a certain range, could be stored in less than 4 bytes per element. Differential Revision: https://developer.blender.org/D10210
2021-02-17Cycles: detect when attributes have changedJacques Lucke
This patch has originally been written by Kévin Dietrich, thanks! It is part of D10210. As Brecht noted in D10210, this might not handle all cases yet. I better solution should come soonish.
2021-02-17Fix: NLA Blend Domain Enable All TypoWayde Moss
Introduced by my recent commit: rBc48360c2559a Accidentally used 4 instead of `necs->length`.
2021-02-17Geometry Nodes: Support integer type in the Attribute Fill NodeHans Goudey
This will be used by the material index attribute when it is added.
2021-02-17Fix T85716: "Applied Modifier:" report hides more important messageHans Goudey
Since "Applied Modifier" was always added last, it obscured more important messages when using the shortcut to delete modifiers. The purpose of the report when using the shortcut was to make it clear that something happened. Since another report does that anyway, only display the "Applied Modifier" report if the report list length hasn't changed.
2021-02-17Fix: NLA Blends Non-Animated Upper Channel ValuesWayde Moss
Issue introduced by my commit: rB40b7929cc040 **User-level Problem**: The issue resulted in a full-replace upper strip with only a Z location channel full-replacing the XY location channels of the lower stack. replaced to default. The expected behavior is that only the Z location channel is affected. **Technical-level Problem**: Before the problematic commit, fcurves were blended as they were read. So only existing animated channels would blend. My recent commit changed the process to read all fcurve values into an isolated upper_snapshot then blend with the lower stack. There is no data stored to know whether the upper snapshot channel values were sampled from fcurves or were default values. Only those sampled from fcurves should be blended. **Solution**: Added a `blend_domain` bitmask member to NlaEvalChannelSnapshot. The blending function only blends values within the `blend_domain`. Sampled fcurve values are now marked as within the `blend_domain`. We also now always copy the lower snapshot to the result snapshot which only matters when they aren't the same. Currently, it's always the same so the change is more for future unseen cases. Reviewed By: sybren, #animation_rigging Differential Revision: https://developer.blender.org/D10339
2021-02-17Cleanup: Return bool instead of intHans Goudey
2021-02-17Cleanup: use edituv prefix for stretch area/angle dataCampbell Barton
2021-02-17Merge branch 'blender-v2.92-release'Campbell Barton
2021-02-17Fix T85680: Crash displaying UV stretch/area with modifiersCampbell Barton
This uses the same logic as drawing UV's, where non-bmesh defaults to mesh.
2021-02-17Cleanup: spellingCampbell Barton
2021-02-17Cleanup: pass scene as constCampbell Barton
2021-02-17Cleanup: remove commented functionCampbell Barton
2021-02-17Fix T85664: 3D Viewport issues with curve poly splinesHans Goudey
Caused by cleanup in rBcdb3cbd64401, where an index was used to index `float *` instead of `float[3]`.
2021-02-17Merge branch 'blender-v2.92-release'Nicholas Rishel
2021-02-17Fix T84701: Popup closes on release while dragging parameter.Nicholas Rishel
Windows Ghost cursor movement was previously changed to use SendInput because SetCursorPos sporadically allows the cursor to escape the window. This is now reverted because SendInput causes mouse history via GetMouseMovePointsEx to contain invalid movement history, likely due to interaction with mouse acceleration. This resulted in popups closing when the cursor appeared to leave their range.
2021-02-17Geometry Nodes: Node error messagesHans Goudey
This patch adds icons to the right side of nodes when they encounter a a problem. When hovered, a tooltip displays describing the encountered while evaluating the node. Some examples are: attribute doesn't exist, mesh has no faces, incorrect attribute type, etc. Exposing more messages to the system will be an ongoing process. Multiple warnings per node are supported. The system is implemented somewhat generically so that the basic structure can also be used to store more information from evaluation for the interface, like a list of available attributes. Currently the messages are just button tooltips. They could be styled differently in the future. Another limitation is that every instance of a node group in a parent node tree will have the same error messages, the "evaluation context" used to decide when to display the tooltips must be extended to support node tree paths. Differential Revision: https://developer.blender.org/D10290
2021-02-17Fix T85671: color management crash with Medium Contrast lookBrecht Van Lommel
2021-02-17Cleanup: Use consistent order placement for includeHans Goudey
2021-02-16Cleanup: Used derived node in geometry exec paramsHans Goudey
Since the derived node tree is already build for the evaluation system, it's simpler to pass a derived node to the params struct. This will also allow context lookups in nested node groups for node error messages, since the derived node has that information readily accessible.
2021-02-16Cleanup: Remove use of designated initializers in C++Hans Goudey
2021-02-16Cleanup: Compile node_draw.c with C++Hans Goudey
This will allow using C++ data structures to draw node error messages. This required removing a forward declared enum for grease pencil undo. Compiles with clang tidy.
2021-02-16UI: Add support for bl_description for panelsAaron Carlisle
This commit adds support for `bl_description` and python docstrings for panels. This is useful for pop-over panel types so they can have a label and description. This commit also includes an example use case. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D10429