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AgeCommit message (Collapse)Author
2021-11-08improve colorstemp-link-portalsJacques Lucke
2021-11-08cleanupJacques Lucke
2021-11-08fixJacques Lucke
2021-11-08change colorJacques Lucke
2021-11-08progressJacques Lucke
2021-11-08progressJacques Lucke
2021-11-08improve behaviorJacques Lucke
2021-11-08progressJacques Lucke
2021-11-08initial link portalsJacques Lucke
2021-11-08GPUTest: Add support to test on Windows.Jeroen Bakker
On windows the OpenGL context wasn't activated when created, on Linux it is. This patch will activate the context in gpu/draw test cases.
2021-11-08Basic engine shaders testJarrett Johnson
This patch adds shader compilation tests for the basic engine in `shaders_test.cc` Addresses T92701 Reviewed By: jbakker Differential Revision: https://developer.blender.org/D13066
2021-11-08Merge branch 'blender-v3.0-release'Campbell Barton
2021-11-08Merge branch 'blender-v3.0-release'Campbell Barton
2021-11-08Fix T92481: Memory leak with subdivision surface modifierCampbell Barton
Interpolation vertex data on loose edges was writing into already allocated data. Resolve this by skipping vertex end-points for custom-data interpolation which has already been copied from the source mesh. Reviewed By: sergey Ref D13082
2021-11-08Docs: improve comments & doc-strings for the tool-systemCampbell Barton
2021-11-08Fix inconsistent creation of `NodeTreeTypeUndefined` type of node treeBastien Montagne
Currently, when creating a new node tree ID, its `typeinfo` is set to `NodeTreeTypeUndefined`, but its `type` enum value is left to `0`, aka `NTREE_SHADER`. This patch adds a new `NTREE_UNDIFINED` value, and use it for `NodeTreeTypeUndefined` types of node trees. NOTE: While it is not clear whether that actually fixes issues currently, quite a bit of code still relies on the value of `type`, so think it makes sense to sanitize this. NOTE: Would have been ideal to reserve `0` value to undefined type, but at this point this is not possible anymore, so chose to use `-2` instead. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D13123
2021-11-08Nodes: store socket declaration reference in socketJacques Lucke
Previously, to get the declaration of a socket, one had to go through `node->declaration`. Now this indirection is not necessary anymore. This makes it easier to add more per-socket information into the declaration and accessing it in various places. Currently, this system is used by socket descriptions and node warnings for unsupported geometry component types.
2021-11-08Fix ASAN issue in image editor.Jeroen Bakker
Adding virtual constructors to base classes.
2021-11-08Merge branch 'blender-v3.0-release'Campbell Barton
2021-11-08Cleanup: avoid error prone struct declarations in C++Campbell Barton
Reference struct members by name instead relying on their order. This also simplifies moving back to named members when all compilers we use support them.
2021-11-08Fix reading the 3rd value of 2D cursors when transformingCampbell Barton
Out of bounds read and potential out-of-bounds write when transforming the 2D cursor for image editor and sequencer. While this didn't cause user visible bugs in my tests, it's error prone and should be avoided. Use TransData2D for 2D cursors.
2021-11-08CMake: add missing headers to CMake listsCampbell Barton
2021-11-08Cleanup: use static setsCampbell Barton
2021-11-08Cleanup: Grammar in commentsHans Goudey
2021-11-08Fix reading the 3rd value of 2D cursors when transformingCampbell Barton
Out of bounds read and potential out-of-bounds write when transforming the 2D cursor for image editor and sequencer. While this didn't cause user visible bugs in my tests, it's error prone and should be avoided. Use TransData2D for 2D cursors.
2021-11-08Cleanup: quiet compiler warningsCampbell Barton
2021-11-08CMake: add missing headers to CMake listsCampbell Barton
2021-11-08Cleanup: use static setsCampbell Barton
2021-11-08Cleanup: remove references to non-existent 'mtexpoly'Campbell Barton
2021-11-08Cleanup: remove duplicate doc-stringsCampbell Barton
Internal struct ObTfmBack had out of sync doc-strings for members duplicated from Object. Remove the doc-strings as there is this is just temporary storage.
2021-11-08Cleanup: spelling in commentsCampbell Barton
2021-11-08Cleanup: compiler warningsCampbell Barton
2021-11-08Cleanup: use doxygen for BLF glyphCampbell Barton
- Use doxy formatted functions. - Use doxy sections.
2021-11-08Merge branch 'blender-v3.0-release'Germano Cavalcante
2021-11-08Fix snap cursor not active even if gizmo is availableGermano Cavalcante
Error introduced in rB69d6222481b4 and partially fixed in rB24310441ddc8. When gizmo was turned on but the scene has more than one 3D viewport, one of them the snap cursor did not appear.
2021-11-07Cleanup: Clang tidyHans Goudey
2021-11-06BLF: Refactor blf_glyph.cHarley Acheson
Cleanup and Simplification of blf_glyph.c See D13095 for details. Differential Revision: https://developer.blender.org/D13095 Reviewed by Campbell Barton
2021-11-06Cleanup: Convert mesh.c to C++Erik
This commit renames mesh.c to mesh.cc and makes it compile in C++. Can be useful in the future to be able to use C++ functionality in existing and new functions. Differential Revision: https://developer.blender.org/D13134
2021-11-06Nodes: add preview image storage to node groupJacques Lucke
This is part of T92811. Differential Revision: https://developer.blender.org/D13105
2021-11-06Cleanup: remove window_manager & editor includes from BLFCampbell Barton
Remove the need to include the window manager & editor functions in low level font rendering code. - The default font size is now set when changed in the preferences. - Flushing cache is set as a callback.
2021-11-06Merge branch 'blender-v3.0-release'Hans Goudey
2021-11-06Cleanup: Decrease variable scope, rename functionsHans Goudey
2021-11-06Merge branch 'blender-v3.0-release'Aaron Carlisle
2021-11-06Update RNA to user manual url mappingsAaron Carlisle
2021-11-06Merge branch 'blender-v3.0-release'Hans Goudey
2021-11-06Fix: Property editor icon jittering in some casesLeon Leno
In the tools tab, the tool icon would be offset when it intersected the bottom of the editor. With some screen resolutions, the icons on the left side of the editor would also move when intersecting the bottom of the editor. This happened because of the truncation in the implicit conversion from float to int. Instead, use explicit conversion functions. Differential Revision: https://developer.blender.org/D11097
2021-11-06Cycles: perform CPU film reading in the kernel, to use AVX2 half conversionBrecht Van Lommel
Adds a bunch of CPU kernel function to process on row of pixels, and use those instead of calling unoptimized implementations. Fixes T92598
2021-11-05Fix T91733, T92486: Cycles wrong shadow catcher with volumesBrecht Van Lommel
Changes: * After hitting a shadow catcher, re-initialize the volume stack taking into account shadow catcher ray visibility. This ensures that volume objects are included in the stack only if they are shadow catchers. * If there is a volume to be shaded in front of the shadow catcher, the split is now performed in the shade_volume kernel after volume shading is done. * Previously the background pass behind a shadow catcher was done as part of the regular path, now it is done as part of the shadow catcher path. For a shadow catcher path with volumes and visible background, operations are done in this order now: * intersect_closest * shade_volume * shadow catcher split * intersect_volume_stack * shade_background * shade_surface The world volume is currently assumed to be CG, that is it does not exist in the footage. We may consider adding an option to control this, or change the default. With a volume object this control is already possible. This includes refactoring to centralize the logic for next kernel scheduling in intersect_closest.h. Differential Revision: https://developer.blender.org/D13093
2021-11-05Merge branch 'blender-v3.0-release'Brecht Van Lommel
2021-11-05Fix T92566: Cycles distant lights too dim in reflectionsBrecht Van Lommel