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2022-07-07Compositor: Pre-fill motion tracking fieldsSergey Sharybin
Extends current functionality which was only filling in the active movie clip. Now we also pre-fill tracking object name, as well as (plane)track name.
2022-07-07Cleanup: Use std::move for geometry setHans Goudey
The only real improvement is avoiding some reference counting, but the main for the change is consistency. Also don't move a StringRef, since that doesn't own any data anyway.
2022-07-07Cleanup: Use C++ style of avoiding unused variable warningsHans Goudey
As documented in the best practices section of the style guide: https://wiki.blender.org/wiki/Style_Guide/Best_Practice_C_Cpp
2022-07-07Cleanup: Use generic index mask utilityHans Goudey
This may lead to improved performance from multithreading as well.
2022-07-07Fix: Spreadsheet does not display original curves dataHans Goudey
The spreadsheet ignored the component choice in the data set region for curves and volume objects, and the original curves data-block wasn't retrieved from the original object.
2022-07-07Fix T99505: NLA tweak mode crashes with GPencil dataAmélie Fondevilla
Adding Grease Pencil keyframes in the dopesheet (rB92d7f9ac56e0) lead to crashes from the NLA editor (T99505). This is now resolved, by removing grease pencil keyframes from NLA editor (as it was in 3.2), and filtering them out of all NLA-related operations. Reviewed By: sybren Differential Revision: https://developer.blender.org/D15391
2022-07-07Fix T99453: Regression: Crash on calling menu searchPratik Borhade
Fix T99453. Crash due to null pointer access. So wrap the function call in simple `if` check Reviewed By: sybren Maniphest Tasks: T99453 Differential Revision: https://developer.blender.org/D15370
2022-07-07Fix T99386: Driven modifiers are always re-evaluated during animationSergey Sharybin
Even if the driver is not dependent on time the modifiers were always re-evaluated during playback. This is due to the legacy nature of the check whether modifier depends on time or not: it was simply checking for sub-string match for modifier in the F-Curve and drivers RNA paths. Nowadays such dependencies are created by the dependency graph builder, which allows to have more granular control over what depends on what. The code is now simplified to only check for "static" dependency of the modifier form time: for example, Wave modifier which always depends on time (even without explicit animation involved). This change also fixes missing relation from the animation component to the shader_fx modifiers, fixing race condition. Additional files used to verify relations: - Geometry: F13257368 - Grease Pencil: F13257369 - Shader FX: F13257370 In these files different types of modifiers have an animated property, and the purpose of the test is to verify that the modifiers do react to the animation and that there is a relation between animation and geometry components of the object. The latter one can only be checked using the dependency graph relation visualization. The drivers are not tested by these files. Those are not typically depend on time, and if there were missing relation from driver to the modifier we'd receive a bug report already. As well as if there was a bug in missing time relation to a driver we'd also receive a report. Differential Revision: https://developer.blender.org/D15358
2022-07-07Cleanup: Remove redundant filtering of legacy normal attributeHans Goudey
This is already done inside of `attribute_search_add_items`.
2022-07-07Cleanup: Correct comment with spreadsheet enum typeHans Goudey
2022-07-07Cleanup: Improve variable nameHans Goudey
The new name makes more sense in non-node-related contexts.
2022-07-07Curves: Add sculpt selection overlayHans Goudey
This commit adds visualization to the selection in curves sculpt mode. Previously it was only possible to see the selection when it was connected to a material. In order to obstruct the users vision as little as possible, the selected areas of the curve are left as is, but a dark overlay is drawn over unselected areas. To make it work, the overlay requests the selection attribute and then ensures that the evaluation is complete for curves. Then it retrieves the evaluated selection GPU texture and passes that to the shader. This reuses the existing generic attribute extraction system because there currently wouldn't be any benefits to dealing with selection separately, and because it avoids duplication of the logic that extracts attributes from curves and evaluates them if necessary. Differential Revision: https://developer.blender.org/D15219
2022-07-07GHOST: initialize grab axis for windowsCampbell Barton
While this didn't cause any user visible bugs, ASAN would report an error when passing it as an argument.
2022-07-07ID Management: Purge: Make outliner button use recursive purge.Bastien Montagne
This change the 'Purge' button of the Outliner 'Orphaned' view to use recursive purge, i.e. it wil not only delete immediately unused IDs (as listed in the view) anymore, but also all their unused dependencies.
2022-07-07Fix T98029: Support isolated islands of IDs when purging unused ones.Bastien Montagne
Cases were e.g. an object would use a material, and this material would use this object (e.g. through a driver), even if both those data-blocks are technically unused, they would remain forever since they were not detected as such. Now this is properly detected and purged as part of the 'recursive purge' operation.
2022-07-07Fix T99491: Crash when opening modifiers panelFalk David
This crashed because in `get_active_fcurve_channel`, the filter did not filter out channels with no fcurve. The fix adds the filter `ANIMFILTER_FCURVESONLY`. See rB92d7f9ac56e0ff1e65c364487542dfb7c32a0a67 for the new filter. Maniphest Tasks: T99491 Differential Revision: https://developer.blender.org/D15386
2022-07-07Fix: Save modified images during file closeJesse Yurkovich
Regressed in the following commit due to an inverted conditional: {rB1159b63a07fd2cbc7fc48e162d57721c9c85b3f6} Differential Revision: https://developer.blender.org/D15389
2022-07-07Fix T99388: Obey relative path option when saving UDIMsJesse Yurkovich
Ensure that the Image maintains the proper file path after saving all the individual tiles. The image_save_post function is unaware that the filepath it receives is only for a single tile, not the entire Image, and happily keeps setting ima->filepath to the concrete filepath for each tile. There were 2 problems with the code that attempted to correct the Image filepath back to the UDIM virtual form: - It would trample the "relative" directory that might have been set - It would do the wrong thing if no tiles could be saved at all The design is now as follows: Example of trying to save to a new PathB | | all tiles ok | any tile not ok| | -------------------------------- | ---------------- | ---------------| | ima->filepath is currently empty | set to new PathB | keep empty | | ima->filepath is currently PathA | set to new PathB | keep PathA | Differential Revision: https://developer.blender.org/D15384
2022-07-07OBJ: more robust .mtl texture offset/scale parsing (T89421)Aras Pranckevicius
As pointed out in a comment on T89421, if a MTL file contained something like: `map_Ka -o 1 2.png` then it was parsed as having offset `1 2` and the texture filename just a `.png`. Make it so that mtl option numbers are parsed in a way where the number is only accepted only if it's followed by whitespace. Differential Revision: https://developer.blender.org/D15385
2022-07-07OBJ: always set eevee blend mode when material "d" is below 1.0Aras Pranckevicius
Fixes T97743: the import code was setting EEVEE blending mode whenever a transparency texture was present (map_d), or when the materials illum was saying "yo, transparency!". But if only the material's d was below 1.0, it was not setting the blend mode, which is different to user expectations. Differential Revision: https://developer.blender.org/D15383
2022-07-07Fix T99342: GPencil multiframe falloff is scaling wrongly in rotationAntonio Vazquez
The falloff was applied to scale by error. Now, the falloff is only applied to the rotation. Differential Revision: https://developer.blender.org/D15364 .
2022-07-07Cleanup: use arguments for internal wayland cursor grabbingCampbell Barton
Pass in arguments for internal grab logic instead of accessing some values from the window and other values as arguments. While more verbose it's simpler to reason about.
2022-07-07Fix T99270: bones using empties as custom shapes can't be selectedCampbell Barton
Regression in [0] which didn't account for the bounds of empty objects. Add support support calculating bounds from empty draw-type to use in pose-bone culling. [0]: 3267c91b4d5caab7da8aef071a446dd2e86f86a9
2022-07-07Python: show additional context for PyDriver errors in the stderrCampbell Barton
Showing the expression alone may not be enough to track down an error evaluating a py-driver. Show information about the target ID & property in the error message as well.
2022-07-07Python: clear Py-driver variables on exitCampbell Barton
These kinds of leaks are relatively harmless, it reduces the number of un-freed data reported by valgrind on exit.
2022-07-07Cleanup: use boolean types & early exit on failure for PyDriverCampbell Barton
Also use __func__ for printing the funciton name.
2022-07-07Cleanup: formatCampbell Barton
2022-07-07Fix Py-driver byte code access with Python 3.11Campbell Barton
Error in [0] which assumed the struct member was renamed however byte-code access from PyCodeObject now requires an API call. Thanks to @music for pointing this out. [0]: 780c0ea097444c3be60314dffd203c099720badb
2022-07-06Fix T99334: Ignore edit-related snap options in Object modejon denning
When in Object Mode, any of the active- and edit-related snapping options (Include Active, Include Edited, Include Non-Edited) should be ignored when in Object Mode, otherwise snapping could be effectively disabled. This commit forces snap code to ignore the active- and edit-related options when in Object Mode. Reviewed By: Germano Cavalcante (mano-wii) Differential Revision: https://developer.blender.org/D15366
2022-07-06UI: Adjust and fix shader node descriptionsHans Goudey
The tooltips added for shader nodes in D15309 are very helpful already. This commit makes a few tweaks to make them more consistent, concise, and includes some fixes. Note that this might move some descriptions further away from the wording in the manual. * Make wording more concise * Start fewer new sentences * Use "For Example" slightly less * Avoid repeating the node's name unnecessarily * Spelling/grammar fixes * Don't capitalize some words * Use consistent verb conjugation * Use ASCII characters/more common quote symbols * Corrections to information * Plural/singular corrections * "smoke domains" -> "volume grids" * Fix tooltip for separate and combine color nodes * Refer to color sockets as colors rather than "images" * Avoid "advice" in a few places, which should be left for the manual * Remove information for sockets and could be in their tooltips * Avoid referring to the locations of a property in the UI * Avoid manual newlines (mostly reserve for "Note:") * Leave UI code in control of wrapping, which is more consistent * Add some information * That the UV map and color attribute nodes use a default * That Voronoi is "based on the distance to random points" * Add "(Deprecated)" to old color combine and separate nodes Differential Revision: https://developer.blender.org/D15381
2022-07-06Object: Speed up duplication of large selections by doing fewer collection syncsAras Pranckevicius
Previous code was doing N collection syncs when duplicating N objects. New code avoids all the intermediate syncs by using BKE_layer_collection_resync_forbid and BKE_layer_collection_resync_allow, and then does one BKE_main_collection_sync + BKE_main_collection_sync_remap for the whole operation. There is some complexity involved where the Base things of newly duplicated objects can't be found yet, without the sync, so some work on them (marking them selected, active, ...) has to be deferred until after the sync. Timings: scene with 10k cubes, each with unique mesh (Windows, VS2022 Release build, AMD Ryzen 5950X): - Shift+D duplicate: 13.6s -> 9.2s - Alt+D duplicate: 4.76s -> 1.53s Reviewed By: Bastien Montagne Differential Revision: https://developer.blender.org/D14150
2022-07-06Cycles oneAPI: Remove direct dependency on Level-ZeroXavier Hallade
We used it only to access device id for explicitly allowing Arc GPUs. It made the backend require ze_loader.dll which could be problematic if we end up using direct linking. I've replaced filtering based on PCI device id by using other HW properties instead (EUs, threads per EU), that are now available through Level-Zero.
2022-07-06Cleanup: fix comments in oneAPI kernel.cppXavier Hallade
2022-07-06Fix T99464: Curves sculpt add 3D brush symmetry brokenHans Goudey
The brush transform was not applied to the view direction.
2022-07-06Icons: Add each icon to a named groupFrancesco Siddi
The objects making up each icon are placed in a group named after the icon coordinates in the grid. This change has no impact on the current pipeline used to include icons in a Blender build, but lays the foundation to explore other workflows to do that, and tidies up the file. Differential Revision: https://developer.blender.org/D15251
2022-07-06Fix T99343: Missing RNA_def_property_update for show overlays in UV editorSiddhartha Jejurkar
Reviewed By: jbakker Maniphest Tasks: T99343 Differential Revision: https://developer.blender.org/D15354
2022-07-06Cycles: Improve an occupancy for Intel GPUsNikita Sirgienko
Initially oneAPI implementation have waited after each memory operation, even if there was no need for this. Now, the implementation will wait only if it is really necessary - it have improved performance noticeble for some scenes and a bit for the rest of them.
2022-07-06BLI: improve reverse uv sample in edge casesJacques Lucke
Allow for a small epsilon to improve handling of uvs that are on edges. Generally, when using reverse uv sampling, we expect that the sampling is supposed to succeed.
2022-07-06Fix T99368: Annotation lines doesn't start where clickedCampbell Barton
Caused by [0] which made accessing the drag-start require a function instead of being the value written into the event cursor coordinates. [0]: b8960267dd51f9108b3b49e9b762e6b4d35ae1dc
2022-07-06Compositor: Pre-fill active scene movie clip in more nodesSergey Sharybin
Pre-fills movie clip from the scene to the following nodes: - Keying Screen - Plane Track Deform - Track Position The rest of tracking related nodes were already doing so. Differential Revision: https://developer.blender.org/D15377
2022-07-06IO: speed up import of large Alembic/USD/OBJ scenes by optimizing material ↵Aras Pranckevicius
assignment The importer parts that were doing assignment of materials to the imported objects/meshes were essentially having a quadratic complexity in terms of scene object count. For each material assigned to each object, they were scanning the whole scene, checking which other Objects use the same Mesh data, in order to resize their material arrays to match the size. Performance details (Windows, Ryzen 5950X): - Import OBJ Blender 3.0 splash scene (24k objects): 43.0s -> 32.9s - Import USD Disney Moana scene (260k objects): saves two hours (~7400s). Note that later on this crashes when trying to render the imported result; crashes in the same way/place both in master and this patch. Implementation details: The importers were doing "scan the world" basically twice for each object, for each material: once when creating a new material slot (assigns an empty material), and then again when assigning the material. However, all these importers (USD, Alembic, OBJ) always create one Object for one Mesh. So that whole quadratic complexity resulting from "scan the world for possible other users of this obdata" is completely not needed; it just never finds anything. So add a new dedicated function BKE_object_material_assign_single_obdata that skips the expensive part, but should only be used when the caller knows that the obdata has exactly one user (the passed object). Reviewed By: Bastien Montagne, Michael Kowalski Differential Revision: https://developer.blender.org/D15145
2022-07-06Fix T99462: Deleting Missing Libraries Crashes Blender.Bastien Montagne
Usual same issue with outliner operations, where you apply it on one item, and then try to apply it again on same item listed somewhere else in the tree... Fixed by using the 'multi-tagged deletion' code we now have for IDs, that way tree-walking function just tags IDs for deletion, and they all get deleted at once at the end.
2022-07-06OBJ: extend test coverage for parsing MTL scale/offsets (T89421)Aras Pranckevicius
The new OBJ/MTL importer was already handling case T89421 correctly, but there was no test coverage to prove it. Extend the tests to parse various forms of "-o" and "-s" (one, two, three numbers).
2022-07-06GHOST/Wayland: support dynamic loading libraries for WaylandCampbell Barton
Add intern/wayland_dynload which is used when WITH_GHOST_WAYLAND_DYNLOAD is enabled (off by default). When enabled, systems without Wayland installed will fall back to X11. This allows Blender to dynamically load: - libwayland-client - libwayland-cursor - libwayland-egl - libdecor-0 (when WITH_GHOST_WAYLAND_LIBDECOR is enabled).
2022-07-06Cleanup: declare local variables staticCampbell Barton
2022-07-06Cleanup: spelling in commentsCampbell Barton
2022-07-06Cleanup: Fix compiler warningsLoren Osborn
Use consistent class/struct declaration in forward declarations. Differential Revision: https://developer.blender.org/D15382
2022-07-06Fix T99284: Undefined values output from UV nodesHans Goudey
When committing D14389 I assumed that the output arrays didn't need to be initialized, but the UV parameterizer uses the intial values of UVs.
2022-07-06Fix: Tests: Incorrect curve constructionIliay Katueshenock
The offsets were filled with the same value, but they must be the total accumulated point count. Differential Revision: https://developer.blender.org/D15374
2022-07-06Curves: Port subdivide node to the new data-blockHans Goudey
This commit moves the subdivide curve node implementation to the geometry module, changes it to work on the new curves data-block, and adds support for Catmull Rom curves. Internally I also added support for a curve domain selection. That isn't used, but it's nice to have the option anyway. Users should notice better performance as well, since we can avoid many small allocations, and there is no conversion to and from the old curve type. The code uses a similar structure to the resample node (60a6fbf5b599) and the set type node (9e393fc2f125). The resample curves node can be restructured to be more similar to this soon though. Differential Revision: https://developer.blender.org/D15334