Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
This additionally copies the temp drawing color fields in gps->runtime.
So that when adding new strokes in the modifier the style is preserved.
|
|
|
|
So that we can better align the tip points when extending and avoid jittering.
|
|
|
|
|
|
Avoid mixing up pixel/tile location.
|
|
Error from 151cc02b6f823
|
|
|
|
Offset now matches Blender 2.7x.
|
|
|
|
The outliner didn't account for weight-paint + pose-mode,
making it consider all pose bones unselected.
When syncing selection, bones were unselected.
This adds a context argument to passed to drawing functions since
finding the weight-paint pose-object in the drawing loop isn't efficient.
|
|
No functional change.
Differential Revision: https://developer.blender.org/D6172
|
|
In some cases the default data paths for blender does not exist.
For example on windows when using the portable install.
This would lead to errors when trying to lookup default paths in
is_path_builtin. Now we handle cases like this gracefully.
|
|
Identifiers for icons representing optical drives should use 'disc', not 'disk'.
Differential Revision: https://developer.blender.org/D6166
Reviewed by Julian Eisel
|
|
Frame Selected centers around the last valid stroke.
When Symmetry is enabled the last mirrored `location` was added to the
`average_stroke_accum` in stead of the original stroke location.
This patch will add the `true_location` to the `average_stroke_accum`.
This contains the original stroke location.
Issue happened in Vertex and Weight paint.
Reviewed By:
Pablo Dobarro
Differential Revision: https://developer.blender.org/D6161
|
|
|
|
This parameter must be hidden.
|
|
|
|
|
|
Worked because: -INT_MIN == INT_MIN
|
|
D6127 by @a.monti with edits.
|
|
|
|
- There was no way to select some kinds of data without activating them.
- Pose mode could not be activated at all.
No change to behavior with sync-selection enabled.
|
|
Add new `Backface Culling` option to the snapping properties.
This option has nothing to do with the view3d display or the
workbench `Backface Culling` option.
Limitation:
- In edit mode, this option only affects snap to faces.
Maniphest Tasks: T71217
Differential Revision: https://developer.blender.org/D6155
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Reviewed By: jbakker
Maniphest Tasks: T70687
Differential Revision: https://developer.blender.org/D6042
|
|
|
|
You may want to disable antialiasing if you are working with pixel art
or low resolution textures. It is enabled by default.
Reviewed By: jbakker, campbellbarton
Differential Revision: https://developer.blender.org/D6044
|
|
|
|
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D6080
|
|
|
|
With the latest changes, the PBVH needs extra flags each time the mask is
modified to keep the internal fully_masked and fully_unmasked node flags
updated.
Reviewed By: jbakker
Maniphest Tasks: T70866
Differential Revision: https://developer.blender.org/D6088
|
|
|
|
Dissolve the vertex when it is wire instead of trying to collapse the
edge. When collapsing the edge, ##v_kill->e## was not NULL, so the
assert in ##bmesh_kernel_join_vert_kill_edge## fails.
Reviewed By: jbakker
Maniphest Tasks: T71053
Differential Revision: https://developer.blender.org/D6159
|
|
Previously, with the render display mode set to "Image Editor", we'd use
any image editor that doesn't already show a (non-render-result) image,
even if they weren't set to view mode (but UV, paint or mask mode).
It could be confusing or annoying when using an Image Editor for a
purpose that the mode wasn't created for.
Note that with the introduction of a UV sub-Editor, the old behavor was
even more confusing. Changing a UV Editor to show the render result was
weird.
|
|
Now, a dot icon is displayed in front of the current object active material.
|
|
Also reduce scope of import.
|
|
Some instances used bpy.props when the convention is to import them.
|
|
- This wasn't working for tool-systems that use the space data.
- Don't activate when the keymap is empty.
|
|
|
|
|
|
Previously, you could delete presets that were part of the blender
default install. Now we check if the preset file resides in the bundled
file paths. If so, prevent deletion of the preset.
Reviewed By: Campbell
Differential Revision: http://developer.blender.org/D4522
|