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2020-04-16Cleanup: use sections for object_edit.cCampbell Barton
2020-04-16Logging: log warnings which had been disabled since 2.4xCampbell Barton
2020-04-16Merge branch 'blender-v2.83-release'Clément Foucault
2020-04-16Fix T75750 Image Editor: Rendered result is much brighter than in viewportClément Foucault
2020-04-15Fix T75751 Overlay: Clipping Region crashes BlenderClément Foucault
2020-04-15Fix T75443 Color Management: Use after free crash when using curve mappingClément Foucault
The root cause is that viewport can draw cached version of themself but the scene can have been updated and the pointed curvemapping could have been freed. To workaround this we just keep a copy of the curvemap at the viewport level.
2020-04-15Operator: Add 'dissolve_and_intersect' option for 'Extrude and Move on Normals'Germano Cavalcante
This allows easy choice of operators when editing keymaps
2020-04-15Cleanup: Remove unused operatorGermano Cavalcante
2020-04-15UI theme: Make Properties panels opaqueWilliam Reynish
The resulting colors are unchanged, but panels now appear opaque when dragging over other panels
2020-04-15UI: Draw subpanels on top while draggingHans Goudey
Currently the background of a panel is drawn on top of its subpanels when it is dragged. The solution is to also "select" the subpanels so they are drawn on top in UI_panels_draw. Differential Revision: https://developer.blender.org/D7440
2020-04-15Mantaflow: Change Defaults to Improve Instantaneous PlaybackAaron Carlisle
- Change the default cache method to replay - Change the default resolution to 32 (The same as old smoke) which have a speedup of about 4x (~4 FPS vs. ~16 FPS on initial playback) Peformance was tested with 3700x and RTX 2070 Differential Revision: https://developer.blender.org/D6853 Fixes T73799
2020-04-15Update RNA Manual ReferencesAaron Carlisle
2020-04-15Merge branch 'blender-v2.83-release'Jacques Lucke
2020-04-15Fix T75613: "In Front" setting did not override image empty "Depth"Vincent Blankfield
Differential Revision: https://developer.blender.org/D7418 Reviewers: campbellbarton, brecht
2020-04-15Merge branch 'blender-v2.83-release'Philipp Oeser
2020-04-15Fix assert for Image Editor invert/resize operatorsPhilipp Oeser
Caused by rB2bf4c74130ff. For undo, the ImageUser's scene should be NULL (see D7022 for discussion). PaintTiles were already doing it beforehand in ED_image_paint_tile_push, but Image ops [scale/invert] are calling ED_image_undo_push_begin_with_image directly. Now actually set the UndoImageHandle iuser.scene to NULL (rather than asserting) ref T75675 Maniphest Tasks: T75675 Differential Revision: https://developer.blender.org/D7435
2020-04-15Cleanup: remove (unused) RNA update cachePhilipp Oeser
Introduced in 2011 in rB6a392e8cb505, it was disabled again soon after in rBb062056c05a3 and traces to it partly removed in rB21744217cea9. Now remove completely. quote @sergey: We shouldn't be having partially working unused code. If we ever need some sort of update cache it would need to have clear design first, and the code could be resurrected from history if needed. Differential Revision: https://developer.blender.org/D7432
2020-04-15View3D: New tool 'Extrude, Dissolve and Intersect'Germano Cavalcante
Basically this new tool constitutes a macro that uses the parameters of the Extrude and Translate operators that were recently implemented. Thanks to @CandleComet for initial implementation. Differential Revision: https://developer.blender.org/D7222
2020-04-15Operator: Add 'use_automerge_and_split' option for TranslateGermano Cavalcante
2020-04-15Operator: Add 'use_dissolve_ortho_edges' option for ExtrudeGermano Cavalcante
2020-04-15Cleanup: typoPhilipp Oeser
2020-04-15UI: default to searching menus instead of operatorsCampbell Barton
Menus from the top-bar, space-header and key bindings are used to gather menus to populate the search popup. Giving better context and default options for operators. Part of T74157 Enabling "Developer Extras" exposes operator search in the Edit menu, as this can be useful for developers to run operators without first exposing them in the interface.
2020-04-15Cleanup: unused variable, spellingCampbell Barton
2020-04-15Fix: Replace ID_HA with ID_PT in pointcloud.cJacques Lucke
2020-04-15Fix splash screen not showing button to load config from 2.83 into 2.90Brecht Van Lommel
2020-04-15Ensure 2.90 is still alpha for bcon1Nathan Letwory
2020-04-15Merge branch 'blender-v2.83-release'Nathan Letwory
2020-04-15Bump master to 2.90 alpha for bcon1Nathan Letwory
2020-04-15Fluid: Improved cache 'Replay' optionSebastián Barschkis
When using the 'Replay' cache mode the cache needs to be invalidated whenever simulation variables have been changed. The invalidation will always only affect the according subcaches, e.g. when changing a mesh paramter only the mesh cache will be invalidated, the base cache will remain intact. Before this change Blender always invalidated the entire cache.
2020-04-15Fluid: Cleanup in MANTA main classSebastián Barschkis
More concise return types for cache import functions and general cleanup.
2020-04-15Fluid: Remove noise bake call from PythonSebastián Barschkis
Saving noise cache files is handled in fluid.c.
2020-04-15Fix T75681: Mantaflow crash when trying to bake a cupcake: The CG solver ↵Sebastián Barschkis
diverged, residual norm > 1e30 Ensures that there are no enclosed holes between an obstacle and the domain walls.
2020-04-15Fluid: Minor UI fix for diffusion panelSebastián Barschkis
Was missing active option.
2020-04-15Bump release cycle to beta for 2.83Nathan Letwory
2020-04-15Ensure master points at latest submodule headsNathan Letwory
2020-04-15Fix unreported Auto IK crash when using targetless IK.Sebastian Parborg
Needed to use a temporary pchan iterator to make sure that we keep track of the selected bone.
2020-04-15Fix T75649: Using "Auto IK" on FK controls with Rigify will crash Blender.Sebastian Parborg
Fixed a coding mistake when adding temp IK chains with Auto-IK. We need to use the data from the new temporary constraint.
2020-04-15Fix mistake from last commit to solidify.Henrik Dick
While review the behaviour was changed accidentally. Now Solidify just crashes everytime. This is the fix for that. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D7434
2020-04-15UI: Avoid manual right-alignment of text in splash screenYevgeny Makarov
Can use existing layout features for right-alignment instead. Differential Revision: https://developer.blender.org/D6549 Reviewed by: William Reynish, Julian Eisel
2020-04-15UI: Round splash image corners according to theme preferencesYevgeny Makarov
Round the corners of the splash screen image according to the theme's User Interface > Menu Back > Roundness preference. Previously the rounding was added to the image itself, which was fiddly to do. The rounded corners of the popup background would not match the one of the image if the preference was changed. The current splash image will likely be updated to not include rounded corners in a separate commit. Differential Revision: https://developer.blender.org/D6847 Reviewed by: Julian Eisel (with some changes)
2020-04-15Resources: Remove small splash screen image variantJulian Eisel
After the previous commit by Harley Acheson, scaling can be handled at runtime so we don't need to have two splash screen image variants anymore. Also removes the `splash_scale.sh` script used to create the down-scaled variant. Always nice to get rid of some binary files from the repository :)
2020-04-15UI: Automatically scale splash screen imageHarley Acheson
Previously, there had to be two splash images to deal with different DPI settings and hiDPI screens. The larger version was simply downscaled in an external program for the small one. When up-scaled, the images would look rather badly. We now handle scaling completely at runtime. The results should look pretty much identical for most cases. When up-scaled it should look better though. New bundled splash images should have a width of 1000px or more (used to be 1002px). More details with screenshots and comparisons in D6999. Reviewed By: William Reynish, Julian Eisel Differential Revision: https://developer.blender.org/D6999
2020-04-15Fix crash whith Simple Solidify and Bevel Convex.Henrik Dick
After recent changes, simple solidify modifier would crash with Fill Rim turned off and Bevel Convex emabled. Also fixes that simple solidify would not set the bevel weight flag so the next modifier could use the bevel weights. Simple cleanup with do_rim is also included. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D7428
2020-04-15Fix incorrect UI_SEP_CHAR checksCampbell Barton
- Menu drawing function used first instance instead of last. - Menu hash function checked for the character without first checking UI_BUT_HAS_SEP_CHAR was enabled.
2020-04-15Cleanup: missing-prototypes warningCampbell Barton
2020-04-15Fix T74881: Plane-track corner drag fails with LMB selectCampbell Barton
Fix from 8a5a306a8313 caused tweaking to fail in the clip editor, as it wasn't using same convention of other selection operators that returned the pass-through flag to allow tweaking too.
2020-04-15Fix shader error sRGB gizmo drawing workaroundCampbell Barton
Issue in 21c658b718b9b with function being defined twice.
2020-04-15Fix T75712: Sequencer text strip doesn't scale to render sizeCampbell Barton
2020-04-15Fix menu search using exec instead of invoke by defaultCampbell Barton
Caused edit preferences not to open.
2020-04-15Fix menu search omitting the outliner context menuCampbell Barton
Use a regular context menu as a fallback for the outliner. If there are no specific actions for the item under the cursor, fall through to opening a regular menu. This lets menu search find the context menu items which were previously unavailable as menu search wont run operators.