Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Disable Intel cards for until we'll go to the root of the issue of the crash.
This will take a bit, so being so close to the release we go safe and disable
unstable GPU, so blender at least doesn't crash.
This could be bypassed by setting OPENSUBDIV_ALLOW_INTEL environment variable.
|
|
noticing
|
|
|
|
support is missing.
Supporting those (really) old GPUs requires us to make shaders more
expensive by converting between real and scaled coordinates and be wary
of such conversion caveats when handling uv coordinates in shaders. Not
worth the cost for supporting hardware that old.
|
|
|
|
Also they did not work when using blender -R from
command line in 64-bit systems.
Issue was checking for wrong define which would
cause code to detect if the blender executable
functions under 32 bit emulation.
For 64bit executables this is false, leading
blender to believe we are operating under a 32bit
system, and registration would try to register
the 32bit thumbnailer.
This 32 bit dll is (correctly) missing for local
installs and from the new installer, thus no thumbnails.
|
|
Same issue as T44381, re-use logic for indent.
|
|
Blender filebrowser when only one thread is available.
Using the global scheduler here is not a really good idea - `filelist_cache_previewf()` is not a short task
that run once, but it's a loop that keeps cheking for work in a TODO queue. This means it won't quickly allow other tasks
to start, so it should not be in the global scheduler.
In fact, asynchronous tasks (that is, tasks that will live for quite a bit of time, and often sleep a lot) should never use
global scheduler, they would steal computing resources from heavy-duty, short-time living ones - and possibly even completely
stall threaded tasks (if all worker threads are executing long-life tasks...).
We could probably even completely bypass the scheduler/task thing here (and directly use threads), but it does not have
that much of an over-head, and still offers easy handling of threading stuff...
|
|
|
|
verbose...
|
|
|
|
non-active controller
|
|
|
|
|
|
|
|
Added a helper that ensures a bbox has some non-NULL dimension along all its axes.
Also, fixed some (rather unlikely) NULL dereference cases (though it should not in this context,
`BKE_object_boundbox_get()` can return NULL).
|
|
Internally this was OK, but an invalid state from the users POV.
|
|
Baking was still checking tessface in parts.
|
|
Store the original texture size,
since its needed for reading pixels and passing to glViewport.
|
|
This reverts commit d64b1221c67846bb954855a19c8dd093b83adc8e.
While this prevents the crash, offscreen renders still aren't working right.
|
|
non-power-of-2 texture support. Note that all I did was pass
the correct width/height into glReadPixels; the result may not
be the same as if non2 textures were enabled.
|
|
Fix proposal for memory leak caused by png decoding in videoFFmpeg.cpp
T43033
Author: Ulysse MARTIN (youle)
Reviewers: dfelinto, ben2610, moguri, lordloki, panzergame
Reviewed By: lordloki, panzergame
Subscribers: panzergame, lordloki
Projects: #game_engine
Differential Revision: https://developer.blender.org/D1396
|
|
|
|
Deviding two ints together never yields a float... Also, logic of various proxies size corrections was quite broken.
Now we should always get the same (relative) size of text whatever proxy setting/render scale is chosen.
|
|
Own mistake when adding filename safety check...
|
|
|
|
from system/user bookmarks' name if possible.
Volume label on Windows was request from T46083, makes Blender more in line
with 'common' filebrowsing on this OS.
And now, we automatically set name of recent entries from the bookmarks, if path
can be found there, more consistent too from user PoV.
|
|
|
|
Due to how we find kmi to remove and kmi to add when patching final keymap with user defines,
we could actually end up with same kmi for both, see comments in code for details.
Note that it may be a good idea to make user-defined customizations specific to a given base keymap,
instead of applying them blindly?
|
|
Since Blender internal strings are UTF8, changed the initialization
of the string to use initWithUTF8String from default encoding.
Fix worked on OSX 10.5.5.
|
|
|
|
double-frees and freeing memory already inserted into Blender.
|
|
render
Not really ideal fix, but should make Cycles behave same as BI. For some details
please refer to inline comment.
|
|
filtering is disabled.
Own stupid mistake somewhere during filebrowser revamp...
|
|
Was quite small, especially with hi-dpi displays.
Increase to 50 since theres no benefit to not select when clicking.
|
|
Adding/removing custom properties didn't refresh elsewhere in the UI.
|
|
This is called when modifying an RNA property,
however it can be useful to be able to make a properties
update callback run without having to change it.
|
|
|
|
Did a fullscreen check in a function that should only be called in fullscreen mode. Not a big deal, but bad API practice.
|
|
IMAGE_OT_save_as assumes that active area is an Image Editor and the logic that should return to image editor after saving didn't run after fullscreen was manually exited.
|
|
|
|
|