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2018-09-27UI: use new 3D viewport navigation icons and image icon in add menu.Brecht Van Lommel
I had to make the viewport navigation icons a bit smaller in the SVG since the edges were being clipped off, we only support 16x16 icons currently. They are a bit blurry because of this.
2018-09-27UI: add first batch of monochrome icons designed by Andrzej Ambroz.Brecht Van Lommel
Currently only for simple commands like play, add, zoom, expand, etc.
2018-09-27UI: draw mono icons with button type text color, instead of area text color.Brecht Van Lommel
2018-09-27Fix blender_icons_update.py not working after mono icon changes.Brecht Van Lommel
2018-09-27GP: Remove old annotation panel from Image editorAntonioya
This has been replaced with tools.
2018-09-27GP: Enable force fill recalc by defaultAntonioya
2018-09-27Fix missing libquery processing of ID pointers in GPencil Modifiers.Bastien Montagne
...
2018-09-27Implement a new dedicated weight painting shader.Jeroen Bakker
Move the weight paint drawing to the fragment shader. The shader uses a texture that uses the U.coba_weight custom color band, or an internal color band. In addition to actual weights, the shader has to display two alert colors: missing vertex group, and zero weight. The zero weight alert has to be blended with regular weight colors, so that a single alert vertex surrounded by weighted ones is still visible. Reviewers: campbellbarton, fclem Differential Revision: https://developer.blender.org/D3675
2018-09-27Empty Object: new "Load Image as Empty" operatorJacques Lucke
New entry in the Add Object menu. Opens a file selector and creates a new empty object from the selected image. Previously more steps were needed to archieve the same. Differential: https://developer.blender.org/D3708 Reviewer: brecht
2018-09-27Fix T56915: Selectability in Solid Xray ModeClément Foucault
This was caused by the object center being selected by the wireframe pass. The wireframe pass is now only drawn if we search for the nearest surface. This makes all wire objects (like non-meshes objects) higher priority than mesh surfaces.
2018-09-27Refactor: Copy/Paste values from/to UIJacques Lucke
Previously copy and paste was handled within the same function using a mode switch, which is quite ugly in most cases. This patch separates the function into two and splits up those in even smaller functions to increase maintainability. Finally one new feature was added: You can copy from disabled fields now. (requested by hjalti) Reviewers: brecht Differential Revision: https://developer.blender.org/D3738
2018-09-27Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-27Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3732
2018-09-27Cleanup: fix harmless compiler warnings.Brecht Van Lommel
2018-09-27Fix CUDA build with Xcode 10.0, use nvrtc due to incompatible compilers.Brecht Van Lommel
2018-09-27Merge branch 'master' into blender2.8Sergey Sharybin
2018-09-27Cycles: CleanupSergey Sharybin
2018-09-27Cycles: Sync BVH8 unaligned node packing code with BVH4Sergey Sharybin
Similar to dfae3de6bdf.
2018-09-27UI: new clip editor panels and headers layout.Sebastian Koenig
* Panels now use single column layout. * Footage Info was moved into Footage Settings. * Display settings are now in a popover in the header. * Graph view shows tracking controls in the header center. Differential Revision: https://developer.blender.org/D3643
2018-09-27UI: update camera background images panel layout.Sebastian Koenig
Differential Revision: https://developer.blender.org/D3739
2018-09-27GP: Avoid duplicated weight deformation for strokesAntonioya
If the point had several weights, the result could be wrongly accumulated.
2018-09-27Partial revert of recent toolsystem defaultsCampbell Barton
- Use ctrl for de-select since we may want to use shift for extend. - Use cursor tool by default, it's agreed lasso select isn't accessible from a shortcut by default.
2018-09-27Cleanup: warningsCampbell Barton
2018-09-27Tests: add --no-window-focus to open window without focus.Brecht Van Lommel
This is useful to run OpenGL tests while continuing to do other tasks without windows constantly popping up in the foreground.
2018-09-27Fix T56927: Grease pencil materials issues with lock and hideAntonioya
2018-09-27GP: Fix infinite loop in Dope SheetAntonioya
2018-09-27UI: Use "View" category for 3D view panelsCampbell Barton
Allows add-ons to add other categories.
2018-09-27UI: Tabs on right w/ right aligned regionsCampbell Barton
2018-09-27Fix missing freeCampbell Barton
2018-09-27Python GPU module: Wrap GPUIndexBufmano-wii
Differential Revision D3714
2018-09-27Python GPU module: replace `PyArg_ParseTupleAndKeywords` by ↵mano-wii
`_PyArg_ParseTupleAndKeywordsFast` part of T47811 ("for faster argument parsing").
2018-09-27Cleanup: remove star importCampbell Barton
2018-09-27Tool System: expose rotate-source for click-extrudeCampbell Barton
2018-09-27Merge branch 'master' into blender2.8Campbell Barton
2018-09-27Spin Tool: hide options unrelated to duplicationCampbell Barton
2018-09-27Keymap: use shift to de-deselect for toolsCampbell Barton
This allows for Ctrl-LMB to be used for lasso even with Border-Select active.
2018-09-27Tool System: set a default tool for each modeCampbell Barton
Also clear tools for the default startup file so changes to defaults apply to new files.
2018-09-27Cleanup: pep8Campbell Barton
2018-09-27Cleanup: flip option unlock -> lockCampbell Barton
Nearly all options are currently to toggle locking.
2018-09-26Wireframe/Xray: Make Xray option local to wireframe modeClément Foucault
This commit make the Xray option for the wireframe different from the other shading mode. This makes it possible to rapidly switch between wireframe + Xray and Solid mode without Xray. Xray alpha is also decoupled. Both variables are duplicated and exposed separately through RNA.
2018-09-26UI: switch shortcuts for pivot and orientation pie menus.Brecht Van Lommel
Pivot is now period key, orientation is comma key.
2018-09-26UI: keep some buttons fixed size in 3D view header.William Reynish
2018-09-26UI: allow fractical unit size for layouts.Brecht Van Lommel
2018-09-26UI: use pie menu for snap, pivot and proportional editing.William Reynish
* Proportional pie menu at shift+O. * Snap pie menu at shift+S. * Pivot pie menu at comma. Previous comma, ctrl+comma, period and ctrl+period shortcuts for specific pivot types were removed. Ref T56881.
2018-09-26Depsgraph: Add missing relation for spline IKSergey Sharybin
Solver should clearly depend on initializaiton.
2018-09-26Cloth: Collision improvementsLuca Rood
This commit includes several performance, stability, and reliability improvements to cloth collisions. Most notably: * The implementation of a new self-collisions system. * Multithreading of collision detection. * Implementation of single sided collisions and normal overrides. * Replacement of the `plNearestPoints` function from Bullet with a dedicated solution. Further, this also includes several bug fixes, and algorithmic improvements. Reviewed By: brecht Differential Revision: http://developer.blender.org/D3712
2018-09-26Addons: reactivate 'STL format' addonJacques Lucke
Reviewers: brecht Differential Revision: https://developer.blender.org/D3735
2018-09-26Cleanup: Edit Surface & Curve engines unused codeClément Foucault
2018-09-26Edit Surface: Use edit curve engine to display edit surfaceClément Foucault
It's so similar in practice that we don't need a separate engine for edit surface overlays.
2018-09-26Edit Curve: Fix "show handles" option hiding nurbs segmentsClément Foucault