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2012-10-18Fix: Smoke 3d viewport shading was sometimes calculated incorrectly when ↵Miika Hamalainen
adaptive domain was enabled.
2012-10-18Cycles: suppress path to nvcc appearing in the console in casesSergey Sharybin
cuda toolkit is installed to different place than /usr/local/cuda (i.e. happens when using cuda toolkit from repository)
2012-10-18Mark unused variables.Sergey Sharybin
2012-10-18Fix #32851: Mouse click coordinates when adding and selecting mask vertices ↵Sergey Sharybin
on undistorted footage are off
2012-10-18Fix for OSL compile errors.Lukas Toenne
1) object_fetch_transform_motion omits the per-object motion blur test (r51394), must use object_fetch_transform_motion_test. 2) KernelCamera.ndctoworld has been removed (r51402), do transform invert directly.
2012-10-18More fixes related to #32900, motion blur with cuda sm 2.0 still disabled.Brecht Van Lommel
2012-10-18Fix #32903: bring cycles glsl up to date with latest changes.Brecht Van Lommel
2012-10-18Mask editor: create new mask when trying to create new vertex without active ↵Sergey Sharybin
mask set
2012-10-18Fix #32913: missing cycles viewport update when toggling visibility in outlinerBrecht Van Lommel
with V and R shortcut keys.
2012-10-18Fix #32905: Crash with Levels node when no input is connected.Sergey Sharybin
2012-10-18Fix #32896: No compositor tree update with image input color space changeSergey Sharybin
2012-10-18style cleanupCampbell Barton
2012-10-18Fix #32904: strange pattern on subdivided cube with anistropic shader. NowBrecht Van Lommel
tangents from generated coordinates are computed per pixel on the fly, avoids bad interpolation of singularities.
2012-10-18Cycles: OSL compile fixes.Thomas Dinges
2012-10-18Attempts to fix CUDA issues on sm 2.0 cards, still no luck getting motion blurBrecht Van Lommel
working, but this should make it not crash. Also fix for wrong shutter time, should have been shorter.
2012-10-18Maybe hard limmit is good enough. Removing soft limmit for sky turbidityDaniel Salazar
2012-10-17Cycles: Sensible limmits for Sky Texture turbidity valueDaniel Salazar
2012-10-17Fix cycles motion blur not working correct with shutter time > 2.0. The softBrecht Van Lommel
limit is 2.0, and anything beyond that is extrapolation which might not work so well but is still allowed.
2012-10-17Missing semicolons in intern/ghost/intern/GHOST_WindowCocoa.mmJason Wilkins
2012-10-17Cycles / OSL:Thomas Dinges
* Layer Weight is now available in OSL.
2012-10-17minor changesCampbell Barton
- stub from last commit was incorrect (copied old docs) - decimator was making copy of quadric for no reason. - correct typo
2012-10-17add a template for a stub script - runs the script relative to the currently ↵Campbell Barton
open blend file.
2012-10-17Render: local light group option for materials, blender internal feature fromBrecht Van Lommel
the render branch. When a material is linked in and has a light group override, this can now use a local group in the scene file, by replacing the linked light group with a local group that has the same name. A use case might be controlling the specular highlight on linked character's eyes per scene. Patch from render branch by Pablo Vazquez.
2012-10-17Cycles: motion blur is now curved and passes exactly through the midpoint.Brecht Van Lommel
Previously it would only interpolate between the previous and next frame, which meant it might not hit the current frame position.
2012-10-17Cycles: add Tangent input for Anisotropic BSDF.Brecht Van Lommel
Also refactor SVM BSDF code, preparing it to be shared with OSL.
2012-10-17Fix for OSL 'background' attributes (attributes that are not associated to a ↵Lukas Toenne
particular object). Atm this is only the 'ray_length' attribute. Background attributes are used as fallback in two cases: 1) Non-object light samples (e.g. lamp shaders) 2) Fallback if no implicit object attribute can be found
2012-10-17Fix #32856, Crash in compositor due to deprecated node socket flag in old files.Lukas Toenne
Bit flag 5 has apparently been used for another purpose in old versions, then deprecated and was actually removed from DNA (this should never be done), then later it got reused for SOCK_DYNAMIC. Now a one-time check to clean up these flags is done in do_versions.
2012-10-17Fix #32887, ParticleInstance: crash with hidden particle system + children.Lukas Toenne
The issue here is that the particle instance modifier (pimd) accesses data from the linked particle system modifier (psmd). This data is only correctly generated when the psmd is enabled; here the design violates the modifier principle of providing valid object data (or rather DM) even when disabled. The solution in this case is to make a custom isDisabled check for the pimd to see if the psmd is enabled. This means the pimd won't work for disabled psmd, but doesn't crash.
2012-10-17code cleanup:Campbell Barton
- move object_iterators.c --> view3d_iterators. (ED_object.h had to include ED_view3d.h which isn't so nice) - move projection functions from view3d_view.c --> view3d_project.c (view3d_view was becoming a mishmash of utility functions and operators). - some some cmake includes as system-includes.
2012-10-17code cleanup: add check spelling oslCampbell Barton
2012-10-17style cleanup: make OSL follow our C style convention. ↵Campbell Barton
http://wiki.blender.org/index.php/Dev:Doc/CodeStyle
2012-10-17Cycles / OSL:Thomas Dinges
* Add Light Falloff Node.
2012-10-17Cycles / OSL:Thomas Dinges
* Ray Length is now available in OSL (via get_attribute)
2012-10-16Smoke: Animated collision objects do no longer block smoke. Smoke gets ↵Daniel Genrich
transfered velocity from moving collision object. Result: http://www.youtube.com/watch?v=KRtc8eAgaZA Part of my Blender Development Project Phase III, merged from Smoke2 branch WIP docs: http://wiki.blender.org/index.php/User:Genscher/Smoke_Development_Project_2012
2012-10-16un-subdivide bmesh operator, useful for making lower polygon versions of ↵Campbell Barton
models, can give nicer results then edge collapsing which tends to give a lot of sharp triangles. works on edges and faces, has iteration option to further reduce the poly count. access from the edge menu, under subdivide. example: http://www.graphicall.org/ftp/ideasman42/bmesh_unsubdivide.png
2012-10-16Fix for second bug reported in #32846: Particle emitters are still shown for ↵Lukas Toenne
secondary instances with "show emitter" disabled. This requires checking the duplicator visibility on dupli objects themselves after generating the dupli-list. The emitter visibility option is messy design, it makes such checks unnecessarily complicated. A better approach would be to allow non-mesh objects to carry particle data, these objects would just be invisible anyway without having to care about extra settings. However, this conflicts with the simplistic particle design of "owner is the emitter" ...
2012-10-16Color Management: texture baking should be correct when color management is ↵Sergey Sharybin
disabled
2012-10-16Fix #32891: Bake to Texture didn't use color management flag properlySergey Sharybin
2012-10-16Fix/workaround #32846, dupli group + particle instances gets messed up in ↵Lukas Toenne
Cycles viewport rendering. Caused by modifier updates during dupli-list generation. The dupli-list generation temporarily changes the ob->obmat matrix, which in turn leads to wrong particle states if used for reset. Skip the particle update if no timestep is performed or initialization required. Proper solution for this problem would be to avoid changing the object data (= particles) state altogether in modifiers, which are usually only writing to DM data and not touching the object or base mesh. This would require a well designed physics framework and integrating it into current particles is close to impossible.
2012-10-16fix for free NULL pointer in BM_vert_splice() and BM_iter_as_arrayN() failed ↵Campbell Barton
with BM_VERTS_OF_MESH/BM_EDGES_OF_MESH/BM_FACES_OF_MESH.
2012-10-16Fix object motion blur crash with lamp sampling(?), missed a check.Brecht Van Lommel
Motion blur documentation is here: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/Cycles#Motion_Blur
2012-10-16Cycles: non-camera viewport render border supportSergey Sharybin
This makes it possible to do a border render inside a viewport even when not looking through the camera. Render border could be defined by Ctrl-B shortcut (works for both camera render border and viewport render border). Camera render border could still be defined using Shift-B (so no muscule memory would be broken). Currently used a special flag of operator to do this, otherwise you'll need to either two operators with different poll callback or it could go into conflict with a border zoom, Border render of a viewport could be enabled/disabled in View panel using "Render Border" option.
2012-10-16Fix for (camera) motion blur changes in Cycles OSL. Compilation was broken ↵Lukas Toenne
due to changed object transform functions. Also added a few missing renderer service implementations for matrix callbacks.
2012-10-16Cycles: object motion blur enabled, so in addition to camera motion, movingBrecht Van Lommel
objects in the scene will also cause motion blur. This change does come with a bit of a slow down to the CPU rendering kernel even with motion blur disabled, due to extra overhead in handling of object matrices. It's a few percentages on simpler scenes, not so noticeable on more complex ones. With motion blur enabled rendering is of course also slower as would be expected, though from testing especially GPU rendering handles it quite well. This does not support motion blur from deforming objects yet, only translation, scale and rotation. Deformation blur is probably for another release.
2012-10-16Fix #32819: Crash when starting CUDA kernel compilation if UI translation is ↵Sergey Sharybin
not "Default" Issue was caused by some boost filesystem routines accessing current locale and such an access failed in cases code page isn't specified for the current locale. Made it so UTF-8 locale name would be tried to be used first.
2012-10-16fix for 2 cases BM_disk_dissolve() could fail/assert.Campbell Barton
- when there was a vertex with 2 boundary edges and one manifold edge (vert at the boundary between 2 quads) it could assert. - when there is a vertex with 2 boundary verts connected that both use the same face, it would do nothing.
2012-10-16More UI messages and BKE_reportf<->BKE_report fixes...Bastien Montagne
2012-10-16MESH_OT_vert_connect was missing select flush (newly created edges were not ↵Campbell Barton
selected). also <120 line length for cycles property descriptions.
2012-10-16style cleanupCampbell Barton
2012-10-16Add BMesh and WM symmetrize operatorsNicholas Bishop
* The symmetrize operation makes the input mesh elements symmetrical, but unlike mirroring it only copies in one direction. The edges and faces that cross the plane of symmetry are split as needed to enforce symmetry. * The symmetrize operator can be controlled with the "direction" property, which combines the choices of symmetry plane and positive-negative/negative-positive. The enum for this is BMO_SymmDirection. * Added menu items in the top-level Mesh menu and the WKEY specials menu. * Documentation: http://wiki.blender.org/index.php/User:Nicholasbishop/Symmetrize * Reviewed by Brecht: https://codereview.appspot.com/6618059