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This adds path guiding features into Cycles by integrating Intel's Open Path
Guiding Library. It can be enabled in the Sampling > Path Guiding panel in the
render properties.
This feature helps reduce noise in scenes where finding a path to light is
difficult for regular path tracing.
The current implementation supports guiding directional sampling decisions on
surfaces, when the material contains a least one diffuse component, and in
volumes with isotropic and anisotropic Henyey-Greenstein phase functions.
On surfaces, the guided sampling decision is proportional to the product of
the incident radiance and the normal-oriented cosine lobe and in volumes it
is proportional to the product of the incident radiance and the phase function.
The incident radiance field of a scene is learned and updated during rendering
after each per-frame rendering iteration/progression.
At the moment, path guiding is only supported by the CPU backend. Support for
GPU backends will be added in future versions of OpenPGL.
Ref T92571
Differential Revision: https://developer.blender.org/D15286
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Simplifies code overall to do it inside the eval function, most of the BSDFs
already compute the dot product.
The refactoring in bsdf_principled_hair_eval() was needed to avoid a HIP
compiler bug. Cause is unclear, just changing the implementation enough
is meant to sidestep it.
Ref T92571, D15286
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* Return roughness and IOR for BSDF sampling
* Add functions to query IOR and label for given BSDF
* Default IOR to 1.0 instead of 0.0 for BSDFs that don't use it
* Ensure pdf >= 0.0 in case of numerical precision issues
Ref T92571, D15286
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Although rB67e23b4b2967 turned the problem more recurrent, the warning
messages in the console always appear when `BKE_fluid_cache_free_all`
is called.
This is because of a bug in `BLI_filelist_dir_contents` as this function
calls `BLI_strdupcat` instead of `BLI_join_dirfile`
NOTE: Other places in Blender avoid this problem by making sure to add
a `SEP_STR` to the end of the directory.
Differential Revision: https://developer.blender.org/D16043
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- fix the source package download URL
- patch the `meson.build` file to allow the CentOS 7 meson version to be
used
- only build what we need (`wayland-scanner`), and not the libraries,
documentation, and tests.
Ref: D16074
This also reverts commit f6664217b3214be869afb732d1d5bfc471a88e9a
"Build: temporarily disable wayland dependency".
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Removing this item was missed in 837144b4577f161baf1625.
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Typo in rBa8a454287a27 (created layer on edge data instead of vertex
data).
Maniphest Tasks: T101393
Differential Revision: https://developer.blender.org/D16079
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This caused problems on centos7, see D16074 for details.
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Due to (optimization) checks in in `BKE_gpencil_prepare_eval_data` &
`BKE_gpencil_update_layer_transforms`, updates were skipped if animation
reached exact identity transforms.
Now check if the matrix has changed additionally to gain proper updates.
Unsure if this is the cheapest way to check for the animated state of
layer transforms tbh, but I see similar checks elsewhere.
Fixes T101164.
Maniphest Tasks: T101164
Differential Revision: https://developer.blender.org/D16018
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Needs a call to remember_deformed_curve_positions_if_necessary, missed
in rB1f94b56d7744.
Thx @JacquesLucke for the solution!
Differential Revision: https://developer.blender.org/D16078
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Fixed by ensuring the view layer is up to date.
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This is needed to ensure and up to date "wayland-scanner" is used,
as versions before 1.20.0 generate headers incompatible with
dynamic linking (WITH_GHOST_WAYLAND_DYNLOAD).
As the centos7 version of wayland is 1.15 so make this part of Blender's
dependencies on Linux.
We intend to enable Wayland for Blender 3.4 release, this is needed for
the build-bot.
Reviewed By: brecht
Ref D16074
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When the GHOST back-end Blender was built with isn't supported,
Blender would crash on startup without any useful information.
This could happen when building X11 only, then running on Wayland.
Now show a list of the GHOST back-ends that were attempted and exit
with an error code instead of crashing.
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Batch rename for action clips works in outliner and 3d view.
Reviewed By: campbellbarton
Ref D15819
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This reverts commit 7fa7c7ceda3df8d522b8f5a407a697987669033c.
The check was not redundant, it accounted for wayland not being found.
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OpenColorIO failed to build on Linux+GCC-12.2 because of strlen() use.
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Caused by 40d815dff651, which removed the check for "hidden" nodes.
Differential Revision: https://developer.blender.org/D16061
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The screw modifier calculated normals eagerly (whether or not the
next modifier actually used them). However, this was incorrect and
set invalid normals. It isn't necessary because they can be calculated
later anyway. The potential performance improvement isn't worth the
complexity or maintenance burden.
Fixes T101075
Differential Revision: https://developer.blender.org/D16073
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The backend gets used before it is initialized again.
This is just a workaround for now as production schedule needs ir.
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We have moved away from duplicating arguments in else() and endif()
commands.
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This code slipped through the final review step surely caused by a faulty
merge.
Fixes T101372 Regression: World shader setup crashes Blender in rendered view
Regression introduced by rB697b447c2069bbbbaa9929aab0ea1f66ef8bf4d0
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Ref T92571, D15286
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Match minimum supported versions from the WIKI [0] by raising them to:
- GCC 9.3.1
- CLANG 8.0
- MVCS 2019 (16.9.16 / 1928)
Details:
- Add CMake checks that ensure supported compiler versions early on.
- Previously GCC per-processor version checks served to exclude
`__clang__`, in some cases this has been replaced by explicitly
excluding `__clang__`. This was needed as CLANG treated some of these
flags differently to GCC, causing the build to fail.
- Remove USE_APPLE_OMP_FIX GCC-4.2 OpenMP workaround.
- Remove linking error workaround for old MSVC versions.
[0]: https://wiki.blender.org/wiki/Building_Blender
Reviewed by: brecht, LazyDodo
Ref D16068
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There was an unused argument warning, quiet by using the argument.
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Available on Windows and macOS, where such gestures are supported.
For Windows, disabling this option restores touchpad behavior to
match Blender 3.2.
Ref T97925
Differential Revision: https://developer.blender.org/D16005
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First, there can only be one crease layer, so remove the "default name",
since apparently that's how CustomData tests for that
(see `CustomData_layertype_is_singleton`).
Second, always propagate crease data because it can be used in arbitrary
situations by geometry nodes. That also has to be done for all generic
attribute layers.
Fixes T101340, T101373
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- Use const and whitespace more consistently
- Fix "Offset Valid" output only working on point domain
- Use the smallest output array that can contain the result.
- Consistent include ordering
- Use "data-block" term instead of "object" in tooltip
- Remove unnecessary call to set default output values
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At the cost of slightly more boilerplate code, we can avoid the `NodeItem`
and `NodeCategory` abstractions used to build the node add menu.
This makes the menus more flexible and more obvious, which will
make them easier to extend with assets.
The identifiers for the new menu types are inconsistent with regular
class naming for backwards compatibility with the old "category"
menu naming.
Also adds an item for the "Self Object" node missed in dd5131bd700c.
Differential Revision: https://developer.blender.org/D15973
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This node allows access to the indices of neighboring control points
within a curve via an offset. This includes taking into consideration
curves that are cyclic.
Differential Revision: D13373
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Error in rB236fda7faf58
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Changes:
- Use the "snap_elements" property only for operators that support snapping to geometry.
- Remove unused properties:
- "use_snap_to_same_target",
- "snap_face_nearest_steps").
- Fix property with wrong name "use_snap_selectable_only" -> "use_snap_selectable"
- Fix use of dependent property flags.
- Remove redundant initialization of variables
- Simplify `poll_propety`. Only the "use_snap_project" is not hidden.
>>! In rBc484599687ba it's said:
> These options are needed for Python tools to control snapping without requiring the tool settings to be adjusted.
If that's the case, there doesn't seem to be any need to display them in the redo panel. Therefore:
- Hide snapping properties in redo panel.
Many properties have been added that can be independent of ToolSettings. Therefore:
- Save snapping properties in the operator itself. For Redo.
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Windows drivers 101.3430 fix an important GUI-related crash and it's
best to prevent users from running into it.
Linux drivers weren't affected but still had relevant gpu binary
compatibility fixes, so it makes sense to keep the min-supported version
aligned across OSes.
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Add the Slider UI to pose blending. This adds a slider with percentages,
and controls for precision control and incremental control.
Reviewed By: sybren
Maniphest Tasks: T90182
Differential Revision: https://developer.blender.org/D14984
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Partial revert [0], removed by accident because the -fpermissive
flag was enabled with collada.
[0]: 34477bbfcde34d0b27f04eccdddd0a093d8be1c0
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Replacing the transfer node breaks forward compatibility, so a version
bump is necessary to get a warning in older versions.
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Since a8a454287a27 the simple case would crash:
- Add place
- Add Solidify modifier
- Set Inner Crease to something non-zero
Seems to be a mistake in the logic which was trying to access
existing custom data layer on a clean result while it is more
logical to create the layer.
Was initially reported by the studio who could not open
production files after the change.
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The problem was the duplicated strokes had wrong pointers
to the original stroke.
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Use function style casts in C++ headers & source.
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In heavy scenes containing many hairs/curves and volumetrics
using SSBO can overwrite the binding information of the volumetric
resolve shader. This has been detected during project Heist and is
only reproducable on NVIDIA platform.
This patch adds an debug option to disable SSBOs from the command
line to replace the --debug-gpu-force-workarounds that has been
used as a workaround on the render farm. Reason is that
force workarounds will also add other limitations as well (number
of texture binds for example)
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Adds more information to System info to help triaging/debugging.
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Depending on the actual platform, Blender will disable features that are
known to have a faulty implementation. Add-on developers or users don't
have the ability to check what is actually enabled.
This patch will add the ability to check for
* Compute shader support `gpu.capabilities.compute_shader_support_get()`.
* SSBO support `gpu.capabilities.shader_storage_buffer_objects_support_get()`.
* Image load/store `gpu.capabilities.shader_image_load_store_support_get()`.
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The python GPU module was not mentioned in the list of internal
modules. Adding the GPU module to the list allows curious users
to find it.
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