Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-27 | Cleanup: style, use braces for bmesh | Campbell Barton | |
2019-03-27 | Fix popovers from enums failing on drag-release | Campbell Barton | |
2019-03-27 | Fix class registration ignoring info/warnings | Campbell Barton | |
Only errors were displayed in the console. | |||
2019-03-27 | PyAPI: utility function to print reports | Campbell Barton | |
2019-03-27 | Cleanup: unused variables | Campbell Barton | |
2019-03-27 | Cleanup: style, use braces for blenlib | Campbell Barton | |
2019-03-26 | Python API: add more detailed example for RenderEngine. | Brecht Van Lommel | |
2019-03-26 | Python API: allow passing None to some BGL functions instead of bgl.Buffer | Brecht Van Lommel | |
Many OpenGL functions take NULL pointers, passing those was quite complicated with some addons even using ctypes to manipulate internal bgl.Buffer pointers. | |||
2019-03-26 | Fix vertex array leak in Cycles viewport drawing. | Brecht Van Lommel | |
2019-03-26 | DRW manager: Use existing viewport instead of creating a viewport in ↵ | mano-wii | |
DRW_draw_depth_loop. | |||
2019-03-26 | Fix T62952: remove lamp as camera using the lamp clip start/end. | Brecht Van Lommel | |
Eevee and Cycles don't use these clipping distances the same as Blender Internal did, or at all in most cases. Just remove this since it makes no sense anymore. | |||
2019-03-26 | Fix T62958: Improve exponential easing formula | Jacques Lucke | |
Reviewers: brecht Differential Revision: https://developer.blender.org/D4596 | |||
2019-03-26 | Fix T62955: Missing panels in workbench engine | Jacques Lucke | |
Afaik all the panels in the scene settings are render engine independent. So it does not make sense to have this extra complexity in every panel class. Reviewers: brecht, billreynish Differential Revision: https://developer.blender.org/D4594 | |||
2019-03-26 | Fix T62626: Python errors when pinning particle settings. | Brecht Van Lommel | |
2019-03-26 | Merge branch 'blender2.7' | Brecht Van Lommel | |
2019-03-26 | Fix Cycles standalone build, needs OpenJPEG libraries with OIIO now. | Brecht Van Lommel | |
2019-03-26 | Fix T62189: Wires Occluded When Edit Mesh Faces Disabled | Jeroen Bakker | |
Reviewed By: fclem Maniphest Tasks: T62189 Differential Revision: https://developer.blender.org/D4593 | |||
2019-03-26 | Edit Mesh: Fix interpolation of gradient on edit edges | Clément Foucault | |
This fix some issue with the AA on edit mesh edges. | |||
2019-03-26 | Fix T62260 edges display bug on big geometries when looked up close | Clément Foucault | |
2019-03-26 | Revert "DRW Manager: create and use new DRW_framebuffer_depth_read utility." | Jeroen Bakker | |
This reverts commit 40f8f445a3f9b6bc24b58e45be46060cc36c0394. There are many paths that lead to uninitialized depth buffer where the depth read would fail. Fix T62965 | |||
2019-03-26 | UI: Avoid double separators in some circumstances in the object context menu | William Reynish | |
Also make placement of Rename more consistent between object and bones. | |||
2019-03-26 | Cycles: sync various master changes to blender2.7. | Brecht Van Lommel | |
Many of these were left out accidentally. We will only do important bugfixes in blender2.7 for Cycles from this point on. | |||
2019-03-26 | Fix (unreported) crash when making object single user in some cases. | Bastien Montagne | |
Issue would happen in case affected object is linked to collections that are shared between different scenes' ViewLayers. When switching back to another scene after making single user, you'd get immediate crash. | |||
2019-03-26 | Fix T62929: Linked To Scene Object cannot be made single user. | Bastien Montagne | |
Code was still 2.7x one here, Object's IDtemplate in properties editor is now based on current view layer's collection of objects, not scene's one anymore. | |||
2019-03-26 | UI: Make naming clearer for the motion paths commands in the pose context menu | William Reynish | |
2019-03-26 | UI: Add rename to object and bone context menus | William Reynish | |
2019-03-26 | Fix T62887: When searching for fonts, thumbnail display mode will crash Blender | Sebastian Parborg | |
We do not support special color fonts (like colored emoji fonts), so don't crash when trying to create a preview for unsupported fonts. Reviewed By: Brecht Differential Revision: http://developer.blender.org/D4590 | |||
2019-03-26 | Fix T62957: Camera frame returns zeros | Campbell Barton | |
2019-03-26 | Fix T62756, T62131: moving stencil texture fails after moving stencil mask | Brecht Van Lommel | |
2019-03-26 | Fix T62925: shift+F1 append shortcut not working in Blender 2.7 keymap. | Brecht Van Lommel | |
2019-03-26 | Fix T62515: crash when rendering finishes with mouse over progress bar. | Brecht Van Lommel | |
Tooltip should be copied entirely, not just the the argument because then the function and argument don't always match. | |||
2019-03-26 | Cleanup: style, use braces for editor/spaces | Campbell Barton | |
2019-03-26 | Cleanup: style, use braces for editor/metaball | Campbell Barton | |
2019-03-26 | Cleanup: style, use braces for editor/interface | Campbell Barton | |
2019-03-26 | Cleanup: style, use braces for editor/curve | Campbell Barton | |
2019-03-26 | Depsgraph: Standardize parameters nodes | Sergey Sharybin | |
Makes it possible to handle them the same from drivers relations builder. Solves missing operations errors printed when opening autumn character. | |||
2019-03-26 | 3D View: move deselect all logic into an option | Campbell Barton | |
This removes `VIEW3D_OT_select_or_deselect_all`, adding a deselect_all option to the `VIEW3D_OT_select` operator. - Add utility functions to simplify de-selecting all. - Return true from selection functions when they change the selection to avoid redundant updates. - Use arrays of bases when passing objects between selection utility functions since some users require bases. - Fix logical error in box selection that updated all objects after the first hit. | |||
2019-03-26 | Fix T62774: Respect Show Overlays | Jeroen Bakker | |
Some draw code did not respect Show Overlays option. These were: * All mode based drawing engines (edit mode) * Wireframe drawing This change make them respect the Show Overlays Option. Reviewed By: fclem, billreynish Maniphest Tasks: T62774 Differential Revision: https://developer.blender.org/D4572 | |||
2019-03-26 | Fix use of uninitialized variable in grease pencil materials. | Brecht Van Lommel | |
2019-03-26 | Fix T62946: function abs() not working in driver expressions. | Brecht Van Lommel | |
2019-03-26 | Fix T62946: missing warning when Python driver expression execution is disabled. | Brecht Van Lommel | |
2019-03-26 | Cleanup: remove unused function | Campbell Barton | |
2019-03-26 | Cleanup: style | Campbell Barton | |
2019-03-26 | Cleanup: warnings, correct assert | Campbell Barton | |
2019-03-25 | Fix T62927: Assert when opening default 2.79 startup file in 2.80. | Bastien Montagne | |
Not sure why that was asserted on instead of handling the flag properly, if base is not selectable, then just do not select it... Have the feeling this code handling sync of flags between bases and objects could use some cleanup, but that will be for another day. | |||
2019-03-25 | Fix T62856 Toon BSDF and viewport/UI oddities | Clément Foucault | |
This was caused by the material not tagged to use Diffuse lighting data. | |||
2019-03-25 | GPU: State: Replace GL_BLEND by GPU_blend | Clément Foucault | |
2019-03-25 | GPencil: Remove unused var | Clément Foucault | |
2019-03-25 | Fix T62930 Eevee: Wireframe input node not working with certain compiler | Clément Foucault | |
2019-03-25 | GPencil: Only brushes with pinned materials have materials | Antonioya | |
Using GP_BRUSH_MATERIAL_PINNED to switch between active material and brush material, instead of updating all brushes on active material changes. This will allow brushes to have no material and therefore to not inflate the user count. This fix T62465. Patch contributed by @matc Reviewers: @brecht @antoniov @billreynish @mendio |