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2012-07-01Scons:Thomas Dinges
* WITH_BF_COMPOSITOR option, to disable tile compositor compilation. * Removed unused SCons file.
2012-07-01fix for own error renaming bmesh operator dupeCampbell Barton
2012-06-30Cycles / Boost:Thomas Dinges
* Windows (msvc 2008) is now using Boost 1.49 - Updated cmake file.
2012-06-30Cycles / Boost:Thomas Dinges
* Windows (msvc 2008) is now using Boost 1.49
2012-06-30code cleanup: some vars were assigned when not neededCampbell Barton
2012-06-30fix for some build warnings.Campbell Barton
2012-06-30rename bmesh ops since they are exposed in an api now.Campbell Barton
2012-06-30disable opencl when compo is disabled.Campbell Barton
2012-06-30the compositor optional for cmake: WITH_COMPOSITORCampbell Barton
2012-06-30add support for passing lists of verts/edges/faces to bmesh operatorsCampbell Barton
2012-06-30all bmesh operators can now be accessed from bmesh.ops.* using a generic ↵Campbell Barton
wrapper, argument parsing still needs to have support added for vector, matrix and element types.
2012-06-30GPU_upload_dxt_texture failed to compile if WITH_DDS was not definedJason Wilkins
2012-06-30code cleanup: rename some members of bmesh operators, 'slots' is a C++ ↵Campbell Barton
keyword which confuses some IDE's. also added missing BMO_op_vinitf args to comments.
2012-06-30Finally committing support for compressed textures on the GPU (DDS+DXT). ↵Mitchell Stokes
This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber. One important thing to keep in mind when using this feature is that you'll need to flip your textures vertically (both the GIMP and Photoshop DDS tools I've seen have support for this on export). This is a quirk in using a texture format originally made for DirectX/DirectDraw, and flipping the compressed data is a real headache. Another quick fix for this issue is to change the Y value for the Size in the Mapping panel in the Texture properties to -1 (default is 1).
2012-06-30mark modifier operators that only work in the UI as internal, otherwise this ↵Campbell Barton
causes some confusion when they do nothing when accessed from the spacebar search menu.
2012-06-30don't close operator dialogs when the mouse moves outside of them. this is ↵Campbell Barton
very annoying when you spend time to enter in many values, escape, click-out-side still quits.
2012-06-30game engine & viewport, dont show collision bounds for convex hull or ↵Campbell Barton
triangle meshes - really visual distraction and they are not used,
2012-06-29Extended modes for snapping in the node editor.Lukas Toenne
The transform operators in nodes will now use the unselected nodes to generate snapping points. Unlike object snapping, node snapping works for the x/y axes separately and snaps node borders to same borders of unselected nodes. The sensitive area for node borders extends over the whole view2D range, to enable simple alignment of nodes in both x and y direction. For snap points in the node editor an additional enum value is stored to indicate the type of node border (left/right/top/bottom). This works as a constraint on possible node alignments: only same border types align with each other.
2012-06-29Added command line option "--debug-jobs"Sergey Sharybin
This option enables time profiling of background jobs, namely it's measuring run time of the job and prints it to the console.
2012-06-29Fix [#31939] Loop cutting a self intersecting face loopBastien Montagne
Enabled use_gridfill for edgesubdivide called by loopcut. This will break edgeslide in this specific case (intersecting faceloop), but imho makes more sense this way than the other. Very easy to revert anyway, and this should only affect this specific cornercase.
2012-06-29Fixing a bug found while checking "[#31937] UV/Image Editor: Copy Mirrored ↵Bastien Montagne
UV Coords" (which isn't a bug at all). The tool works OK, except it was messing vertices' order of polys, often giving ugly results! Now only using sorted list of vertices indices to find matching polys.
2012-06-29Related to [#31936] Mesh saved in 2.63 with legacy format have holes instead ↵Bastien Montagne
ngons Make clear in this option's tooltip that it only saves tris and quads, no implicit triangulation of other ngons, which are lost!
2012-06-29Fix #31953: Forcefield Texture using image file, gradient mode not workingMiika Hamalainen
2012-06-29Fix #31948: dynamic paint substeps do not work for objects parented to armaturesMiika Hamalainen
2012-06-29Fix compile errorAntony Riakiotakis
2012-06-29fix for crash scaling an imageCampbell Barton
2012-06-29Fix #31951 Subdivide with multires splits uvs.Antony Riakiotakis
The bug is related to 31581 and the main cause is the small offset that BM_loop_interp_from_face introduces before calculating barycentric weights. Solved by only calculating displacement layer.
2012-06-29code cleanup: bge builds with clang without warnings / errors.Campbell Barton
2012-06-29fix for bug where user scripts path set by an environment variable would ↵Campbell Barton
write presets there but not show up in the menu.
2012-06-28print warning if a script in the addons dir has no bl_info.Campbell Barton
2012-06-28Add missing brush types to sculpt_tool_name()Nicholas Bishop
This function is used to name undo pushes in sculpt mode, was missing some of the newer brush types. Also tweaked the switch statement so that it will warn for future missing cases and removed extraneous breaks.
2012-06-28fix for crash in python getting the image size for a sequence.Campbell Barton
2012-06-28revert part of 48340, it causes uvs across islands to stitch in a different ↵Antony Riakiotakis
way (?) than before
2012-06-28recent fix for #31581 could crash when doing edge slide on a mesh with no UV's.Campbell Barton
2012-06-28code cleanup: compile with clang and quiet some warnings.Campbell Barton
2012-06-28Fix for image node: The button draw function was using the image user ↵Lukas Toenne
pointer for displaying properties, which does not work correctly. The image node has to redefine image user RNA properties in order to make correct update calls and to have meaningful image layer names. For these properties the node pointer itself has to be used then.
2012-06-28Fix for [#23375] "texture2D in custom 2D filters can get texture outside of ↵Mitchell Stokes
game, resulting in ugliness" reported by Jacob F. The 2D Filter system now only copies the game viewport instead of the whole window. This prevents 2D Filters from grabbing data outside of the game viewport. The textures for 2D filters are now also not forced to be powers of two (if NPOT textures are supported), which can save a little bit of VRAM.
2012-06-28Fix #31835: OBJ Importer corrupts a model (crash in edit mode)Sergey Sharybin
Added back face validation to BKE_mesh_validate_arrays. This is needed because some addons (like OBJ importer) are reading tessfaces and then converting them to ngons and validation of tessfaces is needed before such a conversion. Validation of faces would happen only if there's no polys in mesh.
2012-06-28code cleanup: cmake buildsystem edits, unused var warnings and better ↵Campbell Barton
description for WITH_PYTHON_MODULE. also disable workaround for some linux installs.
2012-06-28Basic snapping in node transform operator.Lukas Toenne
Snapping actually was working already, but grid spacing was set to 1.0, which is basically pixel size in the node editor. Increased this to 1x grid step for fine snapping and 5x grid step for rough snapping. Grid drawing in node editor now draws 2 levels in slightly different shades to indicate the different snapping modes better. Node editor also supports the general use_snap tool setting to enable automatic snapping during transform. For now only the incremental snapping is supported, in future could be extended to enable alignment between nodes in a number of ways.
2012-06-28document calling operators with undo enabled.Campbell Barton
2012-06-28Fix #31929: VSE crash with relative paths and rebuilding proxiesSergey Sharybin
2012-06-28code cleanup: when heat weighting dont loop through all polys when its not ↵Campbell Barton
needed.
2012-06-28fix [#31940] crash with automatic weightsCampbell Barton
2012-06-28Removing channel manipulation from the Action Actuator Python API since this ↵Mitchell Stokes
has been broken since the animation changes from Pepper. BL_ArmatureObject.channels should be used instead. For more information see bug #28843 for more info: http://projects.blender.org/tracker/index.php?func=detail&aid=28843&group_id=9&atid=306
2012-06-28committed debug memcount by accidentCampbell Barton
2012-06-28bge.logic.keyboard.getClipboard() and .setClipboard methodsDalai Felinto
the idea of using methods instead of attributes is to avoid users abusing of the system calls. Thanks Campbell Barton for reviewing and small corrections
2012-06-28option so operators can be executed with undo enabled (and redo).Campbell Barton
2012-06-27missed tiff using 150 dpi as default in previous commit, use a define now.Campbell Barton
2012-06-27Avoid adding overlapping triangles in convex hullNicholas Bishop
Add an epsilon value to the point-outside-hull test, helps when some of the input vertices are nearly coplanar. Fixes bug [#31941] convex hull fails (and depends on vertex order when it shouldn't) http://projects.blender.org/tracker/index.php?func=detail&aid=31941&group_id=9&atid=498