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2017-11-29Merge branch 'master' into blender2.8Sergey Sharybin
2017-11-29Cleanup: De-duplicate code in object update routinesSergey Sharybin
2017-11-29Cleanup: Split depsgraph uber transform function callbackSergey Sharybin
2017-11-29Cleanup: Remove unused argumentSergey Sharybin
2017-11-29Cleanup: Make object_handle_update easier to followSergey Sharybin
2017-11-29Merge branch 'master' into blender2.8Sergey Sharybin
2017-11-29Cleanup: Remove unused functionSergey Sharybin
2017-11-29Merge branch 'master' into blender2.8Sergey Sharybin
2017-11-29Eevee: Fix default shader.Clément Foucault
2017-11-29Transform: Avoid use of ob->recalc in snapping codeSergey Sharybin
Do a direct update of object transform instead, without involving manual trickery of recalc flag. Shouldn't be functional changes as far as artists are concerned, but will allow us to get rid of recalc flags in 2.8. Thanks Bastien for review!
2017-11-29Merge branch 'master' into blender2.8Sergey Sharybin
2017-11-29Depsgraph: Fix assert failureSergey Sharybin
2017-11-29Draw manager: Cleanup, use lower case prefix for private functionsSergey Sharybin
2017-11-29External engine: Cleanup, use lower case prefix for private functionsSergey Sharybin
2017-11-29Eevee engine: Cleanup, use lower case prefix for private functionsSergey Sharybin
2017-11-29Clay engine: Cleanup, use lower case prefix for private functionsSergey Sharybin
2017-11-29Basic engine: Cleanup, use lower case prefix for private functionsSergey Sharybin
2017-11-29Eevee: Cleanup, avoid unneeded gotoSergey Sharybin
Ideally this also should be split into smaller functions, but will leave that for later a bit.
2017-11-29Eevee: Cleanup, split long probe refresh functionSergey Sharybin
There is no reason to have such a long function, it is really easy to break it down into a smaller ones, and call them from where needed. Makes them smaller and easier to follow. Also avoids use of confusing goto's.
2017-11-29Eevee: Cleanup, avoid too much nested indentationSergey Sharybin
Just do early `continue`, makes code easier to follow than fewzillion of nested checks and loops and everything.
2017-11-29Merge branch 'master' into blender2.8Campbell Barton
2017-11-29Cleanup: rename bpy_util -> bpy_capi_utilsCampbell Barton
This is for internal CAPI use only, avoid confusion w/ bpy.utils module.
2017-11-29Eevee: Stop depsgraph update callback form allocating unneeded memorySergey Sharybin
2017-11-29Draw manager: Cleanup, namingSergey Sharybin
Similar to previous commit in Eevee.
2017-11-29Eevee: Cleanup, namingSergey Sharybin
For functions which will allocate requested data if it does not exist yet "_ensure" is to be used instead of "_get". "_get" functions should return NULL in cases when requested data does not exist yet.
2017-11-29Draw manager: Cleanup, indentation in preprocessorSergey Sharybin
2017-11-29Depsgraph: Remove object-specific flag which was storing update tagSergey Sharybin
There were following issues: - This was used in a similar way of DEG's ID update callback. No reason to have yet-another-way of informing editors/engines about changes. Better to keep regular update mechanism usable and fast for those needs. - It wasn't granular at all, and granularity in flags is something what we need to support anyway, even for existing ID update. - There is no reason to have it per-object. Depsgraph operates on IDs. - It wasn't clear when and who clears the flag, and was possible to run into conflicts.
2017-11-29Draw manager: Listen to depsgraph's ID update callbacksSergey Sharybin
This replaces dedicated flag which wasn't clean who sets it and who clears it, and which was also trying to re-implement existing functionality in a way. Flushing is not currently very efficient but there are ways to speed this up a lot, but needs more investigation.
2017-11-29Eevee: Set engine data needs update to false when everything is up to dateSergey Sharybin
Currently this shouldn't cause any differences, but is required for the upcoming changes in informing draw engines about changes.
2017-11-29Merge branch 'master' into blender2.8Campbell Barton
2017-11-29Cleanup: Python importsCampbell Barton
Split over lines to diff more easily.
2017-11-29Merge branch 'master' into blender2.8Campbell Barton
2017-11-29PyAPI: add function to check any mathutils typeCampbell Barton
Also add CheckExact versions of type checking macros.
2017-11-29RNA: remove paranoid NULL checkCampbell Barton
Was added as part of D2666.
2017-11-29Merge branch 'master' into blender2.8Campbell Barton
2017-11-29RNA: sync API changes from 2.8Campbell Barton
2017-11-29RNA: Allow structs to define tags for their propertiesJulian Eisel
Adds support for defining a number of tags as part of the rna-struct definition, which its properties can set similar to property-flags. BPY supports setting these tags when defining custom properties too. * To define tags for a struct (which its properties can use then), define the tags in an `EnumPropertyItem` array, and assign them to the struct using `RNA_def_struct_property_tags(...)`. * To set tags for an RNA-property in C, use the new `RNA_def_property_tags(...)`. * To set tags for an RNA-property in Python, use the newly added tags parameter. E.g. `bpy.props.FloatProperty(name="Some Float", tags={'SOME_TAG', 'ANOTHER_TAG'})`.
2017-11-29Merge branch 'master' into blender2.8Campbell Barton
2017-11-29PyAPI: PyC_Err_PrintWithFunc utility functionCampbell Barton
Move function error printing utility into py_capi_utils.
2017-11-28Depsgraph: Fix Camera object showing when not in view layerDalai Felinto
If the Scene->camera was not in the active view layer we would still see it in the viewport.
2017-11-28Eevee: Fix T53413: Crash when using displacement bump relink.Clément Foucault
ntree_shader_relink_displacement is creating a transient node that does not have a correct original to point to. In this case we revert to constant uniform.
2017-11-28Draw manager: Pass explicit context to DEG scene update callbackSergey Sharybin
This way it is more clear what is needed to be passed and what is available in the callback itself. Thanks Dalai for review and tips about engine type!
2017-11-28Merge branch 'master' into blender2.8Bastien Montagne
2017-11-28Cleanup (remove commented OMP directive).Bastien Montagne
2017-11-28Cleanup: namingSergey Sharybin
2017-11-28Cleanup, naming of engine type variableSergey Sharybin
2017-11-28Audaspace: Fix -Wreorder warningSergey Sharybin
Makes building less noisy, helps catching real introduced warnings/errors. @xeXyon, mind having a look here and possibly apply to upstream? :)
2017-11-28Depsgraph: Wrap context used for editors update callback into a structureSergey Sharybin
This way we can extend it much easier.
2017-11-28Depsgraph: Remove workaround for Blender Internal in viewportSergey Sharybin
This commit effectively reverts fix T45702 done in 067fe2719a99. Reasoning: - Blender Internal is being replaced with Eevee, and will be removed entirely rather soon. - All render engines are planned to have own depsgraph, so such threading conflicts should no longer be an issue. - We don't want to spend time on porting workarounds for EOL things to a new design. Less code -- faster the work :) - If such notifications will end up needed for some other cases, we would need to re-implement this a more proper depsgraph tagging/flushing and make it to work with all copy-on-write datablocks and everything.
2017-11-28Depsgraph: Don't call DEG ID update functions directlySergey Sharybin
There might be much more logic involved there, also we might not know proper evaluated CoW pointer there yet. So we leave this to dependency graph to decide what exactly to do here.