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2012-06-08Added a default case in switch to avoid paranoid compiler warnings.Lukas Toenne
2012-06-08Selecting track channel in tracking dopesheet would make track active,Sergey Sharybin
just as it happens with curve view.
2012-06-08Added sorting by average reprojection error to motion tracking dopesheet.Sergey Sharybin
2012-06-08Particle Info node for Cycles. This can be used to access particle ↵Lukas Toenne
information in material shaders for dupli objects. For now only the particle Age and individual Lifetime (in frames) are supported, more attributes can be added when needed. The particle data is stored in a separate texture if any of the dupli objects uses particle info nodes in shaders. To map dupli objects onto particles the store an additional particle_index value, which is different from the simple dupli object index (only visible particles, also works for particle dupli groups mode). Some simple use cases on the code.blender.org blog: http://code.blender.org/index.php/2012/05/particle-info-node/
2012-06-08Update Bullet to version 2.80 (bullet svn revision 2537)Sergej Reich
Remove Jamfiles and other unused files that stuck around during previous updates. Add patches for local changes to the patches directory. Update readme.txt, it had outdated infromation.
2012-06-08Don't show physics properties in game engine conextSergej Reich
Also rename fluid panels to be more consistent with other simulations
2012-06-08Fix #31752: Select All By Layer seems not to work when object belongs to ↵Sergey Sharybin
several layers Added option which changes match policy from exact match and shared layers when selecting objects by layer.
2012-06-08add listener in action space for mask changes so dopesheet redraws + other ↵Campbell Barton
minor changes.
2012-06-08mask animation keys now editable in the dope sheet (duplicate, transform, ↵Campbell Barton
delete, select- etc).
2012-06-08Index: source/blender/gpu/intern/gpu_draw.cAntony Riakiotakis
=================================================================== --- source/blender/gpu/intern/gpu_draw.c (revision 47568) +++ source/blender/gpu/intern/gpu_draw.c (working copy) @@ -230,11 +230,12 @@ Image *ima, *curima; int domipmap, linearmipmap; + int texpaint; /* store this so that new images created while texture painting won't be set to mipmapped */ int alphablend; float anisotropic; MTFace *lasttface; -} GTS = {0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 1, 0, -1, 1.f, NULL}; +} GTS = {0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 1, 0, 0, -1, 1.f, NULL}; /* Mipmap settings */ @@ -256,7 +257,7 @@ static int gpu_get_mipmap(void) { - return GTS.domipmap; + return GTS.domipmap && !GTS.texpaint; } static GLenum gpu_get_mipmap_filter(int mag) @@ -730,6 +731,8 @@ if (!GTS.domipmap) return; + GTS.texpaint = !mipmap; + if (mipmap) { for (ima=G.main->image.first; ima; ima=ima->id.next) { if (ima->bindcode) {
2012-06-08fix for bug in point slide using freed memory when auto-keying.Campbell Barton
2012-06-08support for subframe animation evaluation for masks.Campbell Barton
2012-06-08fix for own bug - evaluating past the last frame of a mask didnt work at all.Campbell Barton
2012-06-08 * Added OpenCL kernel for bokeh blurJeroen Bakker
* Uncomment COM_OPENCL_ENABLED from COM_defines.h to test
2012-06-08Another fix for #31743: check for DM's verts number matches passed number of ↵Sergey Sharybin
vertices Now bevelled splines shall work in the same way as meshes.
2012-06-08Fix #31748: Blender crashes when typing "al" after opening spacebar menu.Sergey Sharybin
Crash was introduced by own refactoring of poll functions in clip editor.
2012-06-08Fix #31743: Applying Smooth modifier to a curve crashes BlenderSergey Sharybin
Actually there were two different issues involved here: - Recently enabled Smooth modifier wasn't actually designed for curves, so it in fact requires a bit bigger work to make it working. For now added check for object's typy in this modifier and if it's not mesh, it wouldn't try to use edges. The reason why it worked in 3d viewport is that creating DM from curve while displist is still ocntrcuting for would result in empty CDDM and that leads to not taking edges into account, only vertexCos passed to modifier would be used. This makes it behaving a bit differently from if it was a mesh, but still gives quite reasonable result. Would leave actual fix for a guy who enabled smooth modifier. - Another issue is related on ensuring sculpt mask layer after applying modifier. This shall happen only for meshes.
2012-06-08Clip editor: cleanup up headerSergey Sharybin
One side of change is related on making code easier to follow, due it started being quite messy because of all in-lined mode/view checks. Now there's a bit of code duplication, but it's much easier to see what's going on there. Another side of patch is related on re-arranging elements in header in a way that follows rule "depending elements are placed after elements they depends on". This might be a bit against mostly-used-based elements placement, but now it's much easier to figure out where to add new option. Also it fits better other blender's areas such as image editor header, i.e.
2012-06-08Mask editing: remove use_parent property and use check if paren't id is set ↵Sergey Sharybin
instead
2012-06-08number enumsCampbell Barton
2012-06-08code cleanup: assign values to enums in DNACampbell Barton
2012-06-08typo/style editsCampbell Barton
2012-06-08- remove redundant NULL checks from mallocn's local linked list functions.Campbell Barton
- minor changes to warning cleanup.
2012-06-07initial support for editing masks in the sequencer, currently only draw the ↵Campbell Barton
mask.
2012-06-07remove casts to short when allocating new imbufs.Campbell Barton
2012-06-07new sequence strip type for masks.Campbell Barton
2012-06-07Quite some warnings...Bastien Montagne
2012-06-07Tooltips shouldn't have dot at the end of sentenceSergey Sharybin
2012-06-07Remove unused ibuf argument from draw_gpencil_2dimageSergey Sharybin
It was used by sequencer only and it wasn't ported for a while already. This change allows to save cahce lookup for image and clip editors.
2012-06-07[#31739] Collada: New Export selections 'Include Armatures'Gaia Clary
2012-06-07Remove checks for valid frame from poll function in clip editor spaceSergey Sharybin
This results in some buttons not disabled when there's no currently displaying frame, but this saves lots of cache lookups and threading loks for every frame update.
2012-06-07Avoid imbuf loading when getting movie clip sizeSergey Sharybin
This prevents high memory usage by non-proxied frames when doing mask parenting. Description from code: Originally was needed to support image sequences with different image dimensions, which might be useful for such things as reconstruction of unordered image sequence, or painting/rotoscoping of non-equal-sized images, but this ended up in unneeded cache lookups and even unwanted non-proxied files loading when doing mask parenting, so let's disable this for now and assume image sequence consists of images with equal sizes
2012-06-07code cleanup: rename sequencer types to SEQ_TYPE_*** and use enums rather ↵Campbell Barton
then defines.
2012-06-07adding mask points now adds in the correct place relative to shape keys ↵Campbell Barton
(updating other keys for the new points still needs work though)
2012-06-07fix for crash with recent color commits to draw-object, this case wasnt ↵Campbell Barton
handled correctly before.
2012-06-07fix for crash with selecting camera bundles.Campbell Barton
2012-06-07Bugfix [#31723] Renderer (internal) ignores keyframes on 'Compositing' checkboxJoshua Leung
for animations Pipeline options such as Use Compositing and Use Sequencer cannot be animated due to the way that they are implemented now, so adding these to the list of render properties that we cannot animate.
2012-06-07Fix #31725: UV map order is ignored when opening in 2.6+ versionsSergey Sharybin
Issue was caused by do_versions being used pdata as reference for active/render/ stencil/clone layer indices instead of fdata. Added some utility functions used only by do_versions to be sure this indices are set from fdata for pre-bmesh files.
2012-06-07fix for buffer overrun on windows by kjym3 on IRC.Campbell Barton
2012-06-07fix for armature specular material color overriding the wire color when ↵Campbell Barton
instanced in a dupli
2012-06-07dont draw bone names/axis inside duplicatorsCampbell Barton
2012-06-07Fix [#31430] part 2: crash in iTaSC when end effector is a fixed bone. This ↵Benoit Bolsee
situation was causing access to invalid index in the joint angle array although the end effector doesn't need any joint angle to compute its pause. Fixed this by changing the internal API of joint array: return pointer instead of reference so that NULL pointer can be returned instead of crashing when the index is invalid.
2012-06-07Fix unaligned array crash in Eigen3 because of compilation option. The ↵Benoit Bolsee
EIGEN_DONT_ALIGN_STATICALLY compilation option was added for Win32 only in revision 41283 because of some compilation problem. But this option is causing alignment problem for Eigen3 local variables when SSE optimization is enabled. I do not have any compilation problem when the option is not defined, so I just remove it as it should.
2012-06-07fix for error in previous commit.Campbell Barton
- dupli-group armatures with pose bone objects set would draw with uninitialized color - also fix old bug - armature were over-riding the constcolor option - so drawing dupli-groups for eg - would ignore the DRAW_CONSTCOLOR flag.
2012-06-07Fix #31734: Edge slide operator Flip/Even options not workingSergey Sharybin
Issue was caused by wrong check whether transform is in edge slide mode.
2012-06-07improvement to handle recalculation, only do this on auto-handles when they ↵Campbell Barton
are in a spline.
2012-06-07Code cleanup - Shuffled solve_parenting() function around to remove need forJoshua Leung
forward def/local prototype
2012-06-07Bugfix [#31735] Performance issue related to object parenting to armatureJoshua Leung
In the file included with the bugreport, framerates were dropping from 60fps to 11fps for an armature with several lattices parented, and a 5fps drop everytime an object was parented to the armature. Upon (re-)inspection of the code, it became apparent that this was being caused by a block of code that would recalculate the parent (perhaps recursively) as it thought the parent state was for the wrong timestamp. However, the timestamps this was using was never really updated (except for a single place, which set it to a single fixed value to force recalculations to take place), which meant that this branch was run all the time. AFACT, this is a remnant from some of the old timeoffset stuff + pre-Depsgraph timestamping hacks that are no longer used/set.
2012-06-07Some slight refactoring of the BGE's LibLoad code to make things a bit ↵Mitchell Stokes
cleaner (no functional changes).
2012-06-07Fixing some potential heap corruption issues in the Blenderplayer when it is ↵Mitchell Stokes
built with CMake. This fix forces Blender and the Blenderplayer to use the same SDNA, since inconsistencies between Blender's and the Blenderplayer's SDNA is what lead to the corruption issues.