Age | Commit message (Collapse) | Author |
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Regression in [0] also skip creating a GSet when there are no F-curves.
[0]: e74420124f3a429ad8a1492e56a7e1561d86d6f7
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Add a new panel called "Tweaks" so we can get feedback from users
about minor tweaks to behavior as exposing these minor changes.
Currently this only has a single item in it, however we may want to
get feedback from users about small changes in the future so I'd
prefer to have a place to list these kinds of options.
Ref D14542
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Also add space below file references.
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- The comment for create_normals was moved into an inline note
as it's not related to the public API.
- Use a colon after parameters.
Ref T92709
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Bug introduced in the smooth function changes done in commit rBd4e1458db3a0e0eaf80219dc8e6d10cb27620793
Differential Revision: https://developer.blender.org/D14548
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The internal camera used to render the thumbnails also has to consider
`clip_start` and `clip_end`.
Reviewed By: Severin
Maniphest Tasks: T95678
Differential Revision: https://developer.blender.org/D14138
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Make sure the filtering in the Asset Browser doesn't filter out
collection assets.
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Unused after 943b919fe807
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This is similar to 4537eb0c3b1678a62
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This did not end up affecting actual behavior, but it is wrong.
Found by Ethan Hall.
Ref D14525
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Failing constraint test uncovered crashes on NULL dereference and
missing channels initialization in `SEQ_editing_ensure()`.
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The legacy Pose Library operators now refer to the "Legacy Pose Library",
and their description mentions they are deprecated and will be removed
from Blender 3.3. The same was added to the `Object.pose_library` RNA
property.
Ref: T93405
The removal of these deprecated properties is tracked in T93406.
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Remove much of the old legacy pose library:
- Remove from the Pose & Armature menus.
- Remove from the default keymap.
- Pose Library panel in Armature properties: Add "(legacy)" to title.
- Add note that the functionality of that panel is obsolete, with a
button that opens the manual on the chapter of the new pose library.
- Add button to convert the selected legacy pose library to pose assets.
- The rest of the functionality is greyed out to further communicate
it's been deprecated. It's still functional, though.
Ref: T93405
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UV editor used wire color for drawing unselected vertices.
Add color variable to shader, so theme color can be used.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D14373
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Add edge panning feature to transform operator. It works in same way as
in node editor, but Y axis is limited by usable range up to 128
channels.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D14310
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This only adds a experimental flag to enable the 3d texturing brush,
so future developments could check. Currently the flag does nothing
as no functionality of the 3d texturing brush has been implemented.
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Needed for the 3d texturing brush project.
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ImageTileWrapper is a wrapper around ImageTile to centralize tile calculations when
using CPP. Currentry used by the image engine and will be used for the 3d
texturing brush project.
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Related to D13958
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This patch adds channel region to VSE timeline area for drawing channel
headers. It is synchronizedwith timeline region. 3 basic features are
implemented - channel visibility, locking and name.
Channel data is stored in `SeqTimelineChannel` which can be top-level
owned by `Editing`, or it is owned by meta strip to support nesting.
Strip properties are completely independent and channel properties are
applied on top of particular strip property, thus overriding it.
Implementation is separate from channel regions in other editors. This
is mainly because style and topology is quite different in VSE. But
also code seems to be much more readable this way.
Currently channels use functions similar to VSE timeline to draw
background to provide illusion of transparency, but only for background
and sfra/efra regions.
Great portion of this patch is change from using strip visibility and
lock status to include channel state - this is facilitated by functions
`SEQ_transform_is_locked` and `SEQ_render_is_muted`
Originally this included changes in D14263, but patch was split for
easier review.
Reviewed By: fsiddi, Severin
Differential Revision: https://developer.blender.org/D13836
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We didn't properly free allocated ffmpeg data structures.
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This takes state of soc-2020-io-performance branch as it was at
e9bbfd0c8c7 (2021 Oct 31), merges latest master (2022 Apr 4),
adds a bunch of tests, and fixes a bunch of stuff found by said
tests. The fixes are detailed in the differential.
Timings on my machine (Windows, VS2022 release build, AMD Ryzen
5950X 32 threads):
- Rungholt minecraft level (269MB file, 1 mesh): 54.2s -> 14.2s
(memory usage: 7.0GB -> 1.9GB).
- Blender 3.0 splash scene: "I waited for 90 minutes and gave up"
-> 109s. Now, this time is not great, but at least 20% of the
time is spent assigning unique names for the imported objects
(the scene has 24 thousand objects). This is not specific to obj
importer, but rather a general issue across blender overall.
Test suite file updates done in Subversion tests repository.
Reviewed By: @howardt, @sybren
Differential Revision: https://developer.blender.org/D13958
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This extracts the inner loops into a separate function.
There are two main reasons for this:
* Allows using `__restrict` to indicate that no other parameter
aliases with the output array. This allows for better optimization.
* Makes it easier to search for the generated assembly code,
especially with the `BLI_NOINLINE`.
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Avoids duplication of type which previously was specified twice in a line.
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Kudos to Aaron Carlisle (@Blendify) for noticing it!
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Replace 5 arguments with a single struct as the same arguments
are used in many places.
This didn't read well and was confusing with both arguments named
`val` & `value` in the case of WM_modalkeymap_add_item.
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Add blank lines after file references to avoid them being interpreted as
doc-strings the following declarations.
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Remove the extended version of ED_curve_editnurb_select_pick,
pass the size threshold directly to this function but as the distance in
pixels instead of a multiplier for ED_view3d_select_dist_px.
Using a multiplier is a less direct way to reference the threshold.
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Other newly created points were already active, just not for newly
created curves.
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Add ccl_gpu_kernel_postfix as a statement macro to prevent the following
declarations from being indented.
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This has been broken for two years, since rB29f3af952725,
which retrieved the bounding box from an object and immediately
overwrote it with -1, 1. That commit had another problem though--
the modifier stack shouldn't use object level data, it should use
data from the previous modifier.
Differential Revision: https://developer.blender.org/D14524
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Add support for the Curves object to the "Set Origin" and "Apply Object
Tansform" operators. Also change the automatic handle calculation to
avoid adding Bezier attributes if they don't need to be added.
Differential Revision: https://developer.blender.org/D14526
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These functions are very simple, but some of them were showing up in
in profiles for curves sculpt mode and various curve nodes. Making sure
they are inlined will allow avoiding the compiler to optimize this logic
much better.
Differential Revision: https://developer.blender.org/D14529
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This tool can be used to rapidly edit curves. The current set of
functionalities for Bezier splines are as follows:
The functionalities are divided into three versions of the operator:
* Left-Click
* Ctrl + Left-Click
* Double Click
All current functionalities and their defaults are as follows:
* Extrude Point: Add a point connected to an existing point.
Enabled for Left-Click.
* Extrude Handle Type: Type of the handles of the extruded points.
Can be either Vector or Auto. Defaults to Vector.
* Delete Point: Delete existing point.
Enabled for Ctrl + Left-Click.
* Insert Point: Insert a point into a curve segment.
Enabled for Ctrl + Left-Click.
* Move Segment: Move curve segment.
Enabled for Left-Click.
* Select Point: Select a single point or handle at a time.
Enabled for Left-Click.
* Move point: Move existing points or handles.
Enabled for Left-Click.
* Close Spline: Close spline by clicking the endpoints consecutively.
Defaults to True.
* Close Spline Method: The condition for Close Spline to activate.
Can be one of None, On Press or On Click.
Defaults to On Click for Left-Click and None for the others.
* None: Functionality is turned off.
* On Press: Activate on mouse down.
This makes it possible to move the handles by dragging immediately
after closing the spline.
* On Click: Activate on mouse release.
This makes it possible to avoid triggering the Close Spline
functionality by dragging afterward.
* Toggle Vector: Toggle handle between Vector and Auto handle types.
Enabled for Double Click on a handle.
* Cycle Handle Type: Cycle between all four handle types.
Enabled for Double Click on the middle point of a Bezier point.
The keybindings for the following functionalities can be adjusted from
the modal keymap
* Free-Align Toggle: Toggle between Free and Align handle types.
Defaults to Left Shift. Activated on hold.
* Move Adjacent Handle: Move the closer handle of the adjacent vertex.
Defaults to Left Ctrl. Activated on hold.
* Move Entire: Move the entire point by moving by grabbing on the handle
Defaults to Spacebar. Activated on hold.
* Link Handles: Mirror the movement of one handle onto the other.
Defaults to Right Ctrl. Activated on press.
* Lock Handle Angle: Move the handle along its current angle.
Defaults to Left Alt. Activated on hold.
All the above functionalities, except for Move Segment and
those that work with handles, work similarly in the case of Poly
and NURBS splines.
Reviewed By: HooglyBoogly, weasel, campbellbarton
Differential Revision: http://developer.blender.org/D12155
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This was essentially double free due to a dangling pointer,
because `op->customdata` was not properly set to null after
the paint stroke was freed.
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Similar to 4537eb0c3b1678a6235
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The initial commit only wrote direct and indirect lighting into the lightgroup passes,
but not rays that directly hit the light source itself.
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Moves all `interface_region*` files to C++ except for the tooptip region
which is slightly more complicated. Also move a few other files as well.
This helps to simplify and speed up code, especially through the use
of better C++ data structures. This change builds on all platforms on
the buildbot.
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