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2018-04-22Lattice Select Random, MirrorCampbell Barton
D3165, D3166 by @ranjian0
2018-04-22Error in last commitCampbell Barton
2018-04-21Edit Mesh: multi-object edge split supportCampbell Barton
D3161 by @JacquesLucke
2018-04-21Fix crash when opening properties editorJulian Eisel
Opening as in activating one in an area that didn't contain a properties editor before.
2018-04-21UI: add own icon rasterizerCampbell Barton
Use software drawing, cache to an image at the requested pixel size.
2018-04-21Cleanup: styleCampbell Barton
2018-04-21Merge branch 'master' into blender2.8Campbell Barton
2018-04-21Cleanup: Get rid of context in editor 'new' callbackJulian Eisel
Requiring context means we can't easily create new editors to replace deprecated ones in versioning code. Think it's reasonable to give editors access to scene and area data for their initial setup though. They mostly need it for setting "the view", as in, scrolling values. Also did minor cleanup in top-bar creation function.
2018-04-21Fix point density rendering in Cycles.Brecht Van Lommel
2018-04-21Fix: Adding new 3D View changes custom transform orientation to gimbalJulian Eisel
Steps to recreate were: * Create custom transform orientation. * Change properties editor into 3D View. * Trigger refresh of 3D view header by mouse hovering it. Mistake in rB7d055da327b9555f.
2018-04-21Top-bar: Don't draw horizontal region separatorJulian Eisel
That way the tabs look nicely together with the lower sub-bar.
2018-04-21BLI_bitmap: 2D triangle drawing functionCampbell Barton
Matching polygon filling but no need for allocation or qsort.
2018-04-21BLI math: clamped barycentric weight calculationCampbell Barton
2018-04-21Fix active region flickering in some cases, now always update before draw.Brecht Van Lommel
2018-04-21View3D: Atenuate banding artifacts on background gradient.Clément Foucault
Dithering the output color for 8bit precision framebuffer with bayer matrix. On my tests the bayer matrux patterns are not noticeable at all. Note that it also does that in opengl rendered mode which can be in a much higher bitdepth. We can fix that if that's a problem in the future but I doubt it will.
2018-04-21Fix feature set button misalignment.Brecht Van Lommel
2018-04-21Topbar: remove info editor menus, rename topbar menus for script compatibility.Brecht Van Lommel
We can still rename them later, but avoid breaking stuff for now.
2018-04-21Topbar: visual tweaksBrecht Van Lommel
* Make bottom half of topbar a bit higher * Make tabs higher and put them closer together * Remove screen layouts dropdown, we'll have one layout per window * Hide action zones from topbar * Don't change topbar background color when activating
2018-04-21Fix: Typos in operator names were resulting in warnings being printed to the ↵Joshua Leung
console
2018-04-21Fix: D3160 fixed blednerplayer stub.s for unixGaia Clary
2018-04-21Fix topbar UI w/ no active objectCampbell Barton
2018-04-20Fix frame-buffer texture creationClément Foucault
- disable depth buffer didn't work. - push/pop viewport bit was needed.
2018-04-20Cleanup: warningsCampbell Barton
2018-04-20Remove attempt at timeline editor version patchingJoshua Leung
This will never get run, because direct_link_area() already flags/resets every space type isn't registered, meaning that we don't have any opportunity to apply our patching.
2018-04-20Dopesheet-Timeline: Removal of Timeline Editor!Joshua Leung
This commit removes all references to the old timeline editor. Unfortuantely, the removal of the Timeline spacetype defining functions has ended up breaking the version patching code I'd been working on earlier (as now, the editor gets marked as "unknown/info" before we get a chance to patch it!)
2018-04-20Fix: Copy and paste error from earlier commit adding message_subscriber ↵Joshua Leung
callbacks All of these were previously using the timeline theme, instead of the one for each respective editor
2018-04-20Dopesheet-Timeline: Somewhat hacky version-patching code to switch old ↵Joshua Leung
timelines to dopesheet-timelines After a lot of failed attempts and head banging working trying to find a way to reuse the standard editor-switching/creation code, I've just hacked in a temporary solution here so that users can load old files and see the old timeline instances replaced with Dopesheet-Timelines. Note: This is not nice code, and copies a lot of the standard initialisation code, but it works well enough for now. We can revisit this later when the other mode changes come along.
2018-04-20Fix: Timeline's "Show Cache" options should not get reset on window size changeJoshua Leung
These were getting set in the init() callback instead of the new(). As a result, the settings would get reset everytime you resized the window/area - not quite something you'd really want happening everything the size changes!
2018-04-20Dopesheet-Timeline: Make sure ND_SPACE_TIMELINE notifier gets handled by ↵Joshua Leung
dopesheet
2018-04-20Dopesheet-Timeline: Channels list now gets hidden automatically when ↵Joshua Leung
switching to dopesheet-timeline
2018-04-20Add utility to make it easier to get editors/regions to redraw after ↵Joshua Leung
changing visibility of regions Previously, there was only an API method to toggle and update, but sometimes you want to explicitly hide instead of just toggling.
2018-04-20Dopesheet-Timeline: Collapse summary channel by default (so that it's more ↵Joshua Leung
like default timeline) TODO: Still can't figure out a way to get the channels region to hide
2018-04-20Fix: Toggling preview range from timeline button didn't update animation editorsJoshua Leung
Most of these were missing the message bus stuff that now handles the update flushing.
2018-04-20Preview Range: Show preview range using a different color (based on ANIM_ACTIVE)Joshua Leung
instead of using "black" curtains With most editors now showing the start/end range by default, we need a way of easily distinguishing when preview range is now enabled. By using a different color (the exact color used is something we can change/adjust later), there is a more distinct visual difference between them, making it easier to see what's happening.
2018-04-20AnimEditors: Draw start/end frame ranges on all timelines by defaultJoshua Leung
This uses the global scene range, with styling matching the sequencer's start/end frame drawing. (The graph editor's "drivers" mode is exempt, as that doesn't really display time in a linear way, so the start/end frames don't apply)
2018-04-20Move the set start/end frame operators from Timeline to Animation moduleJoshua Leung
Eventually the idea is that they'll get remapped to some more global/generic hotkey that can get used across all animation editors (see T54728). However, to facilitate the removal of the timeline editor, it's better we do this now.
2018-04-20Dopesheet-Timeline: Ported over all (missing) notifiers/listeners/etc. from ↵Joshua Leung
timeline to dopesheet We already had most of these, but some of these were missing (e.g. pointcache and animplay) as well as messagebus stuff. Hopefully I didn't miss any!
2018-04-20Cleanup: Remove the "SpaceTime->caches" and "SpaceTimeCache" stuffJoshua Leung
These were runtime only data, used in pre 2.8 Blender to make use of GL vertex arrays to draw these more efficiently. Maybe we might restore these sometime as an optimisation step, but for now, they're not needing and were confusing.
2018-04-20Dopesheet-Timeline: Ported over cache indicator drawing + settings used to ↵Joshua Leung
control their visibility These now live in the action editor/dopesheet related files. Apart from these, the timeline didn't actually have other settings of its own that were of any interest to anyone.
2018-04-20Dopesheet-Timeline: First steps towards making the Timeline a mode of the ↵Joshua Leung
DopeSheet Editor For many years, animators have been requesting the ability to edit keyframes in the timeline. However, implementing such tools in the timeline quickly becomes a slippery slope, where we'll eventually end up having to duplicate all the functionality from the dopesheet editor. Discussing with William and Pablo this morning, we realised that perhaps it might be possible to just make the Timeline a mode of the Dopesheet Editor (and kill off the old standalone Timeline), meaning that we essentially get all the Dopesheet Editor goodness for free! Also, with some proposed UI updates (i.e. allowing "submodes" of editors to be part of the the main editors selector), it might not even matter that there isn't an "actual" timeline editor anymore. This commit implements the following changes (which are actually sufficient for supporting most basic workflows): * Timeline mode in Dopesheet Editor * Tweaks to UI code to make the Timeline header/menus show up in Dopesheet editor TODO: * Hide channels list when switching to timeline mode * Port over cache-file indicators * Add missing timeline-only settings that need a new home in the dopesheet * Go through fixing all timeline editor operators (e.g. Bind to camera) * Port over start/end frame shading (and adjust preview range rendering to make the distinction between these clear) * Remove old timeline editor, and transfer over any leftover code
2018-04-20Eevee: TAA Reprojection: Initial implementationClément Foucault
This "improve" the viewport experience by reducing the noise from random sampling effects (SSAO, Contact Shadows, SSR) when moving the viewport or during playback. This does not do Anti Aliasing because this would conflict with the outline pass. We could enable AA jittering in "only render" mode though. There are many things to improve but this is a solid basis to build upon.
2018-04-20Eevee: TAA Reprojection: Add layer property.Clément Foucault
2018-04-20Eevee: Add Velocity pass.Clément Foucault
This pass create a velocity buffer which is basically a 2D motion vector texture. This is not yet used for rendering but will be usefull for motion blur and temporal reprojection.
2018-04-20DRW: Cleanup: Make DRW_shgroup_uniform_mat4 uniform expect float (*)[4]Clément Foucault
Same thing for mat3.
2018-04-20Eevee: Contact Shadows: Fix blue noise correlation.Clément Foucault
2018-04-20UI: New Global Top-Bar (WIP)Julian Eisel
== Main Features/Changes for Users * Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars. * Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector. * Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here. * Individual sections of the topbar are individually scrollable. * Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting. * Top-bar should scale nicely with DPI. * The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes). * Info editors at the top of the window and using the full window width with be replaced by the top-bar. * In fullscreen modes, no more info editor is added on top, the top-bar replaces it. == Technical Features/Changes * Adds initial support for global areas A global area is part of the window, not part of the regular screen-layout. I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas. * Adds a TOPBAR editor type The editor type is hidden in the UI editor type menu. * Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY) * Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar. * Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds. The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved. * Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code. Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being. NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility. == ToDo's It's a bit hard to predict all the ToDo's here are the known main ones: * Add options for the new active-tool system and for operator redo to the topbar. * Automatically hide the top-bar in fullscreen modes. * General visual polish. * Top-bar drag & drop support (WIP in temp-tab_drag_drop). * Improve dynamic regions (should also fix some layout glitches). * Make internal terminology consistent. * Enable topbar file writing once design is more advanced. * Address TODO's and XXX's in code :) Thanks @brecht for the review! And @sergey for the complaining ;) Differential Revision: D2758
2018-04-20Merge branch 'blender2.8' of git.blender.org:blender into blender2.8Jeroen Bakker
2018-04-20Workbench: Removed Clay engine draw modeJeroen Bakker
- need a draw mode in workbench engine. - reorganized render engine retrieval in 3d view. There are 2 places where this happenes 1. 3d view draw code and 2. draw manager. the draw manager code is not used for external engines, currently added an exception in for cycles. will need to have a better solution in place.
2018-04-20More debug timing info from main RNA diffing func.Bastien Montagne
2018-04-20UI: move manipulator to tool-systemCampbell Barton
Current manipulator now follows active tool.