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2018-06-30Merge branch 'blender2.8' into temp-tab_drag_dropSeverin
2018-06-30Merge branch 'master' into blender2.8Campbell Barton
2018-06-30Cleanup: split out context member queryCampbell Barton
2018-06-30RNA: check for 3D view overlay/shadingCampbell Barton
Use to calculate paths for the info window.
2018-06-30UI: Support status-bar hidingSeverin
Just like the top-bar, the status-bar can now be hidden/collapsed by dragging its edge. We display a small line with the editor outline color then, so there is something that can be dragged up to un-collapse the area again. This collapsed state is not written to files yet.
2018-06-30UI: correct menu label comparisonCampbell Barton
2018-06-30Fix corrupt screen when splitting areas after collapsing top-barSeverin
2018-06-30DNA: rename operator idnameCampbell Barton
2018-06-30Merge branch 'master' into blender2.8Campbell Barton
2018-06-30Cleanup: remove unused context arg to menuCampbell Barton
2018-06-30UI: support adding menu's to favouritesCampbell Barton
2018-06-30UI: move queries into interface_query.cCampbell Barton
2018-06-30Merge branch 'master' into blender2.8Campbell Barton
2018-06-30UI: Add 'interface_query.c'Campbell Barton
Interface files are increasingly mixing up too much functionality, add a file only to handle queries. More functions can be moved/added here.
2018-06-30Merge branch 'master' into blender2.8Campbell Barton
2018-06-30Cleanup: rename bmesh_queries -> bmesh_queryCampbell Barton
Other files with the same purpose already used 'query'.
2018-06-30Keymap: 2.7x, use fractionsCampbell Barton
2018-06-30Keymap: 2.7x uses spacebar for search.Campbell Barton
2018-06-30UI: add operator search to edit-menuCampbell Barton
While this is most useful to access from an active-region, it's not discoverable without a menu entry.
2018-06-30Merge branch 'master' into blender2.8Campbell Barton
2018-06-30Cleanup: use f-stringCampbell Barton
2018-06-30Cleanup: Move area geometry management into an own fileSeverin
Area geometry management is quite complex and not easy to get into. We should gradualy build an API that abstracts away this complexity.
2018-06-30Fix a number of small errors in area coordinate handlingSeverin
For example collapsing the lower part of the topbar with 2x interface scale would hide the top-bar header region. There were also more asserts when changing window size and moving area edges afterwards (same assert as in T55298). Fixes are similar to e626998a262ebe4f. With all the recent fixes I've done, area geometry handling should be stable again. Let's hope I'm right :)
2018-06-29Cleanup: Add/use function to get area width/height from area verticesSeverin
This used to be rather cryptic and it was easy to forget the `+ 1` which in fact is needed to get the correct width/height, see e626998a262ebe4f. This should also fix some minor off-by-one errors.
2018-06-29Fix T54524: keyframe and driver colors not showing in shape key list.Brecht Van Lommel
This reverts commit 357b72e0a7d4a270bf1273102595446ccca16259 which caused the issue, we need a better fix for that cosmetic issue from T50862. For now displaying keyframes and drivers is the more important one.
2018-06-29Fix memory leak when using scroll-barsSeverin
2018-06-29Cleanup: Remove unused argument in recursive functionSeverin
2018-06-29Cleanup: naming in MOD_utils.Bastien Montagne
2018-06-29Cleanup: Moar DM busting, mostly cleaning up MOD_utils.Bastien Montagne
2018-06-29Fix unnecessary empty space in shading popover.Brecht Van Lommel
2018-06-29Cycles: change AO node default to 16 samples and only local off.Brecht Van Lommel
2018-06-29Workbench: Spherical Harmonics testsJeroen Bakker
Added a compile directive in order to test SH4 in stead of SH2Win. For now I disabled SH4, it is a bit more clear, but has a small performance impact. Will check later for a better approach
2018-06-29Cleanup: remove another bunch of DM usages, includes etc.Bastien Montagne
2018-06-29Fix T55645: broken particle Use Count option for instancing objects.Brecht Van Lommel
There is now a manual refresh button on the panel to update the list of objects in case it changes, and it also gets refreshed when changing the collection or toggling the use count option. This is a bit more manual but the previous code of refreshing the list while evaluating the depsgraph was unreliable. This also fixes it to take properly take into account visibility, and to work with linked collections for which index writing was missing.
2018-06-29Keymap: re-enable object apply transformCampbell Barton
2018-06-29Keymap: minimal default keymapCampbell Barton
Use 2.7x keymap preset for full keymap. Use define to allow further adjustments. See T55666.
2018-06-29Refactor static override code to pass Main around.Bastien Montagne
Access to main database is actually rarely needed, but some custom 'apply' functions do need it (like Collections' overriding of objects or children collections).
2018-06-29Cleanup: nuke G.main from BKE's particle_system.cBastien Montagne
2018-06-29Cleanup: some moar DM kicking, in armature edit code.Bastien Montagne
2018-06-29Workbench: Transparent texturesJeroen Bakker
Worknemch now supports transparent textures. As the main engine is a deferred shading only a cutoff is supported (draw or don't draw this pixel)
2018-06-29Workbench: remove runtime warningsJeroen Bakker
Added feature check when uploading material uniforms
2018-06-29Workbench: TAA optimalizationJeroen Bakker
First frame of the TAA is just a regular copy of the previous buffer. so we write directly to the final buffer and skip the taa shader. We do init the history buffer via blit so it will be initialized for the other iterations.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-29Keymap: 2.7x macos-only additionsCampbell Barton
2018-06-29Keymap: add 2.7x keymapCampbell Barton
This is the keymap from 929c78e33c06f55af4a3d98240959c4afcf9f39c before the 2.8x keymap diverged from 2.7x. All non-modal maps have been included.
2018-06-29Workbench: Use less GPU memoryJeroen Bakker
When AA was enabled a new buffer was created. As the composite pass is already done, we can reuse earlier buffers. For the deferred rendering we reuse the color_buffer_tx and for the forward rendering we reuse the transparect_accum_tx.
2018-06-29Workbench: Removed MaterialData UBOJeroen Bakker
Most of the times the materials differ due to the object_id. This was an overhead and resulted in instabilities on Intel graphical cards. This commit will revert the Material Data UBO and replace it with normal uniform.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton