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2022-09-07Cleanup: Tweak naming for recently added mesh accessorsHans Goudey
Use `verts` instead of `vertices` and `polys` instead of `polygons` in the API added in 05952aa94d33eeb50. This aligns better with existing naming where the shorter names are much more common.
2022-09-07UV: add new operator, uvcalc_align_rotationChris Blackbourn
Adds a new operator to automatically rotate UV Islands into alignment. Modes: * Auto (All edges) * Geometry (V direction will point in geometry direction) [1] * Edge (Rotate until selected edge is in V direction) Also adds uv_sync_selection support to UV Randomize Transform. Resolves: T78399 Differential Revision: https://developer.blender.org/D15820 [1] Listed as "World" in Task description.
2022-09-07Cleanup: rename internal types for GHOST/WaylandCampbell Barton
- Use pascel-case type names, instead of snake-case with `_t` suffix. - Use `GWL_` prefix (short for GhostWayLand), to distinguish these types from ghost (`GHOST_*`) and wayland (`wl_*`) types. - Rename `input` to `seat` (following wayland's own terminology). - Use `wl_` prefix for wayland native variables which have locally defined equivalents so `GWL_Output *output` isn't confused with `struct wl_output *wl_output`. As the locally defined types are used more often this is less verbose overall.
2022-09-07GHOST/Wayland: correct logging IDCampbell Barton
2022-09-07Cleanup: spelling in comments, correct doxy slashes, replace '/w'Campbell Barton
2022-09-07Cleanup: unused argument warningCampbell Barton
2022-09-07Fix building with MSVCCampbell Barton
Correct error from [0] which built with GCC. [0]: b8d986451805f324b0ba98f4b57b4cf89cee04ed
2022-09-07Cleanup: remove unused Main argument to RNA_path functionsCampbell Barton
Note that lib_override functions have kept the unused argument, but this may be removed too. It impacts many lib_override functions so this can be handled separately.
2022-09-07Cleanup: use 'continue' in customdata for loop, reduce right shiftCampbell Barton
2022-09-07Mikktspace: Optimized port to C++Lukas Stockner
This commit is a big overhaul to the Mikktspace module, which is used to compute tangents. I'm not calling it a rewrite since it's the result of a lot of iterations on the original code, but pretty much everything is reworked somehow. Overall goal was to a) make it faster and b) make it maintainable. Notable changes: - Since the callbacks for requesting geometry data were a big bottleneck before, I've ported it to C++ and made it header-only, templating on the data source. That way, the compiler generates code specific to the caller, which allows it to inline the data source and specialize for some cases (e.g. subd vs. non-subd in Cycles). - The one input parameter, an optional angle threshold, was not used anywhere. Turns out that removing it allows for considerable algorithmic simplification, removing a lot of the complexity in the later stages. Therefore, I've just removed the option in the new code. - The code computes several outputs, but only one (the tangent itself) is ever used in Blender. Therefore, I've removed the others to simplify the code. They could easily be brought back if needed, none of the algorithmic simplifications are conflicting with them. - The original code had fallback paths for many steps in case temporary memory allocation fails, but that never actually gets used anyways since malloc() doesn't really ever return NULL in practise, so I removed them. - In general, I've restructured A LOT of the code to make the algorithms clearer and make use of some C++ features (vectors, std::array, booleans, classes), though there's still some of cleanup that could be done. - Parallelized duplicate detection, neighbor detection, triangle tangent computation, degenerate triangle handling and tangent space accumulation. - Replaced several algorithms with faster equivalents: Duplicate detection uses a (concurrent) hash set now, neighbor detection uses Radixsort and splits vertices by index pairs etc. As for results, the exact speedup depends on the scene of course, but let's consider the file from T97378: - Blender 3.1 (before D14675): 6.07sec - Blender 3.2 (with D14675): 4.62sec - rBf0a36599007d (last nightly build): 4.42sec - With this commit: 0.90sec This speedup will mostly be noticed at the start of Cycles renders and, even more importantly, in Eevee when doing something that changes the geometry (e.g. animating) on a model using normal maps. Differential Revision: https://developer.blender.org/D15589
2022-09-07Cleanup: Move (edit)mesh_tangent.c to C++Lukas Stockner
This changes the two tangent-related files in BKE to C++ in preparation for the C++ Mikktspace port in D15589. For now, they still use the original Mikktspace. Differential Revision: https://developer.blender.org/D15636
2022-09-06Fix weight paint smoothing with vertex selection.Alexander Gavrilov
Broken in rB2480b55f216c3137 by incorrectly converting a boolean expression. There is also another suspect expression nearby.
2022-09-06Fix T100760: No color attribute initialization when created by brushHans Goudey
Caused by 25237d2625078c6d.
2022-09-06Fix T100854, T100856: Invalid shape keys when exiting edit modeHans Goudey
The `mvert` pointer was passed to `bm_to_mesh_shape` and was never reset to the beginning of the vertex array. Use spans instead to eliminate this error completely. This also has the benefit of letting the CustomData system handle allocation of mesh layers.
2022-09-06Fix: Restore fix for empty attributes after recent commitHans Goudey
3484c6d4f116409 removed parts of 6e5eb46d7339591 by mistake, returning no attribute when attribute data wasn't found. However, we want that attributes can exist even on empty geometry. This commit restores the fix and tries to make it more explicit to avoid the same mistake again. Differential Revision: https://developer.blender.org/D15899
2022-09-06Fix T99141: Crash with edit mode and copy location constraintSonny Campbell
The constraint attempted to access mesh normals on a mesh with wrapper type ME_WRAPPER_TYPE_BMESH. This commit reverses the if statements so that If there is an editmesh then we use that as the source of truth - otherwise use the evaluated mesh. Differential Revision: https://developer.blender.org/D15809
2022-09-06Cleanup: Return earlyHans Goudey
2022-09-06Cleanup: Avoid using runtime node flag, use topology cacheHans Goudey
It's easier to keep track of state in these algorithms if it's stored in a central place like a set. Plus, using flags requires clearing them beforehand. For the selected linked operators, using the topology cache means we don't have to iterate over all links.
2022-09-06Cleanup: Move select all nodes code to operatorHans Goudey
This more specific high level functionality isn't needed elsewhere. Move it to the operator and clean it up a bit.
2022-09-06Cleanup: Use more specific function for deselecting all nodesHans Goudey
2022-09-06Fix T100841: Creating a frame node with shortcut doesn't sort nodesHans Goudey
Before 58c650a44c25, the nodes span was rebuilt on every redraw. Now that it's only rebuilt as necessary, we need to tag it dirty when nodes are reordered. Relying on the order of the nodes at all isn't ideal, but it's fairly fundamental in many areas at the moment.
2022-09-06Cleanup: Remove unnecessary node sorting, rename variablesHans Goudey
Changing node colors shouldn't change the output of `node_sort`.
2022-09-06Fix T100824: Cycles GPU render broken on macOS 13 Beta and Apple siliconBrecht Van Lommel
The recent revert of Apple silicon inlining changes to avoid long compile times worked on macOS 12, but in macOS 13 Beta it results in render errors. This may be a compiler bug and perhaps get fixed in time, but try to be on the safe side and ensure Blender 3.3.0 works regardless. This brings part of the inlining back, which brings improved performance but also longer compiler times again. Compile time is around 2min now, where the previous full inlining was about 5-7min. Patch by Michael Jones. Differential Revision: https://developer.blender.org/D15897
2022-09-06Fix T100823: Do Not Load Non-Scalable FontsHarley Acheson
Do not allow the loading of old-style non-scalable fonts. See D15884 for more details. Differential Revision: https://developer.blender.org/D15884 Reviewed by Brecht Van Lommel
2022-09-06Cleanup: IDManagement: Simplify `owner_get` calllback of IDTypeInfo.Bastien Montagne
Now that all embedded IDs have a loopback pointer to their owner, we do need anymore extra parameters for this accessor.
2022-09-06Address to some extent issues with invalid embedded IDs in existing files.Bastien Montagne
Many existing .blend files (including startup ones) seem to have invalid embedded IDs (they are not properly tagged with `LIB_EMBEDDED_DATA`). We cannot `do_version` this so just fix it on the fly when detecting the issue. User then need to re-save these files. We also need to update some release files (default factory startup is OK, but e.g. the VSE template one is not). Keeping the assert is important here, as such missing flag is a critical data corruption that can potentially have many serious consequences throughout the ID management code.
2022-09-06BLI: Add new `blender::Pool` containerClément Foucault
A `blender::Pool` can construct and destruct elements without reordering. Freed items memory will be reused by next allocations. Elements are allocated in chunks to reduce memory fragmentation and avoid reallocation. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D15894
2022-09-06Cleanup: Remove unused update custom data pointers in attribute APIHans Goudey
Unused after 05952aa94d33eeb, 410a6efb747f188, and e9f82d3dc7eebad.
2022-09-06Fix (unreported) bad handling of embedded IDs on owner copying.Bastien Montagne
Completely forgot in rBcd49fee74114 to handle the owner ID copying case (this code now also needs to re-assign to `owner_id` pointer of the newly copied embedded IDs to their rightful owner).
2022-09-06Fix T100850: Regression: Gpencil: crash on material color and other ↵Bastien Montagne
properties change. rBcd49fee74114 forgot to add proper support for calls to `ntreeAddTree` with a NULL Main (which should generate `NO_MAIN` ntrees).
2022-09-06IDManagement: better debug checks in `owner_get` callbacks.Bastien Montagne
Simplify and make more efficients checks in collection one (missed these in yesterday's commit rBcd49fee74114), add some to ShapeKey's one.
2022-09-06Merge branch 'blender-v3.3-release'Brecht Van Lommel
2022-09-06Fix T100845: wrong Cycles OptiX runtime compilation include pathJosh Whelchel
Causing OptiX kernel build errors on Arch Linux. Differential Revision: https://developer.blender.org/D15891
2022-09-06Fix T100842: Display Texture Paint UVs option in UV editor not workingBrecht Van Lommel
In 8cf52e8226cb we assumed that the UV IBO's are only needed in edit mode, however the UV lines also need to work in texture paint mode. So prefer to use bmesh when available to fix the original bug, but don't assume the face is hidden when there is no bmesh. Differential Revision: https://developer.blender.org/D15895
2022-09-06Merge branch 'blender-v3.3-release'Nikita Sirgienko
2022-09-06Cycles: Fix crashes in oneAPI backend for scenes not fitting in dGPU memoryNikita Sirgienko
Differential Revision: https://developer.blender.org/D15889
2022-09-06Update DRW testsGermano Cavalcante
And remove retest of `GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR`.
2022-09-06GPU/DRW: Fix testClément Foucault
Regression introduced in rB755e728a9840
2022-09-06Merge branch 'blender-v3.3-release'Philipp Oeser
2022-09-06Fix T100747: Cannot add "String" attribute to meshPhilipp Oeser
Caused by {rB31365c6b9e4c}. The new API `CustomDataAttributeProvider` just did not support `CD_MASK_PROP_STRING`. While strings dont perform nicely in their current form, still add support back for the API. Adding Strings to the supported types seems to survive just fine, see attached example file. Maniphest Tasks: T100747 Differential Revision: https://developer.blender.org/D15851
2022-09-06GL: Require a minimum of 8 ssbo slot per shader stageClément Foucault
Otherwise we disable this feature. This is because some driver does not support any vertex storage buffers but still support 8 ssbo in fragment shader.
2022-09-06DRW: remove consistent debug buffer bindClément Foucault
This avoids the overhead of debug drawing when not debugging anything or even not using the new draw manager.
2022-09-06Cleanup: early exit when the active layer disallows procedural accessCampbell Barton
Once the active layer index is reached, there is no need to keep searching. Return early instead.
2022-09-06Cleanup: Remove use of designated initializers in C++ codeChris Blackbourn
Does not compile on Windows.
2022-09-06Cleanup: spelling in comments, formatting, move comments into headersCampbell Barton
2022-09-06ShaderBuilder: Fix compilation error due to recent changes.Jeroen Bakker
Added CustomData_get_layer to stub.
2022-09-06MacOS: Resolve purple rendering artifacts in EEVEE materials by increasing ↵Jason Fielder
sampler limit. Enables a feature flag during OpenGL device initialisation on macOS, which increases the available number of texture samplers available for use within shaders. Enabling this flag removes purple rendering artifacts present in certain EEVEE materials, when the existing limit of 16 is exceeded. This feature flag is supported on Apple Silicon and AMD GPUs, for devices supporting macOS 11.0+. Device initialisation first tests whether GL device creation with the flag is supported, if not, we fall back to standard initialisation. Other solutions would not be trivial or incur additional performance overhead or feature limitations. Other workarounds, such as texture atlas's, could already be created by artists. {F13245498} {F13245497} Reviewed By: jbakker Maniphest Tasks: T57759, T63935 Differential Revision: https://developer.blender.org/D15336
2022-09-06Cleanup: Move uvedit_islands to c++Chris Blackbourn
Differential Revision: https://developer.blender.org/D15870
2022-09-06GPU: remove 'GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR'Germano Cavalcante
The only difference between `GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR` and `GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR` is that in the vertex shader the 2D version uses `vec4(pos, 0.0, 1.0)` and the 3D version uses `vec4(pos, 1.0)`. But VBOs with 2D attributes work perfectly in shaders that use 3D attributes. Components not specified are filled with components from `vec4(0.0, 0.0, 0.0, 1.0)`. So there is no real benefit to having two different shader versions.
2022-09-06GPU: remove 'GPU_SHADER_3D_IMAGE_MODULATE_ALPHA'Germano Cavalcante
`GPU_SHADER_3D_IMAGE_MODULATE_ALPHA` can be seamlessly replaced by `GPU_SHADER_3D_IMAGE_COLOR` with no real harm done.