Age | Commit message (Collapse) | Author |
|
OVERVIEW
* In 2.7 terminology, all layers and groups are now collection datablocks.
* These collections are nestable, linkable, instanceable, overrideable, ..
which opens up new ways to set up scenes and link + override data.
* Viewport/render visibility and selectability are now a part of the collection
and shared across all view layers and linkable.
* View layers define which subset of the scene collection hierarchy is excluded
for each. For many workflows one view layer can be used, these are more of an
advanced feature now.
OUTLINER
* The outliner now has a "View Layer" display mode instead of "Collections",
which can display the collections and/or objects in the view layer.
* In this display mode, collections can be excluded with the right click menu.
These will then be greyed out and their objects will be excluded.
* To view collections not linked to any scene, the "Blender File" display mode
can be used, with the new filtering option to just see Colleciton datablocks.
* The outliner right click menus for collections and objects were reorganized.
* Drag and drop still needs to be improved. Like before, dragging the icon or
text gives different results, we'll unify this later.
LINKING AND OVERRIDES
* Collections can now be linked into the scene without creating an instance,
with the link/append operator or from the collections view in the outliner.
* Collections can get static overrides with the right click menu in the outliner,
but this is rather unreliable and not clearly communicated at the moment.
* We still need to improve the make override operator to turn collection instances
into collections with overrides directly in the scene.
PERFORMANCE
* We tried to make performance not worse than before and improve it in some
cases. The main thing that's still a bit slower is multiple scenes, we have to
change the layer syncing to only updated affected scenes.
* Collections keep a list of their parent collections for faster incremental
updates in syncing and caching.
* View layer bases are now in a object -> base hash to avoid quadratic time
lookups internally and in API functions like visible_get().
VERSIONING
* Compatibility with 2.7 files should be improved due to the new visibility
controls. Of course users may not want to set up their scenes differently
now to avoid having separate layers and groups.
* Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero
files. There's a few things which are know to be not quite compatible, like
nested layer collections inside groups.
* The versioning code for 2.8 files is quite complicated, and isolated behind
#ifdef so it can be removed at the end of the release cycle.
KNOWN ISSUES
* The G-key group operators in the 3D viewport were left mostly as is, they
need to be modified still to fit better.
* Same for the groups panel in the object properties. This needs to be updated
still, or perhaps replaced by something better.
* Collections must all have a unique name. Less restrictive namespacing is to
be done later, we'll have to see how important this is as all objects within
the collections must also have a unique name anyway.
* Full scene copy and delete scene are exactly doing the right thing yet.
Differential Revision: https://developer.blender.org/D3383
https://code.blender.org/2018/05/collections-and-groups/
|
|
|
|
The real reason is that there is a conflict between Carbon header defining
a "Collection" struct, and this works around it.
|
|
|
|
|
|
Area and region are NULL in the context if the operator finishes.
|
|
|
|
|
|
Useful in debug builds to see a functions callers.
|
|
Without this we need to have the context to get the
(space_type, mode) args for an active tool lookup.
For event handling & poll its more convenient to have direct access.
|
|
|
|
Allows for more easily finding runtime versions of any struct.
|
|
|
|
No longer needed since names not values are compared
when checking if a tool is active.
|
|
Part of T54798
|
|
|
|
Harmless but annoying.
|
|
Was using object mode in the workspace API which isn't
useful for accessing tools.
|
|
|
|
Needed for use in rna non runtime code.
|
|
Needed for use in rna non runtime code.
|
|
|
|
|
|
This piece of code remains annoyingly verbose, but at least now we do
not have anymore twice the same logic duplicated between single array
element handling, and non-array properties.
|
|
D3381 by @dgriffin91
|
|
|
|
This patch adds support for:
- Per space-type tools (3D view and edit).
- Per mode tools (object, edit, weight-paint .. etc).
The top-bar shows the last activated tools options, this is a design
issue with using a global topbar to show per-space settings.
See D3395
|
|
|
|
|
|
|
|
|
|
Get current frame from depsgraph, not scene.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
We updated the active region during redraw to fix missing updates on
file load, restrict it more now to avoid unwanted updates.
|
|
|
|
- Implemented custom selection in pose mode overriding the rest. This
selection mode is only done for bone selection right now
|
|
parameter.
|
|
the function that tests the snap on edges.
|
|
`dist_squared_ray_to_seg_v3`.
|
|
|
|
|
|
|
|
|
|
Per collection overrides are gone now.
|
|
We handle doversion for the scene properties, but not for the
view layer overrides.
Overrides will be implemented in a different way via dynamic overrides.
For now this data is completely lost.
|