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This commit replaces the `Mesh_Runtime` struct embedded in `Mesh`
with `blender::bke::MeshRuntime`. This has quite a few benefits:
- It's possible to use C++ types like `std::mutex`, `Array`,
`BitVector`, etc. more easily
- Meshes saved in files are slightly smaller
- Copying and writing meshes is a bit more obvious without
clearing of runtime data, etc.
The first is by far the most important. It will allows us to avoid a
bunch of manual memory management boilerplate that is error-prone and
annoying. It should also simplify future CoW improvements for runtime
data.
This patch doesn't change anything besides changing `mesh.runtime.data`
to `mesh.runtime->data`. The cleanups above will happen separately.
Differential Revision: https://developer.blender.org/D16180
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The geometry nodes modifier can now be applied on point cloud objects.
This is basically a copy of the logic from 96bdd65e740e669ece
and 538da79c6d17a6e660a9.
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Regression in 93e4b15767cf958d5a07ba6acce25438f244bf22.
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Using the title as the app_id prevented the proper icon being used
under KDE-Plasma.
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Allows improving performance with BLI_task.hh in draw extraction code.
Threading added in c15a63d21eae49ffd improved performance by 3-4x
for me, but didn't make a difference until now.
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Last used in 62421470ee09fb70f343e.
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According to information I gathered, ffmpeg seeks internally using DTS
values instead of PTS. In some files DTS and PTS values are offset and
ffmpeg fails to seek correctly to keyframe located before requested PTS.
This issue become evident after hardcoded preseek of 25 frames was
removed and effort went into more precise seeking to improve
performance. It was thought, that this is bug in ffmpeg code, but
after reading some discussions, I don't think it is considered as such
by their developers, see below:
http://ffmpeg.org/pipermail/ffmpeg-devel/2018-March/226354.html
https://trac.ffmpeg.org/ticket/1189
Best solution seems to be to add small preseek value possibly at
detriment of performance, so 3 frames of preseek are applied. Number 3
was chosen experimentally.
Performance impact seems to be insignificant with this change.
Reviewed By: zeddb
Differential Revision: https://developer.blender.org/D15847
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Currently there is no way to tell that these node types are deprecated
in the UI. This commit adds "(Legacy)" to the end of the names.
It also makes it simple to skip these in the various node searches
more automatically than before.
Fixes T101700
Differential Revision: https://developer.blender.org/D16223
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Don't add the radius attribute to point clouds by default, since not
having a radius attribute should be a valid state. The radius is only
set when a radius attribute also exists on curves.
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Currently Cycles uses zero as a default radius when no "radius"
attribute exists. This is more confusing than helpful. Instead,
use the same default radius as EEVEE and Workbench.
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This patch enables MNEE on macOS >= 13. There was an inefficiency in the calculation of spill requirements, fixed as of macOS 13. This patch also adds a temporary inlining workaround for a Metal compiler bug which causes `mnee_compute_constraint_derivatives` to behave incorrectly.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D16235
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This adds the possibility to use the C++ API for other GPUTexture.
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Combined with the previous cleanup, this would have prevented T101773.
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Avoiding a few lines of duplication is not worth the
confusion and worse debugging experience of macros.
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existing override in 3DView
When the active selected object in the 3DView is already a local
liboverride, only perform the 'clear system flag' process on selected
objects, there is no point in trying to create an override out of it.
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When image data exceeds half float ranges values are set to +/-
infinity that could lead to artifacts later on in the pipeline.
Color management for example.
This patch adds a utility function `IMB_gpu_clamp_half_float`
that clamps full float values to fit within the range of
half floats.
This fixes T98575 and T101601.
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Remove asserts committed by accident & simplify preprocessor checks.
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- Support switching between libdecor and xdg_shell at run-time.
- Require libdecor when using gnome-shell, otherwise use xdg_shell.
- Gnome-shell detection checks for a gtk_shell* interface which
isn't ideal however it's not possible to check server-side-decorations
are supported without first creating a window.
- Unload Wayland libraries when Wayland fails to load.
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- Give functions and variables more descriptive names
- Use references for arguments
- Use tree topology cache to avoid iterating over all links
- Group related code together
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Besides texture nodes, which aren't supported anyway, we don't have any
builtin nodes that still use the socket template system, so this can be
removed.
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This change is part of a wider set of changes to implement Grid and Pixel
snapping in the UV Editor. This particular change adds a new third option,
`pixel grid`, to the previous grid options, `dynamic grid` and `fixed grid`.
Maniphest Tasks : T78391
Differential Revision: https://developer.blender.org/D16197
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A refactor of the margin calculation of UV packing, in anticipation
of multiple packing methods soon becoming available.
Three margin scaling methods are now available:
* "Add", Simple method, just add the margin. [0]
(The default margin scale from Blender 2.8 and earlier.)
* "Scaled", Use scale of existing UVs to multiply margin.
(The default from Blender 3.3+)
* "Fraction", a new (slow) method to precisely specify
a fraction of the UV unit square for margin. [1]
The "fraction" code path implements a novel combined search / secant
root finding method which exploits domain knowledge to accelerate
convergence while remaining robust against bad input.
[0]: Resolves T85978
[1]: Resolves T90782
Differential Revision: https://developer.blender.org/D16121
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This lowers the search weight for color-specific
mix functions on non-color sockets.
Reported in blender.chat by simonthommes
Differential Revision: https://developer.blender.org/D16228
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Needs to go after the assignment to ob->sculpt->pbvh, not before.
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* 'Original coordinates' mode can't be used in image paint mode
(it does nothing in this case anyway).
* SCULPT_automasking_factor_get now returns 1.0 if
a PBVH_REF_NONE vertex reference is passed in.
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Do not save the "use_proportional_edit" property if it is not supported.
This prevents it from being automatically disabled.
And hide "use_proportional_edit" in `SPACE_NLA`
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harvesting openpgl_Exports-debug.cmake was missing for
windows in the build script, and we manually added it
to svn when openpgl landed when we realized it was
missing.
This fixes the issue at the root of the problem, so
the file will not be missing for future updates.
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Cryptomatte uses alpha node, which was altered to by default
apply the alpha. This patch changes it back to replacing the
alpha.
Reviewed By: jbakker
Maniphest Tasks: T101601
Differential Revision: https://developer.blender.org/D16165
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The parallel reduction file didn't include its own header, which can
yield "no previous declaration" warnings. This patch includes the header
to fix the warning.
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This commit contains the CTest integration.
Starting with the very simple tests for the recent fixes in the
io_corve_svg addon which were related on closing path.
The idea is to use same framework as what we use for render tests
to make it easily visible what aspect of SVG changed or broke.
In order to achieve this both .blend and .svg files are used.
The .svg file defines the exact subject of test, and the .blend
file defines camera, and possibly material.
The longer term idea is to have a number of atomic tests for a
specific SVG features to help isolating problematic areas, as
well as a more comprehensive tests to perform QA.
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For some compiler and linker configurations, linking would fail as the
wayland libs were linked at a high level and not at the actual code
where they were needed.
After talking to Campbell, we decided to clean up this part and now
only link both the X11 and Wayland libs where they are used.
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This patch implements the variable size blur option in the Bokeh Blur
node. The implementation is different from the CPU one in that it also
takes the Bounding Box input into account, which is ignored for some
reason for the CPU. Additionally, this implementation does not do the
optimization where the search radius is limited relative to the maximum
value in the size texture. That's because the cost of computing the
maximum is not worth it for most use cases.
The reference implementation does three unexpected things that are
replicated here nonetheless. First, the center bokeh weight is always
ignored and assumed to be 1. Second the size of the center pixel is
taken into account. Third, a unidimensional distance is used instead of
a 2D euclidean one. Those need to be considered independently.
Differential Revision: https://developer.blender.org/D16185
Reviewed By: Clement Foucault
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