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2010-02-10object bound box access from rnaCampbell Barton
2010-02-10UV project didnt use the view3d's camera (only the scenes)Campbell Barton
2010-02-10Hide particle angular velocity ammount if velocity mode is 'None'Daniel Salazar
2010-02-10Missing tooltips for Start frame and End frameDaniel Salazar
Removing all dots at the end of tooltips in screen_ops.c
2010-02-10Changed fields Odd / Even terminology to more standard Upper First /Daniel Salazar
Lower First like in AE and other mainstream apps http://www.pasteall.org/pic/show.php?id=1255 The new consensus is no dots at the end of tooltips so removed all of them on image and scene rna files
2010-02-10realtime updates in the graph editor were updating all visible fcurves, ↵Campbell Barton
update all selected fcurves instead.
2010-02-10revert previous commit, this should fix without disabling cases that worked ↵Campbell Barton
before.
2010-02-10Fix for [#21082] UI not updated immediately for Graphical cursor and change ↵Thomas Dinges
object's name
2010-02-10fix for crash in sequencer when sequebce data cant be read. Campbell Barton
2010-02-10Fix for bug [#21015] Render Panel Presets do not remember fieldsDaniel Salazar
setting. New presets will remember field settings but I didnt change existing presets since I think this could be dangerous.
2010-02-10make dupliface rotation was wrong. Campbell Barton
2010-02-10Tooltip fix for "raytrace_transparency", patch by Oxben.Thomas Dinges
2010-02-10make dupliface operator (access from object menu)Campbell Barton
scene.object.link() now returns the new ObjectBase
2010-02-10Fix crash in copying constraints for proxy.Brecht Van Lommel
2010-02-10Cocoa : use Cocoa NSWindow tag for identifying the window where a ↵Damien Plisson
mouse/tablet/key event happened => enables some actions in inactive windows as per OSX standard Previous code was assuming an event can only be sent from the active window. On OSX, Right, Middle mouse buttons, mouse wheel and trackpad events are sent to inactive windows too. For example, this allows to zoom, pan the view without changing the window order.
2010-02-10OSX/scons : fine tune Intel archs optimization flagsDamien Plisson
2010-02-10fix for python not being able to call operators with a executuon context.Campbell Barton
2010-02-10Committing a little note of a bug that isn't quite so easy to fix yet with ↵Joshua Leung
groups+visibility operator (anim channels).
2010-02-10[#20958] API: crash on mesh.update() if I unlink and link meshes with the ↵Campbell Barton
same name twice
2010-02-103ds importer - fixed some warnings about various properties required for the ↵Joshua Leung
fileselect operator stuff not being present
2010-02-10rename Nurb to Spline in RNA since Nurb also stores bezier and poly lines.Campbell Barton
2010-02-10Can't hardcode hotkey in description if it can be changed in a keymap.Martin Poirier
2010-02-10Bugfix: 3DS Importer not settings UV's correctlyJoshua Leung
Thanks to example .3ds file and bug report from stridernzl. 1) The API function for adding textures to meshes was not working correctly, resulting in a Null texture slot being created (i.e. a texture slot was created, but the given texture could never be assigned to this). Fixed by making the function always require a texture as input (as with other places that use pointers as arguments). 2) In "Textured" draw mode, the imported meshes were shown white (i.e. without any textures). It appears that that the old old setting (mesh.faceUV) is no longer valid/wrapped in RNA, so worked around this by setting the 'tex' setting for UV-faces on. From the UI, this seems to do the same thing as entering editmode and assigning an image to the faces from the image editor. --- I've also removed a few lines of commented 2.4x code that is no longer valid. Hopefully there wasn't anything too valuable that I accidentally removed in this process ;)
2010-02-10More limits, step size and default changes to particle settings (andDaniel Salazar
some tooltips)
2010-02-10Fixing broken tooltip in snapping's project buttonDaniel Salazar
2010-02-10More informative tooltip for Snapping buttonDaniel Salazar
2010-02-10copy vgroups to selected objects as long as they have aligned arrays.Campbell Barton
access in the vertex group panel menu.
2010-02-10Bugfix #20903: Concitency issues between point and click and Tab Key in the ↵Joshua Leung
Graph Editor - 'Toggle' operators for channel settings now now act more like the select-all type of "toggle" operator. The old behaviour has now been moved to "invert". - Channel settings are now flushed (like for visibility and when clicking) for muting and locking when using the operators
2010-02-10BGE: rna update for Logic BricksDalai Felinto
New Actuators done: * OBJECT (aka MOTION) * SOUND * PROPERTY * CONSTRAINT * EDIT_OBJECT * ACTION * STATE * ARMATURE Actuators to be done: * CONSTRAINT * EDIT_OBJECT * SHAPE_ACTION Actuators done already: * IPO * CAMERA * SCENE * RANDOM * MESSAGE * GAME * VISIBILITY * TWODFILTER * PARENT once again: feedback is appreciated. + some typos + some DNA padding Thanks for Mitchell Stokes (Moguri) for his patch on that. It saved me some time on the ENUMs and some actuator descriptions :)
2010-02-10Better default resolutions for UV Sphere and Torus primitives (nice squareDaniel Salazar
faces) Torus is generated flat shaded like the rest of primitives for easier tweaking of resolution and consistency with the rest of the primitives
2010-02-09MSVC projectfiles vc9Andrea Weikert
* fix for audio: added missing defines for WITH_OPENAL, WITH_JACK, WITH_SDL * fixed linking for OpenAl, was still linking OpenAl32.dll instead of wrap_oal.dll Should now work same as other buildsystems. Quick test showed Yay! Sound in sequencer back :)
2010-02-09bugfix [#21055] Python: accessing ParticleEdit.hair causes segmentation ↵Campbell Barton
violation
2010-02-09Forgot to commit this file.Brecht Van Lommel
2010-02-09J-key render switching back, now with 10 slots.Brecht Van Lommel
Implementation note: this was done by giving each Render a slot number, and for every slot a new Render will be created. Not sure if this is ideal, but it ensures that all passes, render info, etc are separate so you can also compare render layers and passes, in 2.4x only whatever it was currently displaying was backed up.
2010-02-09[#21039] OBJ import Clamp Scale limited to .01 as lowest Value. Used to be ZeroCampbell Barton
[#21053] 2.5alpha0 export obj problem + some minor changes.
2010-02-09bugfix [#21057] Python: accessing DriverVariable targets causes segmentation ↵Campbell Barton
violation collections were detected as arrays.
2010-02-09[#21067] Weight painting doesn't work with mirror modifier enabled.Campbell Barton
2010-02-09Tooltips tweaks 3d to 3DDaniel Salazar
2010-02-09wkey - weld in UV windowCampbell Barton
2010-02-09Soft limits and better hard limits to particle propertiesDaniel Salazar
2010-02-09Adding soft limits and better hard limits to relevant camera propertiesDaniel Salazar
wohooo first commit! :D
2010-02-09add access to edge select tagging from mesh toolbar (tagging seams on Ctrl+RMB)Campbell Barton
2010-02-09Shadow Buffers:Brecht Van Lommel
* Bugfix, rasterization was shifted half a pixel. * Remove scaling of bias by render size, there is something to be said for doing to compensate for lower shadow buffer xy resolution, however the z-resolution does not change and this seems to have a larger effect. * Remove clamping of filter size by soft factor. Now it is clamped to 1 pixel instead to ensure there is some AA. Why this was done this way is not clear to me, however on decreasing shadow buffer resolution this would change the softness by increasing the filter size.
2010-02-09fix for uninitialized mempool variable.Campbell Barton
2010-02-09More bugfixes for setting visibility of anim channels using VKEY:Joshua Leung
* Fixed problem where selecting an individual F-Curve would not set the selection correctly. Group channels still needed a separate selection check before they get included in the filtered list. I had removed this in an earlier fixing commit today, but overlooked that expanded groups wouldn't get this check. Therefore, group channels would also be flushed on, turning all channels of group on. * Removed the 'curvesonly' test from deciding whether the selection status + collapsed group fix, from the earlier commit, since this was making a few cases get overlooked (namely for setting visibility toggles, where selected F-Curves in closed and deselected groups still managed to get through) * Added a debugging print API call for helping with debugging this sort of error in future. It just prints the types of channels being operated on, to easily see what's going on...
2010-02-09Bugfix #21041: pressing tab, adds spaces depending on the end of the lineJoshua Leung
The code used to calculate the number of spaces to insert for a tab (so that indention widths were aligned to multiples of the number of spaces to use) was incorrectly assuming that the line that this was to occur on was blank, using text->curl->len (i.e. the length of the current line). The code now uses the position of the cursor to determine how many spaces need to be added to it to move it to the next multiple of the tab width. --- Also, added numpad enter to text-editor keymap for creating new lines for more consistency with user expectations.
2010-02-09Warning fixesDamien Plisson
2010-02-09Bugfix #20964: Loopcut with X-Ray draw mode draws no cutsJoshua Leung
Moved the special region "post draw" callback execution stuff to after XRay and Transp object drawing.
2010-02-09Bugfix #21032: sound strips could not be drag-n-dropped from filebrowser to ↵Joshua Leung
sequencer
2010-02-09Adding a field for debug type-names to animation channel types to facilitate ↵Joshua Leung
easier debugging on channel errors.