Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-26 | pre-merge commit | Joseph Eagar | |
2011-02-23 | =bmesh= fix bug with uvlayers | Joseph Eagar | |
2011-02-23 | =bmesh= | Joseph Eagar | |
Fixed join meshes, and an annoying modifier bug (making modifiers not work in editmode). Also fixed a tesselation bug. Also got edge slide to work right, yay! Dunno why I couldn't get it working right before; took me twenty minutes to fix. | |||
2011-02-15 | pre-merge commit | Joseph Eagar | |
2010-12-27 | sculpt/multires fix | Joseph Eagar | |
2010-12-27 | vertex paint/weight paint fix | Joseph Eagar | |
2010-12-23 | Edge slide works again, some small issues may remain though. | Joseph Eagar | |
2010-11-18 | fixed some dissolve bugs, still one or two left | Joseph Eagar | |
2010-11-18 | another compile fix | Joseph Eagar | |
2010-11-18 | compile fix | Joseph Eagar | |
2010-11-12 | =BMesh: (personal) Testing Framework= | Joseph Eagar | |
I've got my testing framework done now. It's based on recording events at the GHOST level. This has issues; a test created on one computer might not pass on another, due to floating point inaccuracies (though I tried to blunt this a bit). This isn't appropriate for general use. I wrote it for personal use, and other devs might find it useful for their personal use as well. However, it lacks the reliability you'd need for a real unit testing framework. This isn't meant to replace lief's work, by any means, which is a real unit testing framework. | |||
2010-11-10 | nothing to see here... | Joseph Eagar | |
2010-10-27 | ad-hoc test sys that can handle paint stuff. temporary. | Joseph Eagar | |
2010-10-26 | commit of wip copy to work on other comuter | Joseph Eagar | |
2010-10-19 | commit of wip working copy; much bugs remain | Joseph Eagar | |
2010-10-04 | knife bugfix. more to come. | Joseph Eagar | |
2010-10-04 | commit of working copy to debug on faster computer | Joseph Eagar | |
2010-09-26 | scons fix, should work now yaypython scons/scons.py | Joseph Eagar | |
2010-09-25 | scons priority tweak | Joseph Eagar | |
2010-09-25 | ...and one more scons fix | Joseph Eagar | |
2010-09-25 | *sigh*. . .yet another scons fix | Joseph Eagar | |
2010-09-25 | anotehr scons fix | Joseph Eagar | |
2010-09-25 | scons fix | Joseph Eagar | |
2010-09-25 | =BMesh: Super Knife Tool Alpha= | Joseph Eagar | |
Implemented a new "super knife". Activate with k. Holding CTRL will allow extended cutting ala old lines mode. Confirm with enter and escape. You cannot cancel, btw, you can only confirm (and undo later if you want). Hopefully I'll support undo within the tool soon. * Supports cutting edges, into faces, etc. You can pretty much do whatever you want. Will snap to vertices too. * Note that if you cut into a face, it must be valid topologically when you press enter to confirm. * It's pretty and graphical :) * You can only cut visible geometry. * UVs/vcols are a little buggy still Now, thou shalt all cease and desist all lack of motivation for testing! No longer shall users put off testing until "it's cooler"! :P | |||
2010-09-07 | merge from trunk at r31523 | Joseph Eagar | |
2010-09-04 | recopy fresh game engien from trunk | Joseph Eagar | |
2010-09-04 | bleh | Joseph Eagar | |
2010-09-04 | more files | Joseph Eagar | |
2010-09-04 | more files | Joseph Eagar | |
2010-09-04 | more missing files | Joseph Eagar | |
2010-09-04 | missing files from last | Joseph Eagar | |
merge | |||
2010-09-04 | fresh audaspace from trunk | Joseph Eagar | |
2010-09-04 | remove audaspace before copying fresh from trunk | Joseph Eagar | |
2010-09-04 | merge with trunk at r31523 | Joseph Eagar | |
2010-08-22 | Fix for [#22741] Material preview doesn't update when "undo" is used to ↵ | Thomas Dinges | |
revert a setting. * Buttons window listens to NC_WINDOW now. | |||
2010-08-22 | - rna py-api bug fix, a NULL item in a collection was raising an error | Campbell Barton | |
eg: mesh.materials[0] ... when this was an empty slot. - game world mist panel wasnt updated for rna renaming. | |||
2010-08-22 | * Fixing some UI Increment/Decrement issues, where click on left/right ↵ | Thomas Dinges | |
triangle in the button would change a decimal which was not seen in the UI. * Made Decimate slider a percentage slider (as the dna name says percent as well). | |||
2010-08-22 | patch [#23449] RNA renaming bugs | Campbell Barton | |
from Jacob F (raccoon) | |||
2010-08-22 | fix for msvc | Campbell Barton | |
2010-08-22 | remove inline loops in a few places | Campbell Barton | |
replace with defgroup_find_name() and BLI_findstring() | |||
2010-08-22 | fix for error rna naming | Campbell Barton | |
2010-08-22 | possible fix [#23331] Hidden Bones Contribute to Axis Normal | Campbell Barton | |
cant redo this bug but noticed a number of places where bone selection/hidden state isn't being set properly. | |||
2010-08-22 | Fix #23431: crash in brush icon preview when there is no active object. | Brecht Van Lommel | |
2010-08-22 | Fix python errors in particles render panel and rigid body joint constraint. | Brecht Van Lommel | |
2010-08-22 | own commit to fix a naming bug caused a new bug. | Campbell Barton | |
2010-08-22 | - bugfix [#23407] vertex painting on a mesh with no face segfaults | Campbell Barton | |
- removed animsys update values that dont need animating. | |||
2010-08-22 | fix for changes in recent renaming | Campbell Barton | |
2010-08-22 | Skip also SVN administration files that start with _ instead of . | Nathan Letwory | |
2010-08-21 | netrender: | Martin Poirier | |
terminate can fail if process finished after the call to poll, just pass on error then. | |||
2010-08-21 | bugfix for recent renaming [#23400] Unable to import *.3ds/*.obj files with ↵ | Campbell Barton | |
textures |