Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-04-13 | fix [#30923] Hide Unselected in the UV/Image editor does nothing | Campbell Barton | |
2012-04-13 | bmesh - UV editor: check if faces are visible before hiding them (was done ↵ | Campbell Barton | |
before bmesh merge). | |||
2012-04-13 | style cleanup: uv editor | Campbell Barton | |
2012-04-13 | Fix loading external MDisps, BMesh merge bug. | Nicholas Bishop | |
* When converting mfaces to mpolys, load external MDisp data in, add CustomDataExternal struct to loopdata if needed. * Fix multires modifier's filepath RNA functions to use ldata rather than fdata. | |||
2012-04-13 | bmesh api changes: | Campbell Barton | |
- remove recently added BM_mesh_select_flush_strip(), functions purpose wasn't clear. - add BM_mesh_elem_hflag_disable_test(), BM_mesh_elem_hflag_enable_test() to match existing BM_mesh_elem_hflag_enable/disable_all(), these take a hflag to test before editing each element. This replaces the need for BM_mesh_select_flush_strip(). | |||
2012-04-13 | fix for UV reveal (wasnt selecting all verts because check for unselected ↵ | Campbell Barton | |
vert was incorrect after selecting the first face). | |||
2012-04-13 | Code cleanup: | Thomas Dinges | |
* Remove some non used *_button_register functions, panels are done in python. * Remove do_node_region_buttons, was not used anymore. Fix: * Only show Grease Pencil panel in the Node editor, when there is a valid nodetree. | |||
2012-04-12 | Fix part of #30917: solid + glsl + textured solid in texture paint mode did not | Brecht Van Lommel | |
show textured solid as it should, was using glsl instead. | |||
2012-04-12 | Fix related to #30917: wrong colors in cycles textured draw mode in some cases, | Brecht Van Lommel | |
missed call to glColorMaterial made glEnable(GL_COLOR_MATERIAL) behavior undefined. | |||
2012-04-12 | improve mesh error prints and quiet a print in ↵ | Campbell Barton | |
mesh_ensure_tessellation_customdata() which happened too often. | |||
2012-04-12 | Scons / Windows release build configs: | Thomas Dinges | |
* Enable CUDA per default, only thing the builder has to do for release libs, is to specify BF_CYCLES_CUDA_NVCC. | |||
2012-04-12 | Fix #30919: Selection of multiple objects after EDIT MODE with MAYA PRESETS ↵ | Sergey Sharybin | |
Keymap Issue was caused by operator presets. | |||
2012-04-12 | Fix: subsurf UV was not working correct with n-gons, it still had hardcoded | Brecht Van Lommel | |
4 vertices per face code in some places. | |||
2012-04-12 | Minor code cleanup: Don't reference previous BMwEdgeringWalker after ↵ | Antony Riakiotakis | |
BMW_state_remove. Its memory is freed on that call. | |||
2012-04-12 | Fix: loopcut didn't stop on hidden faces | Antony Riakiotakis | |
2012-04-12 | code cleanup: remove unused KeyBlock.adrcode | Campbell Barton | |
2012-04-12 | Fix: cycles not using local 3d view camera when it is decoupled from the scene. | Brecht Van Lommel | |
2012-04-12 | libmv: bundle new upstream version from own branch with rigid registration ↵ | Sergey Sharybin | |
implementation Currently not used in blender code but is needed for some current work. | |||
2012-04-12 | bmesh shape key conversion. | Campbell Barton | |
- remove print for impossible error. - add NULL check incase bmesh and mesh get out of sync (would crash if Basis key-block couldn't be found). | |||
2012-04-12 | bmesh exit editmode: when a mesh shape-key customdata layer exists but the ↵ | Campbell Barton | |
shape-key-block isnt found, creating a shape key was allocated and inline - it didnt set the name or uid, Now use add_keyblock() as every other function does. | |||
2012-04-12 | change add_keyblock() not to sort keyblocks by time since this can be a ↵ | Campbell Barton | |
problem when using the function in lower level parts of the code, instead add add_keyblock_ctime() which sets time and sorts on absolute shape keys. | |||
2012-04-12 | add in a check for Mingw so 4.5 or older will error out on build. | Campbell Barton | |
2012-04-12 | Took out OpenMP refactor out by mistake | Antony Riakiotakis | |
2012-04-12 | Revert changes that disable features on MinGW. | Antony Riakiotakis | |
To compile on MinGW it is important to have the latest MinGW (gcc 4.6.2) I have updated the instructions on the wiki to reflect this: http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows/Environment | |||
2012-04-12 | fix [#30907] Inset tool with Select Outer disabled does not allow ↵ | Campbell Barton | |
translation of new faces inset with select-inner faces gave invalid selection. also correct spelling in some comments. | |||
2012-04-12 | doxygen docs explaining whats going on with shape-key conversion. | Campbell Barton | |
2012-04-12 | cmake/mingw now builds with default configuration (needed to disable ↵ | Campbell Barton | |
tiff/exr/cycles) | |||
2012-04-12 | code cleanup: remove duplicate define on windows. | Campbell Barton | |
2012-04-12 | code cleanup: quiet some mingw warnings. | Campbell Barton | |
2012-04-12 | code cleanup: avoid confusion with utfconv lib - was configuring this ↵ | Campbell Barton | |
windows only lib on non windows platforms (scons only). | |||
2012-04-12 | code cleanup: utfconv library had some quite confusing formatting, also ↵ | Campbell Barton | |
cleared som warnings. | |||
2012-04-12 | code cleanup: remove unused var for windows and style edit (remove spaces ↵ | Campbell Barton | |
between 'var[num]') | |||
2012-04-11 | fix [#30771] Shapekeys: Basis shapekey is not kept in sync with "RealMesh" | Campbell Barton | |
behave the same as in 2.4x. - merge BMesh / Pre-BMesh code shape key conversion code, old code was called as a fallback but merge instead. - fix possible crash - new bmesh code was clamping the vertex index for the oldverts array by the new total number of verts. | |||
2012-04-11 | bmesh shape key conversion on exiting editmode. | Campbell Barton | |
there were 2 blocks of code (both calculating the offset array), now move the fallback method into the main key conversions block. | |||
2012-04-11 | bmesh exit editmode shape key conversion - split out 'keyblock --> ↵ | Campbell Barton | |
customdata layer index' into its own function, makes code easier to follow. | |||
2012-04-11 | bmesh shape key conversion when exiting editmode. | Campbell Barton | |
- avoid running old conversion code if its not needed. - de-duplicate functionality which gets offsets from edits made in editmode. | |||
2012-04-11 | libmv: bundle new upstream version from own branch which should support | Sergey Sharybin | |
compilation of glog on hurd platform. | |||
2012-04-11 | Game engine: pass string length to BLI_str_cursor_step_prev_utf8 rather than ↵ | Sergey Sharybin | |
NULL That's what this function expect (but somehow does not use) and it gave compilation error when using gcc-4.6.3 from debian linux. | |||
2012-04-11 | write mesh selection history to the blend file. without this active ↵ | Campbell Barton | |
edge/vert are lost on UNDO. | |||
2012-04-11 | code cleanup: mselect conversion when creating a bmesh from a bmesh was ↵ | Campbell Barton | |
overly verbose. | |||
2012-04-11 | py rna/api: fix for error running RNA_property_collection_type_get on non ↵ | Campbell Barton | |
collection property types. | |||
2012-04-11 | Fix cycles opencl compile issue, fminf/fmaxf() was defined both as macro and ↵ | Brecht Van Lommel | |
function. | |||
2012-04-11 | Fix #30896: cycles mask layer not working for objects without material assigned. | Brecht Van Lommel | |
2012-04-11 | fix [#30906] dict(prop) crashes if prop is a PropertyGroup with nested ↵ | Campbell Barton | |
PropertyGroup the ID of a python ID property can be NULL. | |||
2012-04-11 | Fix #30895: uv editor snap selected to adjacent unselected not working ↵ | Brecht Van Lommel | |
correctly, was apply to unselected uvs too. | |||
2012-04-11 | Fix #30900: when opengl offscreen render failed, the wait cursor would ↵ | Brecht Van Lommel | |
incorrectly stay visible. Patch by Justin Dailey. | |||
2012-04-11 | update for changes in the py api | Campbell Barton | |
2012-04-11 | code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) | Campbell Barton | |
2012-04-11 | fix [#30897] UVEditor: Snap Cursor to Selected | Campbell Barton | |
was writing the 3rd component of a 2D vector. | |||
2012-04-11 | Fix #30904: MovieClip.objects.new() segfault when no name is passed | Sergey Sharybin | |
Made name property required for new(). |