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2021-08-18LibOverride: Add several missing 'OVERRIDABLE' flags to NodeTrees RNA.Bastien Montagne
This should be a no-change commit for now, but is required to enable initial basic support of nodetrees in library override. NOTE: Proper full support of liboverrides in nodes is yet to be designed (has UX unresolved issues, since we likely do not want to expose/make overridable ALL settings of ALL nodes).
2021-08-18LibOverride: tweak resync detection code at apply phase.Bastien Montagne
This code checks whether an ID pointer property of an override does not match its linked reference when it is expected to do so. This is a goiod indication that a resync is needed. Previous code would falsy detect overrides of IDs referencing themselves as needing a resync, when this is not effectively the case.
2021-08-18Merge branch 'master' into mf-procedureJacques Lucke
2021-08-18Geometry Nodes: Add shader Color Mix nodeCharlie Jolly
Port color mix shader node to Geometry Nodes. Differential Revision: https://developer.blender.org/D10585
2021-08-18Fix T90737: VSE adding nested strips could have non-unique namesPhilipp Oeser
Caused by {rBbbb1936411a5}. When adding strips via the new SEQ_add_XXX_strip functions, the `Editing->seqbasep` pointer was passed around. Following in `seq_add_generic_update` this `seqbasep` pointer was used to ensure a unique name. But `seqbasep` is the pointer to the current list of seq's being edited (**which can be limited to the ones within a meta strip**). We need unique names across all strips though (since these are used for RNA paths, FCurves as reported), so now use the scene's `Editing- >seqbase` (**which is the list of the top-most sequences**) instead. Unfortunately this might have screwed files to a borked state, not sure if this could easily be fixed... Maniphest Tasks: T90737 Differential Revision: https://developer.blender.org/D12256
2021-08-18Fix T90718: Object selection toggle do not work inside edit modeGermano Cavalcante
The object was not deselected as it was expected that it would be activated. But this activation does not happen in edit mode.
2021-08-18add utility methodJacques Lucke
2021-08-18T73434: Improve Weight Paint Overlay Drawing.Jeroen Bakker
Master multiplied the weight paint on top of the rendered image. This reduced readability. This patch removes the multiplication for weight painting and adds a hint of the geometry below the overlay. Reviewed By: Mets, pablodp606, campbellbarton Maniphest Tasks: T73434 Differential Revision: https://developer.blender.org/D12170
2021-08-18UDIM: Support tile sets that do not start at 1001Jesse Yurkovich
Removes the artificial requirement that UDIM tile sets start at 1001. Blender was already capable of handling sparse tile sets (non-contiguous tiles) so the restriction around starting at 1001 was unnecessary in general. This required fixing a few UDIM-related python bugs around manually updating the `tile_number` field on images as well. See the differential for details. No script changes are necessary but they will now work, correctly, in many more cases. Differential Revision: https://developer.blender.org/D11859
2021-08-18Fix T90695: Lower tile splitting limit for lineartYimingWu
Lowers tile splitting limit so models with extremely dense mesh portions could still have reasonable performance while for more common cases the performance impact should be minimal. Reviewed By: Sebastian Parborg (zeddb), Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D12236
2021-08-18Fix wireframe overlay not blending over paint overlay correctlyPablo Dobarro
When using wireframe opacity, the paint overlay needs to be drawn before the wireframes in order to alpha blend correctly. Sculpt overlays were also affected by this, so this commit refactors this part of the code in case other overlays needs to be added in the future. Reviewed By: Mets Differential Revision: https://developer.blender.org/D12235
2021-08-17Cleanup: move 'recalcData' to 'transform_convert.h'Germano Cavalcante
The `recalcData` function is defined in `transform_convert.c`, so the header is most expected to be `transform_convert.h`.
2021-08-17GPencil: Fix unreported switch direction not flipping weightsHenrik Dick
There was an unreported bug that switch direction would not switch the order of the vertex group weights. This caused join to do it wrong as well. Changed to use `BLI_array_reverse` function here to reverse both the normal points and the weights, therefore simplifying the code. Differential Revision: https://developer.blender.org/D12251
2021-08-17Fix T77307: Particle Info Node Does Not Consider Time RemappingKévin Dietrich
`frame_current_final()` should be used to access the Scene time after remapping, which also matches how the particles system handles time. Reviewed By: brecht Maniphest Tasks: T77307 Differential Revision: https://developer.blender.org/D12239
2021-08-17Fix T82336: Cycles standard attributes missing in displacement shadersKévin Dietrich
Standard attributes are not added to the attributes requests when shaders only have displacement. This is because nodes are only considering the case when the surface socket is connected. To support this, added `Shader.has_surface_link()` which checks for both cases (`has_surface` and `has_displacement`) and replaces all checks on `Shader.has_surface`. Reviewed By: brecht Differential Revision: https://developer.blender.org/D12240
2021-08-17GPencil: Convert from Mesh copying Vertex GroupsHenrik Dick
This patch adds the missing ability to keep the vertex groups when converting to a grease pencil object. This is increadible useful to create rigged grease pencil objects which move together with rigged meshes. Differential Revision: https://developer.blender.org/D12249
2021-08-17Fix T90719: Boost sources dowload address needed to be updated.Bastien Montagne
2021-08-17refactor variable storeJacques Lucke
2021-08-17CMake: add missing headersCampbell Barton
2021-08-17RNA: de-duplicate enums in generated sourceCampbell Barton
Reuse existing enums instead of expanding them since it bloats the binary. The icons enum for example contains over 900 items and was being expanded 17 times (once for each function that takes an icon argument). Similar with the event type enum which contains over 200 items and was duplicated 7 times. makesrna.c now matches enum definitions from declarations in RNA_enum_items.h, using their identifiers when found. The overall space saving on my system is 776kb (tested with a stripped release build). Reviewed By: brecht Ref D12245
2021-08-17Fix wrong Anim Auto-Snap Ctrl togglePhilipp Oeser
This was not working like elsewhere in both NLA and Graph Editor (meaning that when snapping was already enabled, {key Ctrl} during transform did not disable it). Now use getAnimEdit_SnapMode() for this in NLA and GE as well. Maniphest Tasks: T87173 Differential Revision: https://developer.blender.org/D12244
2021-08-17add single testJacques Lucke
2021-08-17cleanup instruction schedulingJacques Lucke
2021-08-17fixes after mergeJacques Lucke
2021-08-17Merge branch 'master' into mf-procedureJacques Lucke
2021-08-17Cleanup: clang tidyJacques Lucke
The parameter name was inconsistent between declaratation and implementation.
2021-08-17Cleanup: unused definesCampbell Barton
2021-08-17Edit Mesh: skip unselected meshes for "Tris to Quads"Campbell Barton
Also move property assignment out of the object loop.
2021-08-17Edit Mesh: skip unselected meshes for "Set Normals from Faces"Campbell Barton
2021-08-17Edit Mesh: skip normals to vector with unselected meshes for "Delete"Campbell Barton
Meshes with unselected elements are skipped but still called BM_custom_loop_normals_to_vector_layer.
2021-08-17Edit Mesh: skip flipping custom normals for meshes with no selectionCampbell Barton
Also split out normal calculation into functions.
2021-08-17Fix memory leak in edit-mesh dissolve degenerateCampbell Barton
2021-08-17Cleanup: replace degenerate check with assertCampbell Barton
Use an assert since this should never happen.
2021-08-17Docs: improve word wrap commentCampbell Barton
2021-08-17Docs: add API docs for gpu.capabilitiesnutti
Adds Python API documentations for gpu.capabilities module. Ref D12226
2021-08-17Cleanup: clang-formatCampbell Barton
2021-08-17Docs: add API docs for gpu.platformnutti
Adds Python API documentations for gpu.platform module. Ref D12222
2021-08-17Cleanup: compiler warningsCampbell Barton
2021-08-17UDIM: Fix tile number calculation when adding a range of image tilesJesse Yurkovich
When adding a range of tiles, the operator could incorrectly calculate the end_tile. It would not account for the start_tile itself and the IMA_UDIM_MAX value was 1 too small. This is most noticeable when attempting to fill the entire supported range of tiles. Differential Revision: https://developer.blender.org/D11857
2021-08-16PyAPI: GPUShader: make 'uniform_vector_*' less restrictedGermano Cavalcante
Buffers larger than required may be allowed without restriction.
2021-08-16PyAPI: GPU Buffer: Buffer protocol supportGermano Cavalcante
The code was commented due to lack of testing and short release deadline.
2021-08-16Add sanity NULL checks when loading sound sequencesSebastian Parborg
Would cause crashes in files that had lingering invalid sound sequences around. For example our tests/render/volume/fire.blend test file.
2021-08-16Fix T90689, T90705: Cycles math node with 3 inputs broken after recent changesBrecht Van Lommel
Thanks Charlie Jolly for finding the fix.
2021-08-16Cleanup: spellingCampbell Barton
2021-08-16Fix building without audaspaceCampbell Barton
2021-08-16Fix T87967: M2T video seeking is brokenRichard Antalik
Bug caused by integer overflow in ffmpeg_generic_seek_workaround(). Function max_ii() was used to limit int_64tvalue. After fixing the issue there was another issue, where near-infinite loop was caused by requested_pos being very large and stream being cut in a way, that it was missing keyframe at beginning. This was fixed by checking if we are reading beyond file content. Reviewed By: zeddb Differential Revision: https://developer.blender.org/D11888
2021-08-16VSE: Use lines to draw waveformSebastian Parborg
Refactor and improve waveform drawing. Drawing now can use line strips to draw waveforms instead of only triangle strips. This makes us able to properly visualize thin waveforms as they would not be visible before. We now also draw the RMS value of the waveform. The waveform drawing is now also properly aligned to the screen pixels to avoid flickering when transforming the strip. Reviewed By: Richard Antalik Differential Revision: https://developer.blender.org/D11184
2021-08-16VSE: Fix audaspace not reading ffmpeg files with start offset correctlySebastian Parborg
The duration and start time for audio strips were not correctly read in audaspace. Some video files have a "lead in" section of audio that plays before the video starts playing back. Before this patch, we would play this lead in audio at the same time as the video started and thus the audio would not be in sync anymore. Now the lead in audio is cut off and the duration should be correctly calculated with this in mind. If the audio starts after the video, the audio strip is shifted to account for this, but it will also lead to cut off audio which might not be wanted. However we don't have a simple way to solve this at this point. Differential Revision: http://developer.blender.org/D11917
2021-08-16VSE: Fix seeking issues.Sebastian Parborg
The seek pts was not correctly calculated. In addition to that we were not seeking in the video pts time base. Reviewed By: Richard Antalik Differential Revision: http://developer.blender.org/D11921
2021-08-16VSE: Fix video strip duration calculationSebastian Parborg
The video duration was not read correctly from the video file. It would use the global duration of the file which does in some cases not line up with the actual duration of the video stream. Now we take the video stream duration and start time into account when calculating the strip duration. Reviewed By: Richard Antalik Differential Revision: http://developer.blender.org/D11920