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AgeCommit message (Expand)Author
2017-05-03Merge branch 'master' into blender2.8Lukas Stockner
2017-05-03Correct over-alloc struct declarationCampbell Barton
2017-05-03Draw Manager: Bring pose bones to the pose engineDalai Felinto
2017-05-03Move pose-bone colors into draw_dataCampbell Barton
2017-05-03"Fix" root cause of T51260 Forward compatibility crash fter adding new IDProp...Bastien Montagne
2017-05-03Render API/Cycles: Identify Render Passes by their name instead of a type flagLukas Stockner
2017-05-03Error in last commitCampbell Barton
2017-05-03Rename bPoseChannel's temp/cache pointer for DrawManager to draw_data.Bastien Montagne
2017-05-03Fix bad scaling of BBone single-segment bones in new Armature drawing code.Bastien Montagne
2017-05-03Draw Manager: Use color-sets for solid pose-bonesCampbell Barton
2017-05-03Draw Manager: use pose bone theme and constraint colorsCampbell Barton
2017-05-03Cycles: Split kernel - sort shadersHristo Gueorguiev
2017-05-03Code Style: Don't add padding in a function callDalai Felinto
2017-05-03Move GPU compositing out of draw-manager off-screen drawingCampbell Barton
2017-05-03Cycles: Fix OpenCL compilation failure after recent color changesSergey Sharybin
2017-05-03Cleanup: move off-screen drawing to view3d_draw.cCampbell Barton
2017-05-03Update commentCampbell Barton
2017-05-03Draw Manager: Enable Pose engine as part of the weight paint modeDalai Felinto
2017-05-03Draw Manager: Fix pose mode not working well.Dalai Felinto
2017-05-03Cycles: Use render visibility for duplis when Render Layer option in viewport...Sergey Sharybin
2017-05-03Eevee: Fix Lamp Roughness.Clément Foucault
2017-05-03GPUMaterial: Force old outputs to fail with EEVEE.Clément Foucault
2017-05-03NodeTree: Add eevee default shader tree.Clément Foucault
2017-05-03Eevee: Add "uber" Shader Output Nodes.Clément Foucault
2017-05-03Draw Manager: Introduce a foreach function for all shgroups in a pass.Clément Foucault
2017-05-03Fix draw manager w/ cyclesCampbell Barton
2017-05-03Validate collection properties at readileDalai Felinto
2017-05-03Make IDP_MergeGroup recursiveDalai Felinto
2017-05-03Cycles: Simplify code in SVM image by using new utility functionSergey Sharybin
2017-05-03Cycles: Add utility function to convert float4 color from srgb to linearSergey Sharybin
2017-05-03Fix crash loading files where outliner treestore isn't setCampbell Barton
2017-05-03Add BBone and Wire Armature draw types to DrawManager.Bastien Montagne
2017-05-03Draw Manager: fix draw-state switching logicCampbell Barton
2017-05-02Cleanup: typedef for empty listCampbell Barton
2017-05-02Workaround external engines with OpenGL renderingCampbell Barton
2017-05-02Cycles: Remove extra clFinish from driver workaroundMai Lavelle
2017-05-02Cycles: Output split state element sizeMai Lavelle
2017-05-02Cycles: Branched path tracing for the split kernelMai Lavelle
2017-05-02BGE: Fix silly typo that invalidates negative scaling camera feature.Benoit Bolsee
2017-05-02Cleanup: consistent arg orderCampbell Barton
2017-05-02Draw Manager: OpenGL render supportCampbell Barton
2017-05-02Draw Manager: split DRW_draw_view into 2 functionsCampbell Barton
2017-05-02Cleanup: use depsgraph for scene/layer accessCampbell Barton
2017-05-02Merge branch 'master' into blender2.8Sergey Sharybin
2017-05-02Cycles: Fix missing type declaration in OpenCL imageSergey Sharybin
2017-05-02Revert "Depsgraph: Link from material to object shading"Sergey Sharybin
2017-05-02Merge branch 'master' into blender2.8Sergey Sharybin
2017-05-02Draw Manager: No need of glScissor for external enginesDalai Felinto
2017-05-02Cycles integration with Draw ManagerDalai Felinto
2017-05-02OCIO: Fix crash cause by bad IMM usable.Clément Foucault