Age | Commit message (Collapse) | Author |
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This was agreed outside the patch discussion. And it did not make into
the submitted code on 8b777ee6d69d4805c64756cf6a33db894160ce29.
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`BKE_volume_is_loaded` uses `grids.filepath` to determine if the
grids are already loaded. The issue was that `grids.filepath` was
set before the grids were loaded, resulting in incorrect early
returns for other threads.
Differential Revision: https://developer.blender.org/D10150
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By design the modified object transformations should still work and
affect the geometry nodes results. The current behaviour, however, would
make the geometry from the object info to not be affected by the
modified object transformations. This patch changes that by default.
In a similar fashion the Location, Rotation and Scale sockets outputs
should be aware of whether the output should be in the global space or in the
space of the nodetree.
To solve this, the patch introduces a new transformation space "enum"
where users can pick "Original" or "Relative" space.
Original
--------
Output the geometry relative to the input object transform, and the
location, rotation and scale relative to the world origin.
Relative
--------
Bring the input object geometry, location, rotation and scale into the
modified object maintaining the relative position between the two objects in
the scene.
Relative space violates a bit the design of the nodetree. The geometry in this
case is transformed so that moving the modified object doesn't interfere with
the geometry. This is particularly useful for the boolean node for instance.
"Original" is the default space, but old files are set to "Relative" for
backwards compatibility.
Differential Revision: https://developer.blender.org/D10124
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The depsgraph will have to be accessed in an upcoming patch.
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When reassigning an effect strip to another sequence, any animation data
in the effect strip will not be offset like expected.
The fix calls `SEQ_offset_animdata` to offset the animation data after
the seqence has been moved.
Reviewed By: ISS
Maniphest Tasks: T84642
Differential Revision: https://developer.blender.org/D10096
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The movie clip's `region->v2d` was being resized by the view2d code,
causing mouse cursor to movie-clip coordinate mapping to fail.
This commit removes `UI_view2d_region_reinit`,
matching the behavior for the image editor's 2D view.
Reviewed By: sergey
Ref D10106
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Copy the smooth setting when filling in curve caps.
For drawing this doesn't change behavior as a single normal is used
for all faces.
The difference may be noticed when converting to a mesh or with
modifiers applied.
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Bevel caps always had incorrect normals, causing display glitches
in some cases.
It seems this never worked properly (at least 2.79 also had this bug).
Use the projection vector as the normal.
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Regression in 6a10e69d270bc6866dd0000ffc0b81f6205ba2e9
(added when testing).
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When using the interactive add tool for primitives with a fixed
height and base aspect ratio, the height of the created primitive
would be incorrect (two times too small or two times too big).
When the base origin was centered, the `fixed_aspect_dimension`
was not changed even though the base length was doubled.
Additionally, when the height origin was centered but the height
aspect ratio was fixed, the height was doubled leading to an
incorrect size.
The fix doubles `fixed_aspect_dimension` when the base origin is
centered and correctly calculates the height of the primitive when
the aspect ratio is set to fixed.
Ref D10140
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Match Blender 2.7x keymap more closely.
- Image Editor: F3 for save image as.
- Node Editor: Ctrl-LMB to cut links.
- Cycle the falloff types instead of showing a pie-menu.
- Use regular menu instead of pie menu for snapping.
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These functions with many arguments can be unwieldy. Aside from the obvious issues
with rewriting the list of arguments and the opportunities for error and frustration
that presents, the long list of arguments make these systems hard to change. So when
an argument should be added, someone might skip that and add some hack instead.
So, as proposed in T73586#1037210, this patch instead uses a "params" struct for
each of these callbacks.
- Use param argument for `ARegionType.listener`
- Remove unused window field in region listener
- Use param argument for `SpaceType.listener`
- Use params struct for `ARegionType.message_subscribe`
Differential Revision: https://developer.blender.org/D9750
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The double quaternion blending method in addition to the deformation
matrix of each bone requires their rest matrices. For ordinary bones
this literally should use the bone rest matrix without any ambiguity.
However, it was also using the bone rest matrix for all of its
B-Bone segments, which is incorrect and causes strange deformation
in some cases involving extreme non-uniform scale, especially
at boundaries between different B-Bones. There is also a similar
known issue that happens with scale at bending joints, and this
fix reduces the distortion when both bones are B-Bones.
This changes both the Armature modifier and the Armature constraint
to use the actual segment rest matrices. Unlike bones, these can have
scale even in rest pose, so normalization is required.
Differential Revision: https://developer.blender.org/D10003
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Average selected tracks into the new one. This can be used to improve
stability of tracking on blurry or non-very-sharp feature shapes.
Averaging happens for all position, pattern corners and search area.
Disabled markers do not take effect on averaging. Keyframed flag is
copied from source.
Gaps in the source tracks will be linearly interpolated, to reduce
result track jump. Note that this only applies to gaps "inbetween".
This means that if an input track doesn't have markers in the
beginning/end of it, there is nothing to interpolate with and the
result track will jump.
Available from the Track panel, under the Merge category.
Differential Revision: https://developer.blender.org/D6323
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Allows to get marker position interpolated through out a gap.
Currently unused, but is covered with test. Aimed to be used for
track average operator.
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There are two main things.
First, remove the marker index caching. Thins makes it possible to
safely use function from a threaded environment.
Second, replace linear search with binary search, which speeds up
random lookup.
There is no measurable difference in the stabilization which had a
comment about caching nature of track lookup. The random lookup
complexity changed from O(N) to O(log N). In practice this also
unlikely to be measurable, but thread-safety worth it.
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Make sure default values for curve edit mode are filled for older files.
Reviewed By: antoniov
Maniphest Tasks: T84719
Differential Revision: https://developer.blender.org/D10136
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Make sure default values for curve edit mode are filled for older files.
Reviewed By: antoniov
Maniphest Tasks: T84719
Differential Revision: https://developer.blender.org/D10136
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If extensions string is longer than 1024 then the old code would have
reported empty string instead of extensions.
Now the code does dynamic string allocation to store result of request,
similar to what is done in `OpenCLInfo::get_hardware_id`.
The code looks a bit ugly, but it didn't really change much with this
patch. In other words, the code can become more modern and clear, but
it is considered to be outside of the scope of this change.
Differential Revision: https://developer.blender.org/D10135
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The OptiX denoiser is part of the OptiX device, so to the tile manager looks like a GPU device. As a
result the tile stealing implementation erroneously stole CPU tiles and moved them to that OptiX
device, even though in this configuration the OptiX device was only set up for denoising and not
rendering. Launching the render kernel therefore caused a crash because of a missing AS etc.
This fixes that by ensuring tiles can only be stolen by devices that support render tiles.
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overrides
Editing bone groups is not supported on proxies/overrides [changes a re
lost on file reload], need to do proper polling (and also prevent this
from rna) for:
- adding bone groups
- removing bone groups
- renaming bone groups
- setting bone groups colors
Previously, this was hinted at by setting the layout inactive, with
preoper polls, this is now not needed anymore.
note: Selection of bone groups actually makes sense here and is
supported, so this is not prevented in this patch, but UI wise this is
not nice in the override case, because one cannot set an active_index
(aka select) in the UI list.
Maniphest Tasks: T84600
Differential Revision: https://developer.blender.org/D10131
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the transform mode
Individual projection is a different branch of snap and always projects
the transformed elements on the surface of objects.
Perhaps this option should be limited to the Move mode due to similarity.
But in order not to change the current behavior too much, this commit only
disables this option in modes not affected by snap.
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Outliner display under 'Animation' > 'NLA Tracks' was not updating in
the following cases:
- adding strips
- removing strips
- duplicating strips (possibly to different track)
- swapping strips
- reordering tracks
- changing strip order by translating
- translating strips between tracks
- renaming tracks
In the case of deleting strips/tracks, this was also resulting in a use-
after-free error in Outliner drawing code (this was reported specifically
in T84586).
Most of these operators already sent a ND_NLA|NA_EDITED notifier, but the
Outliner is not listening to these. Listening to NA_EDITED is also not
what we want since this also happens a lot in cases irrelevant to the
Outliner. Now be a bit more specific and send ND_NLA|NA_ADDED / ND_NLA|
NA_REMOVED or a new ND_NLA_ORDER (to distinguish from NA_EDITED
'only' - where a redraw is not neccessary) and listen to these from the
Outliner.
(note: places that were listening to ND_NLA|NA_EDITED before are also
listening to NA_ADDED or NA_REMOVED, so changing NA_EDITED should not be
a problem here)
(note 2: for cases like swapping tracks/strips order, NA_ADDED or
NA_REMOVED does not make sense, neither can we use NA_EDITED [since we
dont want to listen to this], so in this case an additional ND_NLA_ORDER
is now sent)
(note 3: in nla transform code, this is now always sent on confirm. There
are cases were the notifier would not be needed, but checking exactly all
cases were it actually would be needed seems overkill [history of D10073
has example code to check if strips moved between tracks])
Maniphest Tasks: T84586
Differential Revision: https://developer.blender.org/D10073
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The WORLD_UPDATE operation (needed to free the gpu material) was already
defined in DepsgraphNodeBuilder::build_world, but corresponding relation
was only set up for changes in the nodetree, not for changes in the
world/material itself in DepsgraphRelationBuilder::build_world.
Direct changes to these surface properties in the UI were updating
properly through RNA property update callbacks, but these are not called
from the animation system.
So now add these relations in the depsgraph.
Not 100% sure this is the right place for this (since e.g. eevee engine
seems to handle e.g. animated light paramters just fine through
EEVEE_cache_populate / eevee_light_setup, but properly freeing gpu
materials wont happen for worlds in e.g eevee_id_world_update and also
not for materials)
Maniphest Tasks: T84250
Differential Revision: https://developer.blender.org/D9959
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No idea why we did not pass context to `ED_paintcurve_undo_push_end`, it
is easily availbale everywhere...
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Extend the pose bone "clear loc/rot/scale" functions so that they
respect the "Mirror X" option.
Reviewed By: sybren
Maniphest Tasks: T83657
Differential Revision: https://developer.blender.org/D9938
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Extend the pose bone "clear loc/rot/scale" functions so that they
respect the "Mirror X" option.
Reviewed By: sybren
Maniphest Tasks: T83657
Differential Revision: https://developer.blender.org/D9938
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The target stroke bounding box was not checked properly and when using layer transform the error was noticeable, but really the error was before the layer transform commit.
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