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2020-07-01improved lattice genover0219
2020-07-01working on mcgsover0219
2020-06-30gauss seidel solverover0219
2020-06-26ope forgot some filesover0219
2020-06-24init guess on xover0219
2020-06-24several bugfixes but I think I'm going to need to change the way I handle ↵over0219
constrained solve
2020-06-23obstacle collisions. REALLY need to improve mass computationover0219
2020-06-23working on nearest-face traversalover0219
2020-06-23working on collisionover0219
2020-06-23 more interface changesover0219
2020-06-23changed up interface for lattice a bitover0219
2020-06-22fixed issue with rand causing mem errorover0219
2020-06-17added some assertsover0219
2020-06-16lattice gen better but some bug on monkey, sometimes. probably a ptr error ↵over0219
somewhere
2020-06-16added BVHover0219
2020-06-16lattice appears working but will want to remove lattice cubes that do not ↵over0219
contain mesh volume
2020-06-16debugging uniform latticeover0219
2020-06-16improved API for less for-all-verts loopsover0219
2020-06-12reported mem leak in tetgen remesher but was just an malloc/free API call ↵over0219
mistake, not a memleak. fixed.
2020-06-10update api a bitover0219
2020-06-10cache working but lots of copiesover0219
2020-06-10threadingover0219
2020-06-10stiffness settingsover0219
2020-06-10working on interfaceover0219
2020-06-09added tetgenover0219
2020-06-08added tetgenover0219
2020-06-03still pretty buggy. The solver should be working, but lattice is too lousy ↵over0219
to see. The interface between blender and solver needs work too, doesn't seem to reset as often as I think it should be?
2020-06-03first commit. interfaced to very basic admmpd solver, but requires restart ↵over0219
to begin sim as caching not working for velocity. lattice is simply a packed 5-tet cube around mesh.
2020-05-28Fix for T77111: Joins Areas Without Creating Invalid EdgesHarley Acheson
Properly align every involved edge when performing 'tolerant' area joins. Differential Revision: https://developer.blender.org/D7859 Reviewed by Brecht Van Lommel
2020-05-28VSE UI: Add buttons for swap Effect strip inputsPeter Fog
The feature where the active strip determines what strip will be the first input in effect strips can be quite a puzzle for users. The operator to swap the inputs is hidden in the Strip menu. This adds the swapping to the Effect sidebar panel. Differential Revision: https://developer.blender.org/D7849
2020-05-28VSE UI: Move Scene strip and Mask strip above Adjustment in SidebarPeter Fog
This is consistent with the other strip specific properties. Differential Revision: https://developer.blender.org/D7677
2020-05-28VSE UI: Rename Scene Strip Panel and Move View Panel UpPeter Fog
- Rename "Scene Preview/Render" to "Scene Strip Display", since this relates to Scene Strips. - Move the "Scene Strip Display" down, so the view settings are on top. Differential Revision: https://developer.blender.org/D7676
2020-05-28VSE UI: Group Show Elements in View Menu, Use Consistent NamingPeter Fog
Use the "Show..." syntax for Show elements in View menu. Differential Revision: https://developer.blender.org/D7344
2020-05-28VSE UI: rename Trim Offset to Slip OffsetPeter Fog
The operator was at some point renamed from Trim to Slip, but not yet in the header text. Differential Revision: https://developer.blender.org/D7712
2020-05-28UI: Use Heading to Remove Text strip Shadow SubpanelPeter Fog
The new "heading=" option allows for a more simple way to expose the Text strip Shadow operator. Differential Revision: https://developer.blender.org/D7535
2020-05-28Cleanup: GPU: Fix warningClément Foucault
2020-05-28Merge branch 'blender-v2.83-release'Clément Foucault
2020-05-28GPencil: Reduce aliasing for subpixel linesClément Foucault
2020-05-28GPU: Fix compilation warning about uninitialized valuesClément Foucault
2020-05-28Cleanup: DRW: Remove array suffix from uniform nameClément Foucault
2020-05-28DRW: Add DRW_shgroup_uniform_vec4_array_copyClément Foucault
2020-05-28Readfile: move all calls to 'id_us_ensure_real' to direct_link functions.Bastien Montagne
That kind of 'own' ID management has really nothing to do in lib_link code.
2020-05-28Fix T65889: Hair Particles not updating when using image sequenceSergey Sharybin
2020-05-28Depsgraoh: Fix missing texture node allocationSergey Sharybin
It was causing wrong binding for image animation: since there was no ID node for texture at the moment of build_animdata original texture ID was passed to the callback. This is not what is supposed to happen. This is part of fix for T65889.
2020-05-28Cleanup: remove unused struct members from RenderStatsCampbell Barton
2020-05-28Cleanup: spellingCampbell Barton
2020-05-28Fix cone primitive creating duplicate verticesCampbell Barton
Using remove double wasn't reliable as the matrix argument could cause vertices to be further apart than the threshold allowed for. This happened when adding cones using the new add tool.
2020-05-28Object: new add object tool, currently for primitive typesCampbell Barton
- Interactively adding primitives with two clicks. - Scene orientation used for new objects. - Depth [view-plane, axis-plane, surface] - Origin [base, center] - Primitive types [cube, cylinder, cone, uv-sphere, ico-sphere ] - Settings for object types in the top-bar. Shortcuts: - Snapping (Ctrl). - Constrain 1:1 aspect (Shift). - Toggle center (Alt). Part of T57210 design task.
2020-05-28Object: add scale argument to creation operatorsCampbell Barton
Needed for to create objects of a specific size.
2020-05-28Gizmo: add flag for gizmos to ignore keymap eventsCampbell Barton
Needed for the snap gizmo not to steal mouse events from the tool.