Age | Commit message (Collapse) | Author |
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Add 'pad *' in addition to '=' to toggle basic/advanced numinput modes.
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Basic idea is now to have the transformes bones keep "facing" the armature's Z axis, see comments in code for details.
That might not be ideal, but at least we now have humanly predictable and consistent results.
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undo with a nicer enum.
This is more transparent about what happens with the user count.
Also added comments to make certain the meaning of these values is
easily understandable.
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image, mce, view2d and view3d now have matching pan speed.
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immediately
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bones in rig
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removed from the UI.
Also shorten info messages a bit.
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The node editor needs to "ensure real user" (id_us_ensure_real) on all
the node trees. This was done correctly for all open groups, but missing
for the base node tree. Function is a bit hidden behind anonymous
arguments in readfile.c ...
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The issue was caused by the fact that sequencer used to cross-over effect
result with strips used for this effect, which is really stupid.
Now made it so strips which are used for effect inputs are not in the
render stack to be sure they would only be used by effect itself and
wouldn't be blended in any other way.
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Patch D334 from Inês Almeida
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This mitigates T38505, where moving the mouse while using the wheel/keys
can exit the submenu.
So at least smaller unintentional movements won't be misinterpreted.
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patch D336 from Henrik Aarnio
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Patch by Sebastian Koenig, thanks!
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Branch name and hash didn't work properly when having disconnected
HEAD or when having current HEAD below upstream.
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This can happen if no image buffers are used to define a sensible
resolution. Then the viewer will stiff create a float buffer in the
output imbuf, which defies the usual ibuf->rect_float check and leads
to invalid memory access. Float buffer should not be created in this
case.
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Poll function tried to be smart and disallow having dependency cycles,
but it didn't work properly. Further, it still possible to re-shuffle
strips stack in the way which introduces dependency cycles.
So disabled this smartness in the poll function for now.
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This allows to get the same "quickies" as in previous (2.69) code, (XYZ, -/, etc.), yet keeping nice non-conflicting new stuff like cursor navigation or copy/paste.
You can switch to full mode hitting '=', and back to simple mode hitting 'ctrl ='.
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After some discussion it seems both are valid defaults but useful for
very different purposes.
- 'free' lets you explore the scene with full 6dof (like fly mode)
- 'orbit' is closer to typical mouse view orbit, constraining to orbiting about a central location.
This doesn't effect orbit/pan which are available with modifier keys.
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set flags hardcoded when used
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For initial discussion see T38371
This commit organized panels for image editor to new tab categories dependent
on the image editor mode:
View Mode:
Tools - contains UV tools (currently only transform and UV Sculpting)
Scopes - contains scopes
Grease Pencil - contains Grease Pencil operators
Paint Mode:
Tools - contains brush options
Scopes - as above
Grease Pencil - as above
Mask Mode
Mask - contains mask tools
Scopes - as above
Grease Pencil - as above
Grease Pencil panel/tab now includes operators, not view options which have been
moved to the UI region on the right.
To make this work better, image editor toolbar now is of type TOOLS instead
of PREVIEW as was the case previously. A nice version patch makes sure all
works predictably, but opening newer files with older blender executables
could backfire.
This commit does not address which UV Tools will be included in the
Tools tab for the view mode, but does include some basic tools (transform)
and provides a class to inherit from to avoid conflicts with UV Sculpting.
Reviewers: brecht, dingto, sergey
Differential Revision: https://developer.blender.org/D315
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It's unclear what kind of impact they have on performance at the moment, so I
rather play it safe and postpone this for 2.71.
Ref T38679, Ref T38712
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Vertex Groups Panel
I set ND_VERTEX_GROUP to update the buttons.
Reviewed by: Lukas Toenne
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are empty.
This is now considered a no-op and counts as a successful copy (since
nothing would have changed anyway).
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it didn't copy weight from active track.
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matrix properties
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